Description

A custom vanilla repack based on "Raven´s Addons Pack" inspired by "Rhons' Call of the Zone Mod Repack" to improve the game and still keep it as vanilla as possible!

Preview
Raven´s Vanilla Repack 1.3.1
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SteamMod
SteamMod - - 156 comments

This is pretty cool, it has also the compass with the time on it as well!

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Guilty_Raven Author
Guilty_Raven - - 14 comments

:D

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SteamMod
SteamMod - - 156 comments

There is a lot to like about this mod.

#1 I was checking this out, curious about the Swiss Army knife as in Rhons' Modular CotZ Mod Repack v1.3 there were
--some rifles I was running into that could not be disassembled
--and the Swiss knife kept working even after all its charges have been used up

So what I did was use the debug mode, add all the rifles and pistols and about 20 or so Swiss knives.

I was able to disassemble them ALL to parts except for one wpn_groza_specops "Storm." The Swiss knife did nothing, no charges were used and the rifle remained in inventory. I checked the repair.ltx (X:\install path\gamedata\configs\items\repair.ltx) and that rifle was not named on it. Maybe this is intentional.

All except one Swiss knife disappeared from inventory after its charges were used up.
One Swiss however, remained and could be infinitely used.
This million dollar Swiss army knife is obviously a bug, but should be rarely encountered in the game for all the knives I used before encountering it.

In Rhons' Modular CotZ Mod Repack v1.3, I got the "million dollar Swiss" rather quickly in the course of a game. Not sure what causes the bug, for all its charges to be used up and still remain in inventory, and keep disassembling...

#2--also, is there a wallet? I can add money, but did not see a wallet spawn in on the player. When I added one in the console I could convert the virtual money back to cash (useful if one is going to use the mugging system and can hide some of their cash before going out)

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Guilty_Raven Author
Guilty_Raven - - 14 comments

I think there is no wallet and I find it kinda funny that they can steal your VIRTUAL money off the body and therefor you rather hide it in physical form smomewhere xD

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SteamMod
SteamMod - - 156 comments

I was experimenting with a workaround where the traders can SELL you a wallet when I figured out why no wallet when in the items_addon_utils.script it has code for adding one.

The items_addon_utils.script is not properly bound to the \bind_stalker_ext.script (...gamedata\scripts)so no wallet will appear, though if purchased from a trader it works fine.

I followed instructions for the realmoney mod Moddb.com and put the money.script from it in the ...gamedata\scripts and pasted the money.update(binder,delta) into the bind_stalker_ext.script as below

locate this line> SendScriptCallback("actor_on_update",binder,delta)
below it PASTE IN this line> money.update(binder,delta)

Started a new game and wallet appears.

It will probably work if the proper code is entered into the
bind_stalker_ext.script so the game can see it from the items_addon_utils.script, but i do not know it. Probably have to look at a bind_stalker_ext.script from Anomaly to figure that out as that is where that part of the mod came from(Items_Overhaul_Addon_v1.0.2.1.7z).

Items_Overhaul_Addon 1.0 has bind_stalker_ext.script and money.script already set up, but at this time cannot locate that mod

If using money.script and problems, also remove/rename items_addon_utils.script

All those files are found in...gamedata\scripts

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SteamMod
SteamMod - - 156 comments

I find the no airlock fix very helpful Moddb.com

1. If you download the real money mod Moddb.com
2. and add in the money.script from it in the x:\myinstallpath\gamedata\scripts\
3. extract the bind_stalker_ext.script (gamedata\scripts\)

4. locate this line> SendScriptCallback("actor_on_update",binder,delta)
below it PASTE IN this line> money.update(binder,delta)

the wallet will appear in the new game

At some point I could probably set it up as a mod/file drop in
Useful for stashing money to hide from muggers as the wallet creates real cash from the virtual money

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Guilty_Raven Author
Guilty_Raven - - 14 comments

Sounds good, I´ll try to make it work

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Rhons
Rhons - - 194 comments

The Faction Relations you’ve implemented I really disagree with. That older relations pack you’ve used means a few things:

Military can cease-fire with Clear Sky and Loners. That’ll be a problem if you’re either one and suddenly you find Loners/Clear Sky refusing to help you while you’re attacked by the army. Additionally, they are actually likely to form an alliance with the Military, being awful for lore.

Have Duty and Ecologists be outright allies makes the Ecologists too easy to play as. Having them as high-neutrals is much better and is not as game-breaking. Additionally, that older mod lets Ecologists (and Clear Sky) have a cease-fire with Bandits, something that’s a big no-no.

This significantly affects the gameplay — Arguably this hurts the modpack altogether as a whole compared to the last version.

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Guilty_Raven Author
Guilty_Raven - - 14 comments

I am myself not satisfied with that actually.. it seemed like a nice idea at first but now I can totally understand the flaws it brings.

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Guest
Guest - - 688,627 comments

Really enjoying your modpack. I forgot how nice and simple the
original textures were. Loads and plays very smoothly.

One issue...I did some tasks for Duty and now Freedom is my
enemy. Makes for VERY interesting game play.

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SteamMod
SteamMod - - 156 comments

I agree about the original textures, also they have a quaint rustic feel which fits into the game rather well

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SteamMod
SteamMod - - 156 comments

Pls check itm_actor_backpack in file

X:\MyInstallPath\S.T.A.L.K.E.R. - Call of The Zone\gamedata\configs\items\items_utility.ltx
itm_actor_backpack
inv_grid_x = 29 ; 19
inv_grid_y = 32 ;2

29x32 is the value I used to get an inventory icon to display that looks like quickrelease straps. Currently it is set on 19x2 which looks like a canteen.

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SteamMod
SteamMod - - 156 comments

The wallet duplicates money?
Try editing the items_addon_utils.script file to look like THIS

;--start copy below this line------

function geiger(obj)
if (obj:section() == "geiger_dead") then
local text = game.translate_string("st_rad_level")..": "..math.floor(db.actor.radiation*10000*0.387).." "..game.translate_string("st_msv")
SetHudMsg(text,3)
end
end

if item:section() == 'roubles' then
local spare_change = math.random(1,100)
db.actor:give_money(spare_change)
end
end

function on_game_start()
RegisterScriptCallback("actor_on_item_use",geiger)
end

; ------ end copy above this line --------------

What this does is deletes the similar money code from this file(...gamedata/script/items_addon_utils.script) which is doing the same as the money.script file and duplicating the money.

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SteamMod
SteamMod - - 156 comments

FYI, glad you got rid of the CoTZ_HideWpn+DebugMapHud
I ran into several hours before I could use my weapons again after swigging vodka a few times in a row to get rid of radiation early in the game. I finally regained use of my weapons /binos and recovered after a sleep and something to eat and was wondering why. This likely explains it.

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Guilty_Raven Author
Guilty_Raven - - 14 comments

Yeah and even if you turned it off in the settings it still would affect the gameplay, because it changes the values of consumables to a degree that a medkit would make you almost invulnerable..

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BioX853
BioX853 - - 52 comments

Hi Raven. What's the difference between this repack and your other Raven's Pack Reworked?

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Guest
Guest - - 688,627 comments

Thank you so much for making this!

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Guilty_Raven Author
Guilty_Raven - - 14 comments

you´re welcome

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eewa
eewa - - 97 comments

whats the difference between this and the other repack you made? also, could you make a repack with absolute nature or whatever its called?

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masterboli
masterboli - - 65 comments

Ее самому накатить можно, не должно быть конфликтов.

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Guilty_Raven Author
Guilty_Raven - - 14 comments

as masterboli below said, you can just put it on top of this pack and it wont cause any problems

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Mahzra
Mahzra - - 586 comments

Heya Raven. I like your pack a lot, it almost gives me no reason to consider doing a Vanilla+ pack myself, though I may end up doing one just because.

Anyway, I have one question regarding the harsh economy rules you have in this. Is that a personal tweak or did you get the values from a mod? I'd like to use it in my game. Thanks in advance!

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Guilty_Raven Author
Guilty_Raven - - 14 comments

sorry for the late reply, the settings for the hardcore economy are adjusted by myself, but the basis I took from another mod, unfortunately I do not remember from which that was again.. sry
However, it can be turned on and off in the settings

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Guilty_Raven Author
Guilty_Raven - - 14 comments

Hey nvm I remembered again, check your private messages

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Weldie
Weldie - - 49 comments

Hey there! Is there any way to disable the item addon, in this pack? Or is it an integral part, and removing it would break too much stuff?

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Guilty_Raven Author
Guilty_Raven - - 14 comments

Integral part wich I don´t know how to remove now :d

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