A single player scenario map.
Strategic Objectives: Two Bays
This scenario is only for “AOE 3: TWC”.
This scenario requires the latest patch.
This is a single player scenario that can also be played Online against the AI.
Doing so will allow you to choose to play with any of the 11 available civs.
It also allows you to choose the AI’s civ.
This is a duplicate version of one of the multiplayer versions.
This can be a good scenario to practice with for Online games.
How to play the Scenario Online
This scenario is a 1V1 game (for 2 players).
However, on ESO this scenario shows 5 players.
Players 3, 4 and 5 are passive computer players.
You play against player 2, so just set the civ for you (player 1) and the AI (player 2).
There is no need to set the teams.
Setting the Difficulty Level
You can choose between 5 difficulty levels but you CANNOT set it on ESO (online).
This is due to AOE3 bug.
In order to set the difficulty level you will need to open the Scenario Editor and set it there.
To do so click on “Help and Tools” from the main menu and then click on “Scenario Editor”.
From the scenario editor click on the “Scenario Menu” and then click on “Playtest Scenario”.
Choose the difficulty level you want from the 5 available levels and click on “Cancel”.
Now you can exit to the main menu and logon to ESO.
The difficulty level you selected in the Editor will be the level that you will play until you exit AOE3.
For average players I would suggest playing with “Easy” or “Moderate” levels since the AI gets some extra units during the game.
New Game Type
“Strategic Objectives” is a scenario that qualifies as a new game type.
It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).
Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map.
In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only).
This map is a bay area with only one narrow land passage between the two players.
Players will have to build ships and use naval tactics.
There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players.
In addition to that players can re-capture them from each other.
Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory.
There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well.
Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age.
In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple.
You capture the Aztec Temple when you build a native post right next to the temple.
You would also need to rescue the Navajo Tracker and his small army from the prison.
Once you control the Temple and rescue the Navajo Tracker you can Teleport your army from the Aztec Temple to the Navajo Tracker.
If the native post is destroyed then you would loose control of the Aztec Temple .
The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected.
To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time.
If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker.
For more information about the game play and new features see:
”Strategic Objectives: Battle of the Bay” Scenario.
Please note that this scenarios doesn’t mod your game in any way.
Copy the Strat Obj Onln 2Bays AI4.age3Xscn” file to
"My Documents/My Game/Age of Empires 3/Scenario"
I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice.
Schildpad’s help and feedback was most valuable.
I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature.
I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing.