A Capture the Flag map by Windebieste.
CTF SPACE PIRATES! - Version 1.0
Strap on yer magnetic boots, Boys! We've crippled their engines and blown the seals off of the airlocks. The boarding party is ready - so 'git Uranus over there' and do some damage! Make sure yer grab anything of value and bring it back aboard. It's booty haulin' time!
Space Pirates is a Capture the Flag only map set in deep space between two opposing 1950's style 'Destination Moon' rocketships. You will need to navigate each vehicle and the intervening star scattered void in order to complete any Flag capture objectives.
This is my first released F.E.A.R. map. As such, this release is primarilly aimed at helping me to more thoroughly understand the editor; and for testing purposes and balance issues. As I have only spent 2 weeks on this experimental learning curve effort, this is a small map so don't expect anything too grandiose. Any feedback will be greatly appreciated.
1). Extract and place the ctf_spacepirates.arch00 in this directory:
C:Documents and SettingsAll UsersDocumentsMonolith ProductionsFEARCustomAdditionalContent
2). Load the game.
3). Join/host a CTF Multiplayer session with the map loaded.
Game : F.E.A.R.
Title : CTF SPACE PIRATES!
Version : 1.0
Included Files : CTF_SpacePirates_V1-0.txt - This 'read me' file.
ctf_spacepirates.arch00 - Game data.
Release Date : April, 2008.
Type : 'Capture the Flag' only.
Author : Phil 'Windebieste' Wlodarczyk
Email Address : firstname.lastname@example.org
Editor Used : WorldEdit
Base : Scratch built from the concept up.
Prefabs : Yes. miscellaneous Ladders, barrels, crates and hoses. All other geometry is original.
Construction Time : about 12 days.
Processing Time : 30 seconds
Known Bugs : The map uses a Gravity Volume at its centre. While this Volume works well for Players and keeps them floating in space; other objects - for example: Bodies, dropped Weapons and Flags etc. - will fall to the 'floor'. I don't know if there is a work around for this issue, if there is one, please let me know.
While floating inside the Gravity Volume, Players, colliding with geometry can cause damage to themselves. Avoid attempting to land on the wings in particular as connecting with these can be fatal. When exiting a vehicle it is recommended that Players make a clean exit without jumping and access a door at the same level opposite their exit. Once again, if a work around is possible, please let me know.
Please report any other undocumented bugs. Your feedback can make a difference if I choose to release an updated version.
New Sounds : Yes. A sample from the 1956 movie 'Forbidden Planet' soundtrack provides the background music.
New Textures : Yes. Well, it wouldn't be pirate themed without a Jolly Roger present, hey.
* First public playable Test Version 1.0, released April 2008.
My Thanks Goes to These People.
To all the people on the lithfaq.com forums for helping me out with this map. Especially, Botz3000, Layer and The_One.
To Monolith for creating F.E.A.R. - which isn't my favourite Monolith title at all; but hey, thanks Guys for a great engine.
To everybody who downloads this map and sends feedback. Many hours of work went into this, feedback is appreciated.
To my wife, the Evil Devilfish.
Previous Work by Author.
AvP2 maps : DM_Ruinous. First Multiplayer map.
Gladiator. Single Player Predator Skirmish map.
SK_Ruinous. Modified version of DM_Ruinous for Single Player Marine Skirmish.
SK_A_Loners_Fate. Modified Monolith's 'A Lesser Fate' for Single Player Marine Skirmish.
Stranded_Redux. Original AvP Stranded map remade for AvP2 Single and Multiplayer modes.
SK_Precipice. Single Player Marine Skirmish map.
Tar Baby. Multi and Single Player Skirmish map.
Backstreets. Multi and Single Player Skirmish map.
Xenocortex. Multiplayer map. (Under the pseudonym: Sum_Dum_Phuc.)
Shafts. Multiplayer map. (Under the pseudonym: Sum_Dum_Phuc.)
WiSPa. Map pack featuring 11 Single Player Marine Skirmish maps.
Subway_Redux. Subway from original AvP remade to accommodate AvP2 Single and Multiplayer modes.
Morlock, Based on HG Wells' The Time machine. Multi and Single Player Skirmish map.
ScrotumHenge. Multi and Single Player Skirmish map.
NekroSanktum. Multi and Single Player Skirmish map.
Dropship Down. Multi, Single Player Skirmish and Co-Op map.
Circle of Death - Char Grilled Edition. Enhanced version of Tutonic Monkey's Circle of Death map.
Of Gods & Monsters. Multiplayer Promotional map for the Open Pyramid Project.
Hell's Gate. Multiplayer Objective based TDM map
Revenge of the Malevolent Monkey. Experimental Single Player map.
Forge of Honour - Predator vs. Predator Multiplayer map. Also available as Predator Skirmish.
Temple of the Worm - Single Player Predator map.
Trooper Style - Single Player Skirmish map inspired by StarShip Troopers.
ElectroTurd - Single and Multiplayer map.
AvP Community Gallery - Multiplayer only map set inside an art gallery full of AvP Fan art.
Under the Hunter's Moon - Fully featured Predator Single Playercampaign based on 2004 AvP movie.
Contract J.A.C.K. maps : A Cellar Full of Secrets - Multiplayer only map.
F.E.A.R. maps : Only 'CTF SPACE PIRATES!' at this time.
Wow. 20+ maps! This list is getting long. ;)
CTF SPACE PIRATES! is copyright, Windebieste, April 2008.
Other Authors may NOT use the included ctf_spacepirates.arch00 file or its contents as a base to build additional levels for financial gain. You are NOT permitted to commercially exploit CTF SPACE PIRATES!, i.e. put it on a CD or any other electronic medium that is sold without my written permission.
You MAY distribute this level and associated files included with it through any electronic network as long as the .zip file contents remain complete and unchanged and may not be modified in any way.
This text file MUST accompany the map's distribution in its entirety.
Please. Do let me know what you think of this map. Any feedback, including bug reports, is appreciated. Enjoy... =)