******* Recommend using this instead: moddb.com/mods/stalker-anomaly/addons/misterkats-realism-addon Contains this mod and another repair QOL improvements/tweaks ******* 1.3 - balance 1.2 - hotfix compatibility 1.1 - see description Makes repair items last much longer. IRL for under $20 you can get motor oil (to lubricate) and diesel (to strip dirt) that would last you for years. Likewise, gun toolkits don't really "go bad" or "get used up." They get misplaced. Actually, I've never seen a gun "toolkit" in all my dealings with firearms since modern guns can be disassembled by pushing a button or flipping a switch. The most you'd need is a few screwdrivers and wrenches for disassembly/reassembly and those really don't "get used up." Furthermore, I heard the repair costs were unbalanced to the point where it was sometimes cheaper to pay a mech to fix something or to just buy new. This would deal with that, too. Armor repair kits were also improved, but not as much since te
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So, this addon make every things have alot more uses like i can just buy 1 gun toolkit and use it a whole playthrough.
in reality, the AK has a cleaning kit included in rifle butt
Same with many AR based weapons.
Good mod. It is pretty annoying to use a spray can of lubricant twice and have it disappear.
How many uses we talking here? In the market for something like this that also applies to things like cooking kits. Have no idea why a canteen cup only has 6 boils in it before it magically vanishes.
Sharpening stones:
max_uses = 140
Basic sewing kit:
max_uses = 15
Extreme glue:
max_uses = 10
Still looking for a mod that lets you cook more than 1 thing at a time.
Using one liter of kerosene/gas to cook one boar chop is crazy.
I changed it to be 140 uses before burning through.
Uses depends on what the item is. Things that get "used up" like oils and such have about 30 uses. Repair kits for guns last 100 uses, but don't add any condition benefits on their own. They are just for disassembly. Armor repair kits are more durable than before, but still nowhere near as durable as the new weapon kits since they are assumed to contain adhesives and other stuff that gets "used up."
Finally. I was thinking about saving my AK47 on a stash and then save that stash inside a submarine, sink it and years later search for it. Pretty sure it would repair it 100% and not 75% and woala no item repair.
Thanks for this little but big addon ^^
(Yeah, that story was real. Somebody found a AK47 inside a submarine and that AK47 was able to shoot (Russian Blyas))
I guess I can understand that they wanted to make repairing a bit more restricted but on a real world basis this kind of balance does not make sense. Though repairing low condition parts to 100% also does not.
BTW repairing weapons at mechanics basically costs you the same amount as a bought one minus the weapon condition. This is the situation at least in Rostok with the Duty trader and the mechanic. Repairing a 30% item will cost you a bit more than 2/3 of the buying price of a new one.
Edit: Repair and buy price is based on settings though. I am playing with values somewhere between Medium and Survival, or whatever their name is.
could there be a 1.1 version with only the army kettle changes? without the repair overhaul? just wondering. Been using the 1.0 version since a few saves ago and it works wonders!
Just delete items_repair.ltx from gamedata\configs\items\items\. The kettle is in items_cooking.ltx.
Thank you.
Heya, absolutely love your mod - Makes repairing worthwhile!
Although do you think it would be possible to make a tweak to where you can repair everything in the game even if it's at 0 % instead of 10%?
Thank you.
misterkat
Also could you please add parts for the Armsel Protecta (cylinder shotgun) and repairability? :D
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after installing this the multitool loses repair functionality. is this intentional?