This is addon that changes position of all the weapons in the game. For quick reference, instead of player holding gun to their ear, like in vanilla stalker, they now hold weapons in positions very similar to that in Half-life.
"Picture is worth 1000 words"
about:
When I worked with Dezowave team on Lost Alpha, I got chance to implement corrections for weapons that I always wanted to see in stalker. It all started by need to reposition one weapon. Dez provided dev tool, in form of console commands that were enabled in LA, unlike in shoc, making editing gun positions way easier task, than trial and error it would be normally. (Thank you Dezodor! =D)
Lost alpha since implemented more advanced weapon system from CoP, which rendered dosens of hours of my work unused, which is a shame. Recently I started to play Shoc again, with ZRP (which I highly recommend) and I tested if those weapon reposition files worked and they did(needed severe debug tho)! And so I decided to share them. Since I haven't seen any other reposition for vanilla weapons.
changes
-all weapons have now more or less same position, unlike the vanilla.
-weapons no longer block half of the screen, so situational awareness improves drastically.
-all weapons now make it easier to aim from hip, as they aim at the crosshair aprox. 15-20m in front.
-all weapons undergone polish aimed at balacing their properties, based on LA settings and getting rid of nonsencical atributes, such as one rifle dealing nearly 3x the damage while shooting same old 5,56mm ammo then other rifle etc. They also deal more damage and allow more attachements, like in older builds/LA.
-all weapons have now unified scope_zoom_factor 55 (ironsights)
-the new weapon position reflects how player really holds the weapon when you switch to third person view (F2,F3)
-adjusted positions of weapons corrected the clipping of various parts of models thru camera, when about to aim (for example AK74with scope on.)
-I corrected positions of shells so they are actually flying out of shell ejector now.
-fire point (muzzleflash) moved in front of the barrel, where it should be.
-shotgun range is now unified to 100 for all shotguns instead of 50
-unnatural possitions of most hands is now hidden beyond the edge of screen altho some new ones appeared - tested on 16:9 ONLY.
-I fixed m203 dissapearing sight on sig550 by replacing grenade launcher aim animation by idle, which makes it now work as rest of m203s in the game.
-pistols (and the actor's arms) are now centred to the body when running.
-repossitioned m203 grenadelauncher sight positions, so now player actually down grenade launcher "sights" (more or less=)) Just like the warshava pact GL has it
-groza grenade sight possition works even with scope on (use the very top of the grenade sight - not realistic, but it works)
-Unified bolt grow force factor to be same as grenades I dont see any reason why bolt would need to 3x more time to throw in full force, than grenade.
-added toz34 back to unique items (Credit to ZRP team), so now the Hunter's rifle quest will spawn the good old forgotten weapon, unique to the entire game as it should have been - in shoc vanilla toz was cut.
-mp5 is has now it's RL 3 fire modes > single, 3 round burst and full auto. I removed 2 round burst because why the hell is it there in the first place?
-Spas-12 has higher rpm -> for better ballancing. It is best shotgun in the game, in vanilla it is basically another winchester and I think that's a shame for semi-auto shorgun. (Fun's over bloodsuckers!)
-I have included earlier (1935) build's Spas-12 model, because the vanilla shoc, has broken smoothing groups on actor s hands and the weapon - resulting in sharp edges of unsmoothed polygons (old old bug). This model fixes that.
-I've removed the fake reflections on all the scopes, be it addon or binoculars. All lenzes are now black with specularity. (does not work on static lighting *DUH)
-I have fixed some badly used sounds and added few more (from lost alpha, since I mixed some of those anyways, like the winchester's shot+pump etc. SOMEBODY kind commented them tho, that I don't know how to do - ty Dezowave!)
-draw and reload sounds now mostly fit the animation and I also tweaked other details like desert eagle now uses unused shoot sound that packs more punch, RG6 grenade launcher uses grenade launcher sounds, that are avalible in vanilla stalker and mp5 has way sexier silenced sound - again un-used vanilla, which is way closer to how mp5SD6 sounds irl.
