Description

This is a simple Random Enemy Spawner mod that I cooked up. It can be set to randomly replace, add, or both all enemies in a given level. You have the ability to configure how often this happens, as well as how often BIG enemies spawn in, and at what level. The monsters in this pack were gathered from many sources, mostly from Realm667. If you have the knowhow, you can add in your own monsters and edit the ACS script and add or remove monsters as you see fit. This should work on any mod. I recommend playing it with Nash's Gore mod, or Bolognese so you get that wonderful wonderful gibbing/blood.

Preview
Random Enemy Spawner
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C4RNAGE6
C4RNAGE6 - - 153 comments

Cool, just need a cool weapon mod to go along with it now.

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Guest
Guest - - 689,380 comments

Hello, this is not agreeing with the Hell on Earth Starter Pack wad. Is there any way to make it run on it?

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saegiru Author
saegiru - - 734 comments

What error is happening?

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Sherman12Sherman
Sherman12Sherman - - 5 comments

How do you enable the mod?

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saegiru Author
saegiru - - 734 comments

There is a menu item for configuration.

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Sherman12Sherman
Sherman12Sherman - - 5 comments

Where is that?

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ctezcan
ctezcan - - 104 comments

why scientist zombies always roaming around,hit 1 and roaming again even they see you instead of rush to you and attack until you/they die? I increased their speed a lot since they are useless when they are so slow but their roaamin around of you is odd

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Satyr15
Satyr15 - - 7 comments

Absolutly love it ! Is there any way how to add more enemies ?? Some kind of manual for that action.

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ctezcan
ctezcan - - 104 comments

I managed to add new enemies in your file but that seems spawchance doesnt spawn them. how do fix that?

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Satyr15
Satyr15 - - 7 comments

How to add my own monsters ? If I add monster in mods menu, and add his name on list inside espawner monster is still not presented.

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saegiru Author
saegiru - - 734 comments

To anyone asking about adding/replacing monsters, you have to make the changes to the ACS script then recompