A custom single player map series with a completely new environment and atmosphere.
Title:
======
Return To Castle Byblos
Description:
============
A custom single player map series with a completely new environment and atmosphere.
Version: 1.00
Levels: 4
Author: sd2009
Game type: Single player mode only.
Installation:
=============
Extract all files to RTCW folder. Ex: C:\Program Files\Return to Castle Wolfenstein.
Use the shortcut to play this addon.
If you have RTCW installed in another directory, you must edit the shortcut.
Enjoy.
Uninstall:
==========
Remove the rtcb folder and shortcut.
Contents:
=========
Four maps.
sp_bybloscastle ( Byblos Castle )
sp_bybloscat1 ( Byblos Catacombs)
sp_byblosharb ( Byblos Harbor )
sp_muenchen2 ( Munich )
History:
========
sp_muenchen2 is my first map. It was a sandbox, then it developed into a mini map.
I started working on this map in 2003. The development ended in 2009.
sp_byblosharb is my second map. I started working on this map in 2009. The developemnt ended in June 2015.
sp_bybloscastle is my third map. I started working on this map in 2009. The development ended in March 2015.
sp_bybloscat1 is my fourth map. The blue prints were created in 2011 but I started working on this map on March 21, 2015.
Its development ended on June 21, 2015.
Custom features:
================
- Textures (lots of them, about 95% custom textures).
- Shaders (lots of them, about 95% custom shaders).
- MD3 and ASE models (lots of them, about 95% custom models).
- Custom sounds (some, about 10% custom sounds)
- Custom terrain shaders
- Original user interface.
Credits:
========
I would like to thank the following entities and persons:
id Software for developing this powerful engine and the
editing tools that offer us the chance to create wonderful
worlds. It is unbelievable how much functionality is built in these
amazing pieces of technology. The Wolf engine is copyright id Software.
Activision, Gray Matters, Nerve, Splash Damage, and all
those who contributed to this masterpiece in the gaming world.
Randy for his invaluable q3map2 compiler.
Mr. Elusive for his area tool bspc. "The friend of SP mappers."
The testers, Vicpas, Ronboy, Alexander, etc...
Datoeni, Kat, Wezelkrozum, Obsidian, Mateos, SSF, and the mappers from
the Splash Damage forum for their support.
Chris Cookson for his MD3 import/export scripts.
The unknown developer(s) of one MD3 model than I included in these maps.
All custom stories, architectures, textures, shaders, models,
sounds, and scripts in this package are the intellectual property
of the author sd2009. You need my written permission to use them
commercially. You may play the maps for free but I remain the
owner of the custom contents. Copyright © 2003 - 2016 sd2009.
Tools used:
===========
gtkradiant 1.2.11, 1.4, and 1.6.4.
EasyGen 1.42 (only for sp_bybloscastle, sp_byblosharb, and sp_muenchen2).
gimp 2.8.
gmax 1.2.
audacity 2.1.0.
npherno MD3 compiler.
Q3_Model_Tool_v162.
q3data.
Crimson Editor.
Mozilla Firefox.
Perl.
zip.
Years of hard work.
Compilation machines:
=====================
intel q6600 / Windows XP SP2 (not available any more).
Macbook Pro / MacOSX 10.5.8 and Windows XP SP2 (damaged).
Core i5 / Windows 8.1
Core i3 / Windows 7
FPS values:
===========
High 129 fps.
Low 70 fps.
Rare Low 40 fps (only in sp_bybloscastle, one spot).
E-Mail: sd2009_2@yahoo.com
=======
Thank you for your attention.
sd2009.
Average
-0 votes submitted.
The file to download was updated to correct some texts files.
Oh man, this is a surprise, gonna check it out soon!
This was a nice update! The biggest hitch for me was definitely the catacombs. They were very well detailed and unique but damn, finding breakable portions of walls and secrets took WAY too long to figure out. The destructible portions genuinely need more hints that they were breakable! I also had a hard time picking up some of the required objects to progress.
Well, to place hints or not were some procedures and options from the author.
So i think no chances to changes.
nice update..
Am I supposed to use this with RealRTCW? I can't get it load.
No, this released doesn't work with RealRTCW only pure RTCW.
I really didn't like it. Played the first and a bit of the second level. The scripts didn't feel right. Enemies unnaturaly spawning, runing around; game holding me in place for falling ceiling to kill me. The level design also wasn't particularly interesting. Would try it out again if some good changes were done.