There`s my first unique competitive map, that I`ve been working on for a several days, during 2.5 month (January—March).
It is partially based on Arena and other standard maps, but i have made the islet in the center passable (across the bridges, but u need to repair them) to add different types of strategy to the game. A map has trees, water, 6 tibfields (4 green + 2 blue), bridges in the center, ambient sounds, preview_art, 2 tibspikes, roads, bunkers, and EMP Center on islet.
Also, if u interested, i can to make a conversion for TibWars, just write in comments beneath ;)
The reason i made it is because i argued with EcLipse that i`m able to not only edit another (not my) maps. So, i inspired by the 8players map Sea Battle (made by Razor, 2015) concept, but i want to make 1vs1 map.
Btw, Nimble228 invented the name for my map :D Just i`m poor for it XD
Also, download and check out my other and not only my maps on CommandPost utility (download it here).
Join Kane´s Wrath Discord-server‼
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About map stuff:
Each player has 1 TibSpike, 2 Green fields, 1 empty Blue field, and contested Expand Point + Emp Center in the islet, this map is similar to the Tournament Arena (fields parameters and TibSpikes locations are same). Location: Russian red zone (maybe yellow zone) somewhere in Siberian forests. Time of day: Night. Music preset: UnknownZone.
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How to display the map in maplist after downloading?
After downloading the compressed file extracting it and pasting the folder to %appdata%\Roaming\Command & Conquer 3 Kane's Wrath\Maps\, then u can play the map in skirmish and multiplayer.
And if u think the map is decent and think you can improve it, please feel free to edit and improve it!
Guys, i hope u like it! :D
01-08-2019 Update‼
Enhanced the terrain under all the Tiberium fields.
Small terrain fixes.
Players start positions were distant from second fields.
03-08-2019 Update.
Fixed some distorted terrain areas near 2nd Player`s position.
06-01-2020 Update.
Removed white screen for players, who play on ultra high settings.
good good
@nevrose, hehh, thanx, mate:)