Just small addon, changes gameplay to more arcade side. Load after Project Brutality 2.03. Tested on GZDoom 2.1pre
- Faster weapons switch, deleted start engine chainsaw animation.
- Adjusted balance (health, speed).
- Stronger recoil effects.
- Stronger weapon damage. Different damage types.
- Monsters has different immunities of damage types.
- Pistol bullets has more painchance effects for small, and less damage for big enemies.
- Shotguns deals high damage in close range, but very uneffective at long range, also against big, armored, and cyborg monsters.
- Rifle bullets rips enemies.
- Changed frag grenade gravity. Decreased damage. Frag grenades now really "frag".
- Deleted laser pointer alerters.
Updated:
- Fixed Dual pistols/mags damagetype. Added slugshot paineffect.
Updated:
- Increased slug shot damage
- Increased Frag grenade damage radius
- Ajusted pistols recoil
- Changed barons\knights slug paineffect
- Fixed Dual carabine select animation
- Fixed UACsmg select animation
- Nerfed Revenants rocket speed
- Rocket launcher damage slightly increased
- Added former humans bullets ricochets
Updated:
- Slidekick now has the push effect. This can help you runaway though hordes.
- Fixed SSG recoil (saw, dual)
- Shotguns imunnities changed. No fall at distance.
- Not aimed shots accuracy is reduced. You need to aim.
- Fixed endless ricochets (well, it's greatly reduced)
- Added Plasma immunities. Cyborgs takes less damage.
- Changed zoom effects.
- Weak monsters now fall if you shot them from close.
- Weak monster gets shotgun 50% imunities. Affect shots from longrange.
- Reduced ironsight delay animations.
Updated:
- Reworked pistol bullets pain. Now, this does not cause constant pain big enemies.
- Changed HeadshotTargetBase immunities.
- Smooth shots. You can performing kicks\punches\zoom\ or grenade throwings while shooting. Removed delays.
Updated:
Added new mapinfo. You no longer need a "PB_Allow_SV_Cheats", but make sure pb203rev.pk3 will be the last in the queue in your autoload list. PB rebalance replaces monsters and weapons, so it is incompatible with mods, which replacing those same files.
It seems that this will be the final update. Fixed a lot of bugs, writing the changelog does not make sense, it just will not fit on the page. Everything is polished and shining like a diamond. Fixed ricochets, handgrenades, sentrygun and much more. PB Rebalance suited to the first stable version.
Thank you for your bugreport, that's it.
Updated:
-Reworked Shotgun slug and DragonBreath shot.
-Added throwable weapons. Your gun is empty? Throw it to someone's head. Dual wielding cause bugs with UDV, i can't use checker, so if you throw the gun, you loose a both weapons.
Attention: go to controls and rebind the primary\secondary fire buttons in PB Rebalance string.
Average
7.73 votes submitted.
Looks nice.
-Frag grenades now really "frag".-
What?
Shrapnel damage, not aoe
Hey Screw, will you do this Rebalance for the next version of Project Brutality too?
It would be good...
I'll see.
Honestly I would've been happy only with the faster weapon switch, that's the only thing that bugs me about PB
Well, you can do it. Just look at the end of Autoshogun Deselect state:
TNT1 AAAAAAAAAAAAAA 0 A_Lower
and compaire it with the original PB
Thanks. I like these personal visions on how doom (and even it's sub-sub-mods) should be.
How would you say this compares to PB Overhaul? Could they be used together or are they different philosophies? Any attempt at convincing painkiller to put your changes into the next version?
This rebalance is done with one purpose - to improve the feeling of weapons. I do not think it can be compared with anything else, it breaks the standard doom balance, forcing juggle weapons like crazy cowboy.
I understand now. Thanks. I'd like to run Reblance on top of Overhaul. It boots, but after examining the gzdoom log, it looks like the Overhaul .pk3 and rebalance cause each other to be ignored, somehow (it's not something I've seen before).
My ideal "Brutal Chaos" setup:
BD for better interactivity + PB for weapon insanity + Overhaul for PB fixes and improvements + Rebalance for fast, arcade weapon balance!
You can't load Overhaul and Rebalance together, they are incompatible.
yo', amm would you tell me how to install this add-on on to the main mod ?
that would be great, i'm a new learner with mods and all that other stuff and it's giving me a very hard time.
i would appreciate it very much
You need gzdoom (for example) to load your mods. Mods that conflict or mods that expect to be loaded in a specific order need to be carefully loaded in order. For example:
First: texture pack (AltDHTP, DHTP, TEXTUREPACKFINAL_ALT.WAD, etc)
Second: Project Brutality.pk3 (Note that PB has Brutal Doom "built-in", and so we don't need to load BrutalDoomv20.pk3 at all).
Third: PB Rebalance.pk3 (note that Rebalance does not have PB built in, and so we loaded "normal" PB.pk3 first)
Fourth: UI mods, whatever else (which may or may not need to be in order).
Also note that gzdoom is loading one (and only one) of the "iwads": doom.wad, doom2.wad, freedoom, tnt.wad, etc. You shouldn't have to worry about its load order (it's always first, and most mods/maps expect doom2.wad unless stated otherwise).
If you simply drag and drop the pk3s/wads onto the gzdoom.exe (or gzdoom.app for mac gzdoom), they are loaded in alphabetical order. Unless you're willing to rename the files with 1, 2,3, aaa, zzz in front of the file names (a poor man's solution which does work), drag and dropping won't load them right.
You need to download a GUI tool like ZDL (broken on mac) or DoomLauncher (windows only). You tell it where gzdoom.exe is, your doom2.wad, and your mods, and it lets you order your mods, save that order, and load doom.
Also, you can use gzdoom.ini file with [Global.Autoload] section like this:
[Global.Autoload]
Path=$PROGDIR/Wads/MapsOfChaos.zip
Path=$PROGDIR/pb203.pk3
Path=$PROGDIR/pb203Rev.pk3
Path=$PROGDIR/UDV_v1.84_A_BASE.pk3
Path=$PROGDIR/UDV_v1.84_B_MOD_ProjectBrutality.pk3
Path=$PROGDIR/UDV_v1.84_C2_VISOR.pk3
What is Project Brutality? Is it a Brutal Doom add on?
Its a Separate Mod, an Expansion of BD.
Shotgun is broken.