Description

Ever wanted some high-quality models & textures of the G36? If not, perhaps variants of the G36, like G36K, G36C and even a G36L? If not, maybe at the very least have some G36s that are properly balanced and are able to go with scopes? Or maybe you want all of that, then you got exactly what you wanted. But if you want nothing of this...Get out of here, anti-stalker, go back to playing Tarkov.

Preview
The G36 Pack
Comments  (0 - 50 of 99)
Strogglet15 Author
Strogglet15

RECOMMENDED MODS
Focus Zoom & Weapon Sway [HIGHLY RECOMMENDED] - Moddb.com Moddb.com
[SPANISH TRANSLATION] - Moddb.com

VIDEO DEMONSTRATION. (By MiralisIV)

CHANGELOG.

UPDATE 5
- Trader files have been removed to be changed with a script-based "injection" method, which is much better.
Big thanks to KronQ for making this.
This in turn fixes such weapons not appearing on ISG, Mercenary and Monolith traders, due to a past user error made.
[It's recommended you delete any old trader files that still have the G36 variants]

UPDATE 4 HOTFIX 2
- EFT Re-Position Patch has been remade by the author himself, should be a lot better now.
Merits still go to "sneaky" for the first batch, else most of you would screech about it.
- Fixed the trader files having glowsticks, when it was supposed to be completely Vanilla.
Thanks to "gwub" for the lazy work.

UPDATE 4 HOTFIX 1
- Fixed G36C turning into G36K when equipping the Barska sight.

UPDATE 4
- All variants (except G36) are now able to equip the C-More scope.
- The Barska is now a Projected sight, just like the EOT.
- Zoom factors have been readjusted; ACOG will have a better zoom, all other sights have it less.
- Some bug fixes: restored aim inertia (very subtle), fixed massive weight gain when equipping EOT on the G36C, fixed animation issues on the G36L, etc.

UPDATE 3
- Magazine clipping on all G36 variants have been fixed. Big thanks to "FIREBREATH".
- Fixed clipping on the G36L. Big thanks to "FIREBREATH".
- Fixed "EFT-like Reposition" patch so it also includes the GL for the G36L

UPDATE 2
- Added a patch for "EFT-Style Reposition". Thanks to "sneaky".

UPDATE 1
- Fixed the crash on the G36L with the EOTech scope.
- Removed the front ironsight on the G36K when using the ACOG.

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Strogglet15 Author
Strogglet15

F.A.Q.

"Will there be 'compatibility patches' with [ADD MOD HERE]?"
No, but I do accept user-made patches, as long as they are good and stable.

"How can I acquire one of the guns?"
Do note that this is actually a REPLACER, so if you have found a G36K in the game, it will be a G36C. G36 (camo) is the G36K.
Knowing that, just find it on traders or take it from enemies that use the G36. Mercenaries, Freedom & Monolith are the factions that use the G36 variants most.
Nimble himself has the Custom G36L variant.

"Is a new game needed?"
Not at all, though you can't uninstall the mod due to "new objects" added.
Check the next comment if you're keen on uninstalling and using it on a premade save already.

"Is it BaS compatible?"
No, make a compatibility patch yourself.

"Can this mod work in other STALKER mods/games?"
Most surely, yes, but you'll have to do some merging and the like.

"Will with work with Ken's Enhanced Shaders?"
Yes, it's also recommended (with PBR) since it makes the gun have a much better specular, on par with the preview image, but this is subjective.

"Will this work with Grok's Ballistic Overhaul?"
Yes, install/load this mod last.

"Can you add [GUN NAME HERE], please?"
No, shut up about it already.
If you want a gun that you really want, you can ask for it as long as there's a commission for it.
If not, none of us like to work for free, for you.

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Strogglet15 Author
Strogglet15

Donation Link.
Ko-fi.com

IMPORTANT NOTICE.

MISINFORMATION.
There was some misinformation about how The G36 Pack is not compatible with JSRS. This is 1, who didn't even provide good proof, out of 3 who say it IS compatible.
Please avoid making misinformation.

Please take in consideration that "NPC & Trader Files" was not properly tested.
If it causes crashes, do report in the comments (Do NOT comment here)

ANIMATION BUG:
If you by any chance have this bug where when you reload the gun it is no longer available, you may have conflicting or old animations, if so, refer to this little guide to fix it:

Go to gamedata/meshes/anomaly_weapons/hud_animation
Check to see that "wpn_g36_new_hud" and "wpn_g36k_hud_animation" are there.
If you see any other that has g36, delete those.

Then go back one time and get to "hud_hands_animation".
In there, check that there is "wpn_hand_g36l".
If you see any other that have G36, remove them.

UNINSTALL GUIDE:
Refer to this link, which has a script and a readme on what to do; Mediafire.com

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ZSmith1992
ZSmith1992

Thank you, thank you, thank you! I've been waiting for this type of mod. You can have all my diet sausage from my stash.

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S-Δ-L-Λ-D-I-Π
S-Δ-L-Λ-D-I-Π

is it possible to have a patch for eft reposition? however, great, I have been waiting a long time for an add on like that

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Cr3pis
Cr3pis

Tu i readme li leggi col cazzo proprio eh

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Cr3pis
Cr3pis

lmao

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Mich_Cartman
Mich_Cartman

Very nice, thank you 👍🙂

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bvcx
bvcx

Have you guys reserved anything yet?

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pocari_u
pocari_u

my screenshot :D

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HarukaSai
HarukaSai

ヽ(・∀・)ノ

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Guest
Guest

Great job, but it would be great to make a patch for hand position like cement or EFT

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Hicks233
Hicks233

Anyone else getting a crash when trying to fit an EOTech sight to the G36L? The other scopes attach to it and work fine, but I consistently get a data->find_chunk(OGF_VERTICIES) xr\Render\SkeletonX.cpp crash.

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introvert_weekdays
introvert_weekdays

I found a few problems using this addon. First, all variations of the presented weapons have a 2D optical sight G36 as an alternative. Secondly, holographic sights have the same zoom factor as optical sights. and third, setting the sights on the G36L causes the game to crash.

I fixed the first two problems myself (if necessary, I can share the ltx file).

Otherwise, I really like the addon, it brings variety and the game becomes more interesting. I will follow the updates :3

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Strogglet15 Author
Strogglet15

I tried to replicate the issues but it was not possible.

The only explanation is that you have a mod that somehow conflicts with this or a bad config/install.
If you play with Debug Mode, chances are you tried HUD Editor and that thing overrides the Alt-Aim function of the guns.

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viking896
viking896

Can you add uzi, mg3 and some new weapons please 😁

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spitsphire51151
spitsphire51151

on the F34R, using the grenade launcher and attempting to ads will cause the weapon to go way off to the left hand side of the screen and makes it so you cant use the ladder sight for aiming the grenades.

(using the eft reposition patch)

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Strogglet15 Author
Strogglet15

Good report, this will be fixed soon.

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Hazura
Hazura

going to wait for further patches

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spitsphire51151
spitsphire51151

im not sure why but with this mod installed i get a crash when trying to enter rostok:
crash log:
Drive.google.com

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Strogglet15 Author
Strogglet15

Sadly the crash log doesn't indicate anything informative.

I have no idea why you'd crash there, it could be that since this new G36 needs a bit more PC power than before, yours doesn't reach it. As long as your PC is a mid-grade, even laptop, it should be fine though.

Of course, it also could be that it spawned a STALKER or trader with a G36, but broken...I'm not sure, Duty shouldn't spawn with G36s.

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spitsphire51151
spitsphire51151

could be the one in my stash box in the bar.

I had a g36k (a vanilla one) that was fully upgraded.

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Strogglet15 Author
Strogglet15

Interesting, I don't think that should cause you issues because the upgrades for the G36s were not changed as of yet.

You might wanna try getting that Vanilla G36K out and removing it, via the debug menu, then reinstall the G36 Pack, see if it works.

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spitsphire51151
spitsphire51151

deleting the weapon seams to fix the issue.

crossing my fingers I dont have any further crashes now.

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SousVideFlesh
SousVideFlesh

i seem to have the same problem as you do (a fully upgraded G36 (Camo) in Yanov Station. Now, i never used the debug menu so how do i delete my own g36 in my own stash?

(Please ignore the Guest comment above, that was me posting without signing in)

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Strogglet15 Author
Strogglet15

Uninstall the G36 pack, go to Yanov station, find your stash, get that G36 (Camo) out into the open.

Aim at it, press F7, see to the top-left that it indeed says "wpn_g36_camo" or some such, and just press Delete from the middle-right.

Then reinstall The G36 Pack and see if it works.

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spitsphire51151
spitsphire51151

i dont know for sure as my modding knowledge of this game is limited, but im wondering if maybe the weapon name and extra data is save baked, so editing the weapon is causing crashes?

I vaguely remember BaS had issues with updates/changes to existing guns causing crashes, so maybe they have some insight as to why its happening.

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SousVideFlesh
SousVideFlesh

Thank you, both of you, since the fix works. Shame about the G36 but i can always get it back.
On another note, this seems to be the first time an add-on causes an upgraded weapon to make a fatal error for some reason. I've used your SVD and Saiga 12k replacer and it worked like a charm, and i've got both upgraded.
What a strange bug. Either way, thanks!

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spitsphire51151
spitsphire51151

little tip: you can use the debug menu to spawn another rifle then you can use the "pocket workshop" option in the menu to fully mod the weapon back to how you had it for free.

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SousVideFlesh
SousVideFlesh

Oh wow, i never knew a feature like that exists in debug mode. I straight up just paid a technician to upgrade it to the max and use the debug mode to spawn enough money to reimburse the upgrades.
Thanks!

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BlackPiligrim
BlackPiligrim

Огромное спасибо!

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Guest
Guest

Finally, G36 variant with colimator sight! For masochists like me who play without crosshair this is a game changer, since I will be able to also use it effectively at close range.

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D19091
D19091

Thanks for this remake! Answer please, whats next gun? Maybee VSS? I'm sure it will be realy cool

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TigerTank_99
TigerTank_99

Next maybe XM-08 and HK416?

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Guest
Guest

Is this compatible with the Magazine addon ?

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Strogglet15 Author
Strogglet15

Considering that I didn't change how magazines ammo work in the G36 Pack, it's safe to assume it's compatible by default.

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Jaketspeace
Jaketspeace

I found a problem using this addon, each weapon from this modification is not displayed in the hands after pressing the reload button and in the future it cannot be used, this problem appears after installing the patch for EFT weapon re-position

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Strogglet15 Author
Strogglet15

That means you have a missing animation or it's broken, but you shouldn't be having that issue.

Here's what you should do, go to gamedata/meshes/anomaly_weapons/hud_animation

Check to see that "wpn_g36_new_hud" and "wpn_g36k_hud_animation" are there. Also, if you see any other that has g36, delete those.
Then go back one time and get to "hud_hands_animation", in there, check that there is "wpn_hand_g36l". If you see any other that have G36, remove them.

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Bass-Junkie
Bass-Junkie

just wanted to say this mod is 10/10 ! great work

the guns look good , there on screen positions are 10/10 with eft positions as well !

and dual scopes for the g36 as well along with proper grenade launcher iron sights !

great job op .

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Strogglet15 Author
Strogglet15

Thank you, always nice to see a genuine compliment instead of a false compliment like "nice gun, please make another gun or two!" :)

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MarkColt
MarkColt

Thanks for an awesome mod!
Are all the types chambered in 5.56 only? Or are there other variations (or through workshop modifications perhaps) too?

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Strogglet15 Author
Strogglet15

Only 5.56, and the upgrade schemes have not changed.

Although we do plan to change them, but right now we don't know how.
Do you actually have an idea or two for that?

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MutantPatrol
MutantPatrol

This question is pretty stupid, but can you tell me more about the G36L? Never heard or seen it in media platforms before.

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Strogglet15 Author
Strogglet15

"Stupid questions exist, but that doesn't make anybody stupid"
By that I mean that your question is actually very good :)

It's actually a "custom" variant, not something you'd see in real life often, but it can be made due to the G36's versatile modular nature.

It's inspired by the Lithuanian version of the G36, which is actually called G36KA4M1, not G36L, the major change on that one is the handguard and ironsights.

In this mod, The L just stands for "Light" or "Lithuanian" because of the new lore we've made.
But other than that, it is simply a G36 that uses KAC ironsights and Lithuanian/G36KA4 handguard.

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1Warl0ck1
1Warl0ck1

Does new game required?

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Strogglet15 Author
Strogglet15

No.

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KronQ
KronQ

Works great, models and animations are on point. I love being able to use both scopes of the G36 and I really missed having the G36C.
Would it be possible to make the Barska red dot into a reflex sight, like it is on the rest of the guns in 1.5.1? Right now it's basically "white dot painted on a piece of glass". EOTech works properly already, but I have zero clue about weapon modelling, so I don't know how hard that is to implement into different scopes.

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Strogglet15 Author
Strogglet15

Good idea, if the EOTech is able to have that then the Barska can too, I'll put this on the plans list.

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Granitox
Granitox

This is simply awesome, I used the G36 during my German Air Force time and loved it dearly, and I love your mod too, it's great and awesome to play with it, thank you very much for this precious work, and I really look forward to use the AG36 with it

You might think about making a version of the G36K with the standard optic in the carry handle and the open sights in the carry handle as 2nd sight? I cannot remember the count of G36 I saw getting broken in german military because some NCO said:"When the Red-Dot is broken (never actually saw a broken one) just hit it with a shovel so you can use the "emergency sights" "

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Strogglet15 Author
Strogglet15

Do you mean a "G36E" or more specifically a "G36KE"?

I'm not really interested, the G36 itself already serves all these functions except for the ironsight.
Maybe I'll think about it and add it a future update, but don't count on it.

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