New version V11.Also fixed a large number of shortcomings and desynchronization errors.The mission map from the campaign has been redesigned for multiplayer.For an adequate game with bots, all players, except for the one who plays on the GDI site, must be on the same team
I tried to transfer the entire plot of the map as much as possible, because you all understand that what
works as a single mission cannot be completely transferred to multiplayer, the scripts simply refused to work.
Of course, this is still a raw version and a lot of things need to be improved, since a player who has not
completed the campaign will not understand what to do here and in what order. Gradually I will refine
the map and I want to see your suggestions in the comments. If someone decides to look at the inside
of the map, do not be afraid of the abundance of everything incomprehensible and unsorted, because
I did everything for myself, but over time I will simplify everything so that an ordinary person can easily
modify it. I'm waiting for you in the comments.
![cnc3ep1 2022 04 24 18 24 40 163]()
Suggestion: just remove all the SP scripts but leave all the bases. Just leave it as a multiplayer map and that's it.
I just have a lot of multiplayer maps of this concept, I wanted to make a full-fledged SP
map is making a desync after players destroy the GDI base
apart from that, awesome scripting work, hats off
The map needs some work, thanks for your feedback