Thank you for the vehicle, it's very nice. However I have experienced crashes when the vehicle is destroyed from the front, I think it has to do with armor_body part.
Thanks for replying but I use it on high and add a lot of content where I should use textures in high then used my config :
terrain: low
effects: high
geometry: medium
lighting: high
dynamic shadows: low
dynamic light: off
anti-aliasing: off
texture filtering: medium
view distance scale: 100%
Thanks for the model and to remyx for making me realise why some of my maps have been crashing re related to model resolutions and setting the game on low.medium when needed to be high. Thank you.
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TANK you
Dimon can you share T14 ?? :)
Can you share buggy_bf3??
again idk if this addon require to install your previeus addon because it crash at 80% :(
Thank you for the vehicle, it's very nice. However I have experienced crashes when the vehicle is destroyed from the front, I think it has to do with armor_body part.
this is alpha,It should be so.
This is not a complete model, just for the test.
为什么载入80%左右自动无报错退出
After placing it crashes when loading the map in 88% (I played the game in window I did not get the error, crash 88%)
T15 uses a very large texture of the tracks. (22mb)
You need to set the settings for high quality textures!!!
Thanks for replying but I use it on high and add a lot of content where I should use textures in high then used my config :
terrain: low
effects: high
geometry: medium
lighting: high
dynamic shadows: low
dynamic light: off
anti-aliasing: off
texture filtering: medium
view distance scale: 100%
Hello T 15 it kind of tank or apc?
HIFV - Heavy Infantry Fighting Vehicles
Owh thx,how to instal this addons vehicles?
(Can you help me!)
That addon not working
Use debugger, to find out what the problem is
#LEdaw what mean of debugger?
excuse me sir
will you fix the bug?
It's a great vehicle,what a pity it couldn't works well
all works fine!
sometime it would crash the game,
so i used debug mode then got these message ↓↓↓
Debug assertion failed!
Version: 1.1.2878-710.0 Build date:2009-8-20 18:8
Active object template: Check_point
ObjectTemplate Last modified by user: Sturm_Tiger
Active geom template: ziplinerope
Module: BFKnowledge
File: D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIInterface\BFKnowledge\AIObjectPhysical.cpp
Line: 320
Expression: m_object->getObject()->hasCollisionLod(1)
Text: Object t15_hifv has no collisionMesh.
Current confile:
it's weird...i don't know how to solve it
solved now
i deleted "aiTemplate.addType ITHasWreck"
then it works well
it's a great vehicle,thank you
Thanks for the model and to remyx for making me realise why some of my maps have been crashing re related to model resolutions and setting the game on low.medium when needed to be high. Thank you.
great!