Now available on Xbox! Atnas, Santa's Evil Twin, is trying to disrupt Christmas by attacking Santa's Workshop (No. 7, one of many since Santa began outsourcing from the North Pole), and it's up to you to either help him or stop him!
Atnas, Santa's Evil Twin, is trying to disrupt Christmas by attacking Santa's Workshop (No. 7, one of many since Santa began outsourcing from the North Pole), and it's up to you to either help him or stop him!
This is a DLC Installer that has been modified to install the 'Santa's Workshop' DLC for Star Wars: Battlefront II on the OG Xbox. It includes the following maps:
- Santa's Workshop:
--CW Conquest
--GCW Conquest
--CW Hunt
--GCW Hunt
These installers were originally supplied by Harcroft and Amygrrl, the installer's modifications were performed by bk2modder.
Installation:
To use this installer you must have run Star Wars Battlefront II on your Xbox at least once prior to installation. Or you can create the folder
4c41001a inside E:\TDATA\ prior to use of this installer.
If you already have a copy of the content installed from this game you will have to remove it prior to installation with this installer, or the
content will not copy.
You can find the content stored in E:\TDATA\4c41001a\
To uninstall, delete the following directory from your XBOX:
/E/TDATA/4c41001a/$c/4c41001a00000023
Description:
Map of Santa's Workshop No. 7
Heroes in the Christmas CW Era: Atnas Klaus (CIS), Santa Claus (Republic)
Heroes in the Christmas GCW Era: Atnas Klaus (Empire), Santa Claus (Alliance)
[4 'Missions' included]:
--Conquest CW, Conquest GCW, Hunt CW, Hunt GCW
Please be aware of your DLC Mission limit! There are 61 total map slots, 26 of which are occupied by Pandemic's DLC missions. This pack occupies 2 further slots.
With special thanks to AnthonyBF2, BAD-AL, GTTeancum and Shaymin for sharing info on Xbox/console modding.
Credits:
Credits for the lovely sides, music, Christmas Trees, and Presents everything in this folder goes to the original creators of Christmas in Jinglin' Town;
Namely, Dan Boeing, with huge thanks and eternal Happy Holiday wishes for his Asset Release!
Dan_Boeing - Christmas in Jinglin' Town Assets
-Side assets (REP, CIS, ALL, IMP, Elves, Ewoks, Jawas, Santa, and Atnas, santa hats)
-Prop assets (Christmas trees, present props, snowmen)
-Sound assets (Music sound lvl)
bk2modder - Santa's Workshop No. 7 Mod Lead
Pandemic Studios - Original BF2 assets and mod tools
Sony Online Entertainment - SWG Assets
Free Radical - BF3 Assets
GTTeancum - Chop'aa Notimo model conversion
- Nym model conversion
Sky_216 - CIS Tri-shot Blaster
Ryukaji - Star Fox Homing Launcher (retextured into Snow Launcher)
Duznot - Santa's Throne Model (modified for use)
ion_omat - Milk and Cookies Model (modified for use)
KimHeikoop - Sleigh Model (textured and modified for use)
luigomlop - Snowball Launcher original Model (retextured and modified for use)
Nathan B. - Repeating Snowball Launcher (textured and modified extensively for use)
UlissesVinicios - Reindeer Model (textured and modified for use)
Yogensia - Candycane Shotgun original Model (modified for use)
Alfking49 - Fight Before Christmas support (Check the Fight Before Christmas Mod Page for this! Moddb.com)
GameToast - The wonderful community's fantastic resources, assets, tutorials, and help!
psych0fred - Docs and Assets
tirpider - SchMEe
Sleepkiller - Shader Patch
Video: Star Wars Battlefront II (2005) Xbox Mods: Santa's Workshop - YouTube
Screenshots:
Average
101 vote submitted.
This is a great map! I love it a lot, maybe more than the town one. My ONLY issue with it though is that the Elves that run around TANK the framerate with two or more people on split screen. Doesn't seem to affect it that much via system link, but with three or four people split screen sometimes I'm afraid my Xbox might crash. I appreciate the effort for sure, but if there is an update, maybe lower the number of elves running around. There's also a minor clipping issue where you can fall through the floor by the stairs in the workshop. And this last issue I've only tested on the GCW era, but after the Rebels capture all the command posts, the game doesn't end and there's no barrier for jumping off the bridge letting the player explore the map. AFAIK the CP thing won't affect the Empire if they capture all the CPs (it doesn't for the Republic, and I have not been able to win as the CIS) and on the Clone War era I have not tested the bridge (assuming of course there was an intention to not be allowed to go off the bridge) Fantastic work none the less!
Certainly, changes need to be made to the map for next season:
-Tone down some of the splash damage, it's a bit too much with the narrow confines of this map
-Fix Atnas' lowrez model
-Reduce numbers of AI (particularly Elves, but maybe a couple on the teams, this is a small map)
-Fix clipping on stair case (noticed this after release, myself)
-Fix CP Capture bug (I think this is related to how I have the Elves' invisible spawn points set up)
-Add death regions for going out of bounds
Going to leave this list here so I don't forget it.
Yeah the CP glitch probably is an elves thing. CP setup is super annoying. Great map though, love it a lot!