A map that includes new textures, weapons, modes and more.
/\/\/\/\/\/\/\/\/\/\/\/ RHEN VAR: TEMPLE \/\/\/\/\/\/\/\/\/\/\/\/\
Filesize once Installed: 432MB
On the cold, icy world of Rhen Var, there is a large temple complex that used to belong to an ancient sith cult (as well as a jedi sanctuary ironically). Placed on a mountainside, the temple is surrounded by precarious cliffs and drops. This is an expansion and enhancement of the classic SWBF1 map, Rhen Var: CItadel.
Many additions have been made to the map, including a mountain side with a landing area, and a lower plateau with vehicle battle. There are a total of 14 CPs. There are two modes: conquest mode and bonus mode. Conquest mode is typical battle no enhancements made on the units, this is mode mainly intended for online play. The Bonus Mode is a mode where enhancements have been made on all the units, vehicles, weapons, and skins (textures). There are also a few new units (such as Darth Bandon) and weapons (such as the Boeing Bomb 2.0) and new vehicles such as flyable Millenium Falcon and Ebon Hawk.
This is sort of a "Classic" mode with no special units or weapons, but you can still play on the same layout.
This is a new mode that's positioned slightly off the main area of the map in a mountainous area. Here you get to hunt the huge Giant Wampas and Rock Golems that have been summoned by the spirits ancient and dead sith. And what do you use to take down these titans? Bubbles. Explosive Plasma Bubbles. Lots of Explosive Plasma Bubbles.
This mode has my Chaos units in it, however the AI count is at a normal level. This is intended mainly for Multiplayer (purely for stability purposes).
This is the same as Chaos Assault, except with a 10x boosted AI count. XL is the most chaotic of all the modes and is mainly intended for Singleplayer.
Updates from previous version:
Lots of updates. Lots. I'll do a quick run through, I've made the map even a little larger and have made a new imp/cis base with both tanks and base. This allows for real dogfights between the teams. I've fixed the balance issues that were prominant in the previous versions, and i think all sides are about of equal power. To do that I have removed Super wampa from CW and replaced him with the Super Gungan to match the Geo. I've added 1 new tank (the cis' HAG) 3 new flyers (Tie Defender, ZAM Brand Airspeeder, and the famous Ebon Hawk). I've made lots of improvements to the weapons, fixing bugs and such, as well as superbuffing the Award weapons. I have also added "Tumble Control" to some of the units, allowing for you to control how you go flying when you are hit (but not killed) by particular explosives. I've also (yes yet again with Phazon_Elite's help) added custom background music with songs by Oasis, Led Zeppelin, and an excerpt of a song by The Nice.
Bugs/Issues: As always, there are few glitches with the ground textures since the game is easily overloaded with them. Many effects (the ones in hunt mode and XL in particular) may disappear depending on your computer's visual memory. There are a couple weaps that have floating icons. Stability in multiplayer may vary.
If you have any previous versions of this map remove the old RVT from addon *before install*
Then Simply run the installer and install the map to the *\Star Wars Battlefront II\GameData\addon\RVT" directory. Installation should take a few minutes. The default directory is C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\addon\RVT.
Make sure you know where your Star Wars Battlefront II Folder is and that you have enough space (432MB) on your computer before you install. Once Installed, the map should appear on the instant action and multiplayer game menus.
To uninstall the map, simply remove the RVT folder from addon.
LucasArts of course for making the original Rhen Var: Citadel map.
Psych0fred for a couple vehicle models, including the Tie Defender, ZAM speeder, and HAG.
[GT]Gogie for the Ebon Hawk model.
MetalcoreRancor/Snake for helping get the Giants up to size with his scaled skeleton/anims.
Phazon_Elite for making me the sound lvl for my custom background music, for like the umpteenth time.
Anyone on Gametoast who was able to help me with the map.
Also, I apologize ahead of time to anyone I forgot to mention in the credits, which is possible and even likely as I have an absolutely terrible memory for these things.