A new version of the Second Revolution mod.
Second Revolution Version 1.5 Full 4/16/06
This is the FULL VERSION and is compatible with Civ4 1.61 ...YAY!
Created by GarretSidzaka, Robo Magic Man, the roAm, zxe; and others all from civfanatics.com
Special thanks for graphics/advice from civfanatics.com:
nautil; korvgubben; krowtrobot; Dual; jam4865; woodelf; bad_ronald; CrazyAce; Wyz_sub10; snafusmith; Rabbit, white
and if your name should be here, please PM GarretSidzaka at forums
This is the Second Revolution Mod. This mod is getting there, thank you for all of the support and downloads.
Please send any remarks to email@example.com or GarretSidzaka at the civfanatics forum.
changes (roughly in order): fixed flags on wbs, fixed flag decals; added cities in blank areas, added 2-3 workers per civ (for fallout), fixed issues with units, edited assets folders revised all units, removed some ICBMS, add some other units, allowed all game speeds, edited vote options; made Great lakes navigable, edited canada, added MiG-21; added ACV; added new model for T-80; added full soundtrack, fixed canada and added cities, fixed units, fixed sounds, removed settler, updated map, added wonders, map fixes ;more map fixes, added future tank, added new music; removed infiltration "for now..."; increased tech costs (you'll see why)
* Sluggish; you should optimize your settings for this mod, it has a large (1.6mb) map. (fixed a bit with 1.61civ4)
* Let me know what you find!
Extract the contents of the .ZIP file into C:\Program Files\Firaxis Games\Sid Meier's Civilixation 4\Mods (remove any older versions first). Be sure to move the "Second Revolution 1.5c.Civ4WorldBuilderSave" file to your PublicMaps folder, afterwards.
Then, run program, and at the main menu, select advanced options, and Load a Mod, and select Second Revolution. The game will restart. When the new menu appears, select play now, select play scenario or play custom scenario, then select the file "Second Revolution1.5c.Civ4WorldBuilderSave".