KNOWN BUGS:
-new possition of Groza reveals grenade model flying around during almost every animation, (GSC glitch - I dont know how to edit the models =C if anyone can fix it without fucking up the orientation and positions contact me)
this doesn't occur when magazine is empty, strangely enough... GSC hid most of the glitches behind the right side of the guns, which is why player holds some guns with stock up to their ear, stupidly enough.
-AK74u player's arm sometimes pokes out from behind of the ege of the screen. could be fixed by lowering the weapon fov (hud_fov 0.xx / vanilla is 0.45)
-wincherster and spas has shell model flying around, again nothing I can do about it (GSC thing - always did that.)
Compatibility:
obviously this is meant for vanilla. Any other mod, that changes animations or replaces models will not work, only retextures will work with this.
It was developed in lost alpha build from around year 2014 by me. Further polished and tested with vanilla shoc and ZRP, No longer compatible with LA.
It is not compatible with CoP or Cs as both of those use different, more advanced system, so everything is different there.
Next step!:
In the future I would like to attempt to mirror the models and fix the other side bugs. No additional weapons, or anything else, just vanilla guns mirrored. Same textures, same sounds etc. As addition to this pack.
If anyone has the will and the know how, PM me
TY
Average
109 votes submitted.
Interesting :) can you make one for COC series ?
hahaha, =D well I use CoP reanimation in CoC, maybe I could edit positions on that pack, however I would need promission from the author. so in time =D
ALso I ****** up the upload and it removed it self from Stalker shadow of chernobyl, so Im gonna have to reupload it - did contact the moddb admins, but I think that's like yelling under water...
Sorry, but ModDB staff does not have 9,000 employees (like EA) to suck your **** just to make you feel better. Especially considering this is a free site and you are not charged for posting uploads here. And you haven't started a thread Moddb.com or sent me a PM (I don't handle e-mail support stuff).
=D WOW I totally deserve that. I was bit frustrated - it happens to me when PC things stop following logic, I have to wake up next day to work and I want to "JUST"
We all do **** for free here.
So please accept my apologies =D we all are human apes, we make mistakes and lose our ****. Peace
*Still smoldering from that epic burn tho*
=D
Well, the e-mail support is handled by a web developer (not a dedicated support member) so it may take a bit of time to get your request looked at, probably a couple of days even, depending on holidays and other random stuff.
Well in that case I even add a THANK YOU for overlooking me having autism attack and solving that for me so quickly! =D
Now I'm scared of staff! :D
And not scared of messups of overstaffed EA? O.o (Even indie asset flippers can deliver products less broken than EA games. And they understand what shopping cart is, unlike a certain company. Lol.)
EA should be burnt on fire. They gave us ME Trilogy, nothing more.
It is kinda sad to see companies with mountains of money, producing things for MORE MONEY, while people who pour their hearth and soul into a game, are scrounging around, barely making it to the next month.
This old gmod vid was spot on! Youtube.com
******* YES, YES YES YES YES YES, DO ONE FOR COP ENGINE OR COC PLEASE. PLEASE! I BEG YOU I BEG YOUU!!!
LOLz I can't. Why? Because dev mode is not accesable in CoC (unless I'm missing something)
Expression : I
Function : CInifile::Load
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 166
Description : Can't find include file:
Arguments : _custom_weapons.ltx
=O wat the? I haven't touch custom_weap what mods are u running?
AHA! it is thing from ZRP. go to misc/unique_items.ltx and try to delete the #include "_custom_items.ltx" line at the end of the document. =D
thnx thnx thnx thnx thnx thnx!
delete same line in weapons.ltx -> sorry for inconvinience, updated(fixed) version is now avalible
How do I make it work?
? What do you mean ?
What I want to say is that I do not know what to do with all the files that the rar brings and if you ask, I'm not a fool and nowhere on my pc there is another folder called gamedata that contains something to replace.
I see =D
No problem. The Gamedata folder is folder, that mods use (part of game data structure) so that game reads the modded data with priority after fsgame.ltx gets edited. So not having it in vanilla game, is correct.
Step 1/ Copy entire gamedata from the .zip in to your /stalker shadow of chernobyl/... flother (the one in which appdata, bin are)
Step 2/ In that same flother there also is a text file named fsgame.ltx Open that with any text editor and edit line:
"$game_data$ = true| false| $fs_root$| gamedata\"
to:
"$game_data$ = true| true| $fs_root$| gamedata\"
This makes the game read the added files with priority.
Also I made a mistake so you need to open gamedata/misc/unique_items.ltx (again with any text editor) and delete the line in the very end of the file. "#include "_custom_items.ltx" (It causes crushes - remains of ZRP mod sorry)
Good luck, If you run in to any problems, write me here or PM me - we gonna get it working! don't worry!
hey,I have a major problem,when I use this mod,the game crashes instead of launching.keep in mind that im not using any other mod or change to the actual game files,and yes,ive done that step in the uniqueweapon.itx file,i dont know what crashes the game,i've tried everything,is it maybe because my copy of the game is pirated?
Interesting. what does the log say? You will find it in appdata. few latest lines should be it.
Damn I need to restest it with vanilla shoc install. I kinda complicated things, with my attempt at ZRP compatibility.
Pirated version - I dont know I only have steam and retail, but maybe the version matters. What version is yours?
I have patched the pirated version with 1.0006,and here's the log:
Expression : I
Function : CInifile::Load
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 166
Description : Can't find include file:
Arguments : _custom_weapons.ltx
Also,I tried the fix you gave Merc and still,the massive middle finger of Xray engine crash still appears
AHA found it! got to gamedata/config/weapons/... and find weapons.ltx -> again at the end of the file delete that GOD DAMN line :"#include "_custom_items.ltx" =D
So are you telling ma that from all the people you and Merc are the only ones who actually tried it? =D Thank you for helping me debug this. I'm gonna upload updated version, that had ZRP compatibility separate.
No problem and thank you very much
Seriously, thank you for this mod. Just started playing Stalkers for the first time and the only thing i hated was that in Shadow of Chernobyl the player is keeping his gun up in his ear nigerian gangsta style :DD Any chance that you would make mod like this to Clear Sky and Call of Pripyat too?
Hey! Im glad you are enjoying that mod. Unfortunately I dont have the tools for to do this for CS and CoP. Thankfully there might me a ton more of really great mods for those two, some of them might be more along the lines of what you like. Altho I my self prefer vanilla models, ****** as they are - I'm just weird like that. =D hence this mod.
Are you using any visual mods because to me your graphics look really nice?
nope -D Just zone reclamation mod, with the geographically correct weather and hacked .dll that gives me grass that renders further and more dense.
The AN-94 variants still have the character holding the gun near his head. Mind fixing?
P.S. Also, can you make a version with Clear Sky/Call of Pripyat-styled positioning? (Allows for a clear view of the weapon but lowers the weapon to keep awareness)
I can't I dont have the dev commands. Repositioning them maually would be a nightmare.
That's weird, you can see it in the screenshots, that it is repositioned, unless it is some of the special variant. They sometimes have their own coordinates that have to be edited aswell.
The game crashes when i die in the game and try to load a save
LOG please, it could be caused by anything.
Is there a way to make this compatible with OWR? or other weapon mods? and does this work on other stalker games??
Nope, not compatible with anything but reskins. OWR uses entirely different models, and ltx files. And other stalker games use entirelly different weapon handling code aswell as models, it would be an absolute mess to try to use this on those guns.
Just found a solution had to make a new game because i installed the mod on my old save
Nice! Thanks for the update. - So it works now? =)
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Шикарно!