Check out new version of the second revolution mod.
Second Revolution Version 1.3 BETA 4/5/06
Created by GarretSidzaka, Robo Magic Man, the roAm; all from civfanatics.com
Special thanks for graphics/advice from civfanatics.com:
nautil; korvgubben; krowtrobot; Dual; jam4865; woodelf; bad_ronald; CrazyAce; Wyz_sub10; snafusmith; Rabbit,white and if your name should be here, please PM GarretSidzaka at forums
This is the Second Revolution Mod. This mod needs more work, but it is ready for the content to be playtested. Please send any remarks to firstname.lastname@example.org or GarretSidzaka at the civfanatics forum.
changes: fixed flags on wbs, fixed flag decals
added cities in blank areas, added 2-3 workers per civ (for fallout), fixed issues with units, edited assets folders
revised all units, removed some ICBMS, add some other units, allowed all game speeds, edited vote options
made Great lakes navigable, edited canada, added MiG-21; added ACV; added new model for T-80;
added full soundtrack
* Sluggish; you should optimize your settings for this mod, it has a large (1.6mb) map.
* Religions: as of yet I havent coded much for them, and I would like to find out what it does in game. You shouldn't be able to choose a state religion. I would be grateful for suggestions.
* Unit AI; in specific ICBMs, the game usually starts with a nuclear AI sluggfest on turn one. (waiting for SDK)
Extract the contents of the .ZIP file into C:Program FilesFiraxis GamesSid Meier's Civilixation 4Mods
Be sure to move the "Second Revolution 1.3.Civ4WorldBuilderSave" file to your PublicMaps folder, afterwards.
Then, run program, and at the main menu, select advanced options, and Load a Mod, and select Second Revolution. The game will restart. When the new menu appears, select play now, select play scenario, then select the file Second Revolution 1.3.Civ4WorldBuilderSave.