Well, here it is, the first release of Sabaneta 2050. We tested this thing a lot, but of course, like all good software, bugs will appear, those little suckers never come out when testing =). Anyways, here it is, 4 months of work, fights and good times, hope you enjoy this thing as much as we did making it (well, less those times HL crashed cause I made a mistake).
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Sabaneta 2050
Version 0.69
P Software / Riot Software
www.planethalflife.com/sabaneta
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Intro:
Well, here it is, the first release of Sabaneta 2050. We tested this thing a lot, but of course, like all good software, bugs
will appear, those little suckers never come out when testing =). Anyways, here it is, 4 months of work, fights and good times, hope you
enjoy this thing as much as we did making it (well, less those times HL crashed cause I made a mistake).
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How to play:
When you enter the game you will be asked to join a team and choose a character, this is the easy part =).
After that, your mission is to KILL the enemy team leader, wich is located on the enemy's team base, or if the "mp_teamround" option is set to 1, KILL the entire enemy team, either makes the round end.
Also there are Rush Rounds, wich are played on Rush Maps (duh). The rush maps only have the Convicts Leader, the Convicts goal is to defend the Cops team from breaching the base and kill him. The Cops have 4 and a half (4:30) minutes to breach the base and kill the Convict's Leader, if the Cops fail to do it, the Convict's win the round.
For each player you have killed you start getting experience points, wich are indicated by the status bar on the bottom right corner on the screen, this bar (wich I call it the Level-o-Meter) shows you how much until the next level upgrade. It works this way:
If you kill a no level player or a level 1 player you get 1 (one) experience point.
If you kill a level 2 player or a level 3 player you get 2 (two) experience points.
If you kill a level 4 or higher level player you get 3 (three) experience points.
If you kill a teammate you LOOSE 1 (one) experience point.
Everytime you get killed you LOOSE 1 (one) experience point.
You can check each player level number by looking at the scoreboard (TAB), the level will be displayed right next to the Kill Number, I removed the Death counts, cause, well, I think it's stupid.
When you start you will be a levelless player or level 0, to reach the next level you will need to get 3 experience points, when you are a LEVEL 3 player, you will need to get 5 experience points to reach a higher level.
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Getting Stuff:
Weapons:
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Weapons will become avaliable to you as you play and gain experience. To get weapons, just bind a key to "getweapon" and press it while at your base, if you're Level 1 or better, a Weapon Selection menu will appear and display a list of weapons currently avaliable to you. As you progress this list will include more weapons.
You can only pick 2 weapons until you die, but can carry only 1 at a time. This is a good thing, cause you can spawn one and give it to a teammate, and still have one left for you, help those level 0 players!.
Also you CAN'T pickup another weapon (unless is one of the weapons you spawn with) from the floor if you have one. You have to drop that weapon and get the one on the floor, ALL players can pickup weapons on the floor, so if you are a level 1 and want a sniper rifle, kill a level 5 player, that way you'll get 3 experience points and a sniper rifle!.
Ammo:
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You have 2 Ammo Boxes for each round. To get ammo, bind a key to "getammo" and press it while at your base. This will bring up the Ammo Selection Menu, wich works as follow:
If you have a Primary Weapon (those that you get via the weapon's menu) loaded, the Ammo Menu will give ammo to that weapon. If you have a Secondary Weapon loaded, (e.g the FN57 or the Recortada), it will give ammo to that weapon.
If you run out of ammo for you Primary Weapon, and want to get ammo for it, choose the ChainSaw and load the Ammo Selection Menu, it will give you ammo for your current Primary Weapon.
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Commands:
Client Side:
getweapon = Displays the weapon selection menu.
getammo = Displays the ammo selection menu.
changeteam = Displays the team selection menu.
dropprimary = Drops your current weapon.
Server Side:
mp_massangre = if set to "1", the server will send all blood decals to the clients, set it to 0 if your clients are lagging. Althought is not big of a deal. Default is 1.
mp_roundlimit = sets the number of rounds that need to be won before the level changes, (e.g mp_roundlimit 20, will make the game end when a team reaches 20 rounds won. Default is 20.
mp_teamrounds = if set to 1, each time players get killed they will WILL NOT respawn until the round is over, setting it to 0 makes you respawn at your base. Default is 1.
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If you have any idea that should be included in this mod, mail me!, I don't eat people. Bugs or Flames or whatever, send them in.
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Thanks:
Pink:
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Elisa for staying by my side all this time, and getting mad and all that stuff that women do.
And to:
Mr Elusive, for helping me this 2 years, thanks Jan!. Tony, Eric, Shawn, Dustin, Adnan, Nathan, code404 and everybody else from #shortbus, for
support and for bashing the oranges that I sell. Billy, Kris and Everybody from Riot Software. Xoo, Hosty, SpaceWeasel, Red Knight, Spider,
James, Timmy, Big Guy, brimful. John Cook and Ken Birdwell at Valve for some help on HL Coding. Mr. Grim from the ATeam for a LOT of help.
And of course my Fellow Venezuelan friends, wich have supported me for this whole project: Ernex, Yo2, MulderV, Jondoe, Digital Brain, Deuz, Rasucio, Sickman and Xmen. And finally ChackO, Deimos and Nava, the best team someone could work with.
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Deimos:
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Thanks to Wavelenght, Coldfusion and 3Dcafe, without the excellent tutorials there would be no guns at all...
Thanks to Hektic for creating the sniper rifle for us...
Thanks to Valve and Gearbox... You know why!!!!!!
Thanks to the guys at The Pit for offering themselves for target practice...
Thanks to anyone i´m forgetting...
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ChackO:
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Thanks all the people who help me test the map.
My brother for some ideas.
My girlfriend, for support me on everything, and tolerate several days without her. You are the best!!!
The SB2050 team, for tolerate my delays.
To all of you, for bother on download this mod.
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P Software is:
Coding/Sounds/2D Art/Design/Documentation:
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Adrian "Pink" Finol
pink@planethalflife.com
Maps/Sounds/2D Art/Design:
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Jorge "ChackO" Santos
chacko@planethalflife.com
Damian "[M]aquiavelo" Finol
Models/Animations/Skins/Design/2D Art:
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Ildegardis "Deimos" Briceño
deimos@planethalflife.com
Jorge Nava
nava@planethalflife.com
Thanks to Hektic for the initial Sniper Rifle Mesh.
Thanks to Minnie May for the sb_timber map.
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And we Latins can do it better than any>
Average
-0 votes submitted.
my god would you ******* stop
Mhmm. That's a really interesting opinion there John.
Who is Jonh? please, im curious!
OgreDrive
Does anyone knows, is there Sabaneta past v0.85 ? This one is just 0.69 and hella unfinished.. Doesnt even have a half of the content 0.85 has.