You really think you can run faster than a hungry dog? Balanced movement speed for player and some 4 legged mutants. Read full changes -->
From RADme file:
WARNING: if you have another mod installed dont replace the actor.ltx file! Follow the next instructions if that's the case:
Open YOUR actor.ltx file with a text editor and replace the following lines: 24 27 & 28
crouch_coef = 0.45; 0.65
sprint_koef = 1.7;2.6
run_back_coef = 1.6
* If you want to increase the pick up INFO radius: line 34
pickup_info_radius = 8 ;3
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- Otherwise just place the gamedata folder in your main directory.
<<<<< Changelog >>>>>
- Player movement speed:
Sprint speed decreased
Crouch speed increased
Run back speed decreased
Pick up info radius +3m
* All parameters are slightly modified, however if you think it's too slow or too fast tweak them at your pleasure!
- Increased speed in the next mutants:
Dog
Pseudodog
Fracture
* All parameters are slightly modified, however if you think it's too fast delete or tweak the mutant.ltx file (Velocity_RunFwdNormal) at your pleasure !
Realistic Movement Speed v1.1 - Changelog:
Fixed actor.ltx movement (it was not modified in v1.0)
Cats are no longer affected.
Does the player now walk and run at the same speed as human-NPCs?
I only changed Sprint, Crouch, and Back-run values on the player. Walk and Run speed were not modified, and I didn't modify human NPCs speeds because they get very far in the companion mode as it is. But I will make that change on 1.55 due to the fact that NPCs sprint to catch up with you.
Well humans can run faster than dogs especially if adrenaline kicks in...
Is it possible to toggle walk? Like it is possible to toggle crouch. Checking out buildings in ironman mode would be much more immersive. Holding shift is a pain
when are you going to update the mod to 1.5