Blood 2 went awry from Blood 1 with the premise of a modern corporation- Cabalco. My theory and opinion was that the lab and office levels were meant to showcase the LithTech Engine's potential for developers of games with diametrically opposed themes. These new mods deal strictly with how those levels look and do not interfere whatsoever with any other person's tweaks or mods to date. Resources were derived entirely from what Monolith provided in the rez files. I thought to transform the complexion of the game first, then go about tweaking the code and making levels; the latter I admit is a project that for me is in it's infancy. No programming experience was necessary, because I have none yet!

The Blood Noir - CASNOIR
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