A custom vanilla repack based on "Raven´s Addons Pack" inspired by "Rhons' Call of the Zone Mod Repack" to improve the game and still keep it as vanilla as possible!
Raven´s Vanilla Repack
"S.T.A.L.K.E.R. as it should be"
A repack of all the important addons that improve the game, but still keep it as vanilla as possible.. combined & tweaked together for a truly fun S.T.A.L.K.E.R. experience.
!!OUTDATED!! use instead Rhons' Mod Repack v1.50 [CotZ v1.2]
Addons used in Raven´s Vanilla Repack:
- Better_Vanilla_Headlamp_v1.01.7z
- Dantes_Artifact_Expansion_CotZ_1.2.4
- CoTZ1.2_Essential_Fixes_and_Tweaks1.1a.1
- CoPWeapTex4CotZv11
- CoPGunplay4CotZ13
- CoTZDetectorRedDot1.0.1
- Immersive_fast_travel_revamped
- Items_Overhaul_Addon_v1.0.2.1.7z
- Outfit_Marauder_patched.1.7z (tweaked)
- Quickslots_v2.7z
- realnames.7z
- Rhons_NPC_Variant_Expansion_CotZ.4.7z
- Rhons Minor NPC Expansion
- Rhons Vanilla Armor Expansion
- Rhons Medic Expansion
- Rhons_Repeatable_Quest_Expansion_CotZ.1.7z
- SavrogVelesNVG4CotZv1
- stalker_lootmoney_-_CoC_-_CoTZ.7z (tweaked)
- TRX_Dynamic_News_Revamped_4.3_CotZ.3.7z
- CS_COP_Atmo4CotZv233 (Optional)
- CotZ-death-animations-2.0.1
Since 04.06.22
- ActionAI4CotZv14
- COZ_ManGunFix_etc.1 (MuggerAdjustment)
- Important_NPCs_Teleport_-_CoTZ
- FasterTooltips
CoTZ_HideWpn_DebugMapHud_1.2 (REMOVED)
Dynamic_Faction_Relations_Tweaked (REMOVED)
- CoTZ_EatMedkitScheme_1.0
- Enhanced_Vision_Tweaks_v1.3.7 (Binoculars Better Zoom + Identify Enemies)
Since 05.06.22
- Rhons_Custom_Faction_Relations.2.7
- RealMoney 0.3.2 (Wallet)
- NoMoreAirlock4CotZv1
- Lighter_quest_items
- Numerous Quality of Life Improvements & Bug Fixes provided by other add-ons
- Untouched Vanilla Textures for the good old vanilla S.T.A.L.K.E.R. feeling
- Greetings From The Past: new added characters from the original trilogy of S.T.A.L.K.E.R.
- NPC Variation: various new lore-friendly NPC Models now wandering the zone
- Protection & Fashion: a couple of unique faction armors available to buy from Nimble
- Quest Expansion: all generic stalkers can provide easy yet rewarding lore-friendly quests
- More Loot: loot money or strip outfits off corspes and find/buy various other new items
- New Gunplay: Call of Pripyat like gunplay for longer lasting & fun firefights
- Re-introduced Psionic Storm: Now emissions are no longer your only thing to worry about
- Can I get a Cap?: For a "small" fee guides will travel you a short distance
- Always up to Date: Dynamic news shared by other stalkers through the PDA keeps you good informed
- Sneaky Beaky Like: Re-introduction of the silencer for the ak & aks
- Gotta Catch ´Em All: 100+ more artefacts to find for you hunters out there
This Addons Pack is not compatible with other NPC Model Textures nor Weapon Packs.
*This package is similar to "Rhons' Call of the Zone Mod Repack" with a few minor differences
**For those who appreciate a more polished, classical vanilla S.T.A.L.K.E.R. gameplay
***It is recommended to play CoTZ in DirectX 10
Raven´s Vanilla Repack 1.1 02.04.2022:
UPDATES
02.06.2022 1.1 added 1 optional file:
- Complete Mod Weapon Textures + Open Scopes
04.06.2022 1.2 added 8 new addons:
- ActionAI4CotZv14
- COZ_ManGunFix_etc.1 (MuggerAdjustment)
- Important_NPCs_Teleport_-_CoTZ
- FasterTooltips
CoTZ_HideWpn_DebugMapHud_1.2
Dynamic_Faction_Relations_Tweaked
- CoTZ_EatMedkitScheme_1.0
- Enhanced_Vision_Tweaks_v1.3.7 (Binoculars Better Zoom + Identify Enemies)
1.2 Changes
Death animations were already in the pack, I just forgot to list them..
The AI can sprint now in some dangerous situation, movment speed is also increased to make the battles more fun + AI can use medkits & bandages now, they will use medkits if they are on cover point and not reloading.
Tweaked Rules for Dynamic Faction Relations:
Duty will never stop hunting and fighting the bandits, for lore reasons. Same with the army.
Both the Army and Duty will always be Friends with ecologists.
Stalkers and bandits will never stop fighting, and they will always remain neutral with Duty, Freedom and Ecologists.
The army will never cease fighting with Freedom and Mercenaries.
Harder Economy to slow down progression (Optional) turn on/off in settings
Hide weapon when using an item (Optional) turn on/off in settings
You now only lose some money if you get mugged, the chance of being mugged lies in between 10-50% now.
Important NPC´s teleport to their designated location instantly rather than moonwalking around..
05.06.2022 1.3 removed 2 addons, added 4 new addons
Removed:
- CoTZ_HideWpn_DebugMapHud_1.2 (too huge impact on vanilla gameplay even when turned off)
- Dynamic_Faction_Relations_Tweaked (found something "lore friendlier")
Added:
- Lighter_quest_items
- NoMoreAirlock4CotZv1
- Rhons_Custom_Faction_Relations.2
- RealMoney 0.3.2 (Wallet)
1.3 Changes
Now you have a wallet in your inventory at the beginning of the game, with which you can convert your money, to keep it safe from muggings. Only issue so far is: If you use the "Quick Release System" item that instantly drops your backpack on the floor, it´ll duplicate the wallet when picked up again. No big deal tho because the wallet has no weight anyway.
The airlock doors in yantar & jupiter are now less pain in the a** when forgot to order you companions to stay outside. It allows you to open both doors regardless if the first one is not closed.
Quest items are now way lighter. (No Spoilers)
New custom faction relations by Rhons:
- Loners are forever neutral with Duty (200), Freedom (500), Ecologists (500); forever hostile with Military and Bandits (both -4000)
- Duty is forever neutral with Loners (200), Ecologists (800); forever hostile with Bandits
- Clear Sky is forever hostile with Military and Bandits
- Freedom is forever neutral with Loners (500); forever hostile with Military
- Ecologists are forever allies with the Military (4000); forever neutral with Loners (500) and Duty (800); forever hostile with Bandits
- Mercenaries are forever hostile with the Military
- Military is hostile to all except Duty (dynamic) and Ecologists (4000)
- Bandits are hostile to all except Freedom (dynamic) and Mercenaries (dynamic)
- The Monolith makes no friends outside of their own
- Any relationship not mentioned is considered dynamic, like Duty vs. Mercenaries or Clear Sky vs. Freedom
05.06.22 03:47 (Edit)
Known Issues: The wallet duplicates money I may attempt a fix later this day
06.06.22 1.3.1 fixes
1.3.1 Fixes
Fixed the wallet that duplicates money thanks to SteamMod!
Forgot to add "Important NPCs Teleport on Spawn" ...
I will continuously try to improve the pack so changes in the future should be expected!
!!!FEEDBACK IS WELCOMED!!!
SCREENSHOTS
CREDITS
TeamEPIC / CoC
DoctorX01 / CoTZ
Rhons
Tronex
][][
SpcDan
Bastian772
Sanctuary
Feltzer123
Mahzra
SarisKhan
Wizard2
Shoker
King_Rediusz
billytheki1543250078
rnm_016
bishibosh
Gimp
xintothefallx
Kostov
MoDoStRoY
This is pretty cool, it has also the compass with the time on it as well!
:D
There is a lot to like about this mod.
#1 I was checking this out, curious about the Swiss Army knife as in Rhons' Modular CotZ Mod Repack v1.3 there were
--some rifles I was running into that could not be disassembled
--and the Swiss knife kept working even after all its charges have been used up
So what I did was use the debug mode, add all the rifles and pistols and about 20 or so Swiss knives.
I was able to disassemble them ALL to parts except for one wpn_groza_specops "Storm." The Swiss knife did nothing, no charges were used and the rifle remained in inventory. I checked the repair.ltx (X:\install path\gamedata\configs\items\repair.ltx) and that rifle was not named on it. Maybe this is intentional.
All except one Swiss knife disappeared from inventory after its charges were used up.
One Swiss however, remained and could be infinitely used.
This million dollar Swiss army knife is obviously a bug, but should be rarely encountered in the game for all the knives I used before encountering it.
In Rhons' Modular CotZ Mod Repack v1.3, I got the "million dollar Swiss" rather quickly in the course of a game. Not sure what causes the bug, for all its charges to be used up and still remain in inventory, and keep disassembling...
#2--also, is there a wallet? I can add money, but did not see a wallet spawn in on the player. When I added one in the console I could convert the virtual money back to cash (useful if one is going to use the mugging system and can hide some of their cash before going out)
I think there is no wallet and I find it kinda funny that they can steal your VIRTUAL money off the body and therefor you rather hide it in physical form smomewhere xD
I was experimenting with a workaround where the traders can SELL you a wallet when I figured out why no wallet when in the items_addon_utils.script it has code for adding one.
The items_addon_utils.script is not properly bound to the \bind_stalker_ext.script (...gamedata\scripts)so no wallet will appear, though if purchased from a trader it works fine.
I followed instructions for the realmoney mod Moddb.com and put the money.script from it in the ...gamedata\scripts and pasted the money.update(binder,delta) into the bind_stalker_ext.script as below
locate this line> SendScriptCallback("actor_on_update",binder,delta)
below it PASTE IN this line> money.update(binder,delta)
Started a new game and wallet appears.
It will probably work if the proper code is entered into the
bind_stalker_ext.script so the game can see it from the items_addon_utils.script, but i do not know it. Probably have to look at a bind_stalker_ext.script from Anomaly to figure that out as that is where that part of the mod came from(Items_Overhaul_Addon_v1.0.2.1.7z).
Items_Overhaul_Addon 1.0 has bind_stalker_ext.script and money.script already set up, but at this time cannot locate that mod
If using money.script and problems, also remove/rename items_addon_utils.script
All those files are found in...gamedata\scripts
I find the no airlock fix very helpful Moddb.com
1. If you download the real money mod Moddb.com
2. and add in the money.script from it in the x:\myinstallpath\gamedata\scripts\
3. extract the bind_stalker_ext.script (gamedata\scripts\)
4. locate this line> SendScriptCallback("actor_on_update",binder,delta)
below it PASTE IN this line> money.update(binder,delta)
the wallet will appear in the new game
At some point I could probably set it up as a mod/file drop in
Useful for stashing money to hide from muggers as the wallet creates real cash from the virtual money
Sounds good, I´ll try to make it work
The Faction Relations you’ve implemented I really disagree with. That older relations pack you’ve used means a few things:
Military can cease-fire with Clear Sky and Loners. That’ll be a problem if you’re either one and suddenly you find Loners/Clear Sky refusing to help you while you’re attacked by the army. Additionally, they are actually likely to form an alliance with the Military, being awful for lore.
Have Duty and Ecologists be outright allies makes the Ecologists too easy to play as. Having them as high-neutrals is much better and is not as game-breaking. Additionally, that older mod lets Ecologists (and Clear Sky) have a cease-fire with Bandits, something that’s a big no-no.
This significantly affects the gameplay — Arguably this hurts the modpack altogether as a whole compared to the last version.
I am myself not satisfied with that actually.. it seemed like a nice idea at first but now I can totally understand the flaws it brings.
Really enjoying your modpack. I forgot how nice and simple the
original textures were. Loads and plays very smoothly.
One issue...I did some tasks for Duty and now Freedom is my
enemy. Makes for VERY interesting game play.
I agree about the original textures, also they have a quaint rustic feel which fits into the game rather well
Pls check itm_actor_backpack in file
X:\MyInstallPath\S.T.A.L.K.E.R. - Call of The Zone\gamedata\configs\items\items_utility.ltx
itm_actor_backpack
inv_grid_x = 29 ; 19
inv_grid_y = 32 ;2
29x32 is the value I used to get an inventory icon to display that looks like quickrelease straps. Currently it is set on 19x2 which looks like a canteen.
The wallet duplicates money?
Try editing the items_addon_utils.script file to look like THIS
;--start copy below this line------
function geiger(obj)
if (obj:section() == "geiger_dead") then
local text = game.translate_string("st_rad_level")..": "..math.floor(db.actor.radiation*10000*0.387).." "..game.translate_string("st_msv")
SetHudMsg(text,3)
end
end
if item:section() == 'roubles' then
local spare_change = math.random(1,100)
db.actor:give_money(spare_change)
end
end
function on_game_start()
RegisterScriptCallback("actor_on_item_use",geiger)
end
; ------ end copy above this line --------------
What this does is deletes the similar money code from this file(...gamedata/script/items_addon_utils.script) which is doing the same as the money.script file and duplicating the money.
FYI, glad you got rid of the CoTZ_HideWpn+DebugMapHud
I ran into several hours before I could use my weapons again after swigging vodka a few times in a row to get rid of radiation early in the game. I finally regained use of my weapons /binos and recovered after a sleep and something to eat and was wondering why. This likely explains it.
Yeah and even if you turned it off in the settings it still would affect the gameplay, because it changes the values of consumables to a degree that a medkit would make you almost invulnerable..
Hi Raven. What's the difference between this repack and your other Raven's Pack Reworked?
Thank you so much for making this!
you´re welcome
whats the difference between this and the other repack you made? also, could you make a repack with absolute nature or whatever its called?
Ее самому накатить можно, не должно быть конфликтов.
as masterboli below said, you can just put it on top of this pack and it wont cause any problems
Heya Raven. I like your pack a lot, it almost gives me no reason to consider doing a Vanilla+ pack myself, though I may end up doing one just because.
Anyway, I have one question regarding the harsh economy rules you have in this. Is that a personal tweak or did you get the values from a mod? I'd like to use it in my game. Thanks in advance!
sorry for the late reply, the settings for the hardcore economy are adjusted by myself, but the basis I took from another mod, unfortunately I do not remember from which that was again.. sry
However, it can be turned on and off in the settings
Hey nvm I remembered again, check your private messages
Hey there! Is there any way to disable the item addon, in this pack? Or is it an integral part, and removing it would break too much stuff?
Integral part wich I don´t know how to remove now :d