«Scientists/Ecologists restoration for Modpack by Stason174 v.6.03» by Grelka
Originally this mod was planned to be included in the Modpack by Stason174 v.6.04, but since 6.04 isn’t going to happen, I’m releasing my mod, which is finished, on its own. Feel free to use its assets if you want, heck, even Stason can use it as well, if he’ll decide to return.
About the mod: I made some changes for Scientist/Ecologists faction regarding their visuals, voices and icons so now they look the way it was before.
Now the Scientists/Ecologists guard(!), in addition to the ones that wear hazmat suits, also wears specialized guard suits (based off the Sunrise suit). Furthermore, I also changed an appearance of unique/important NPCs and their dialogues.
Scientists/Ecologists restoration for Modpack by Stason174 v.6.03» by Grelka
Originally this mod was planned to be included in the Modpack by Stason174 v.6.04, but since 6.04 isn’t going to happen, I’m releasing my mod, which is finished, on its own. Feel free to use its assets if you want, heck, even Stason can use it as well, if he’ll decide to return.
About the mod: I made some changes for Scientist/Ecologists faction regarding their visuals, voices and icons so now they look the way it was before.
Now the Scientists/Ecologists guard(!), in addition to the ones that wear hazmat suits, also wears specialized guard suits (based off the Sunrise suit). Furthermore, I've also changed some dialogues and an appearance of unique/important NPCs.
Fixes:
Fixed duplicated Novikov: I moved Novikov back to the Great Swamp at the Clear Sky base, and put the new NPC named Kirichenko in the Mobile Lab near Yanov Station.
ATTENTION! If you plan on playing the faction war mode, then you have to install this mod above the faction war mod.
►Game version: Modpack by Stason174 v.6.03
New Game is not required.
►Installation: Extract the mod’s content. Move «_JSGME_MODS» to your game folder, confirming overwrite. Activate it in the mod manager.
Is this for 1.5?
No, 1.4.22
If it's only models/meshes/animations and textures, maybe sounds yet, should there really be issues integrating this add-on into (running with) 1.5r6 ?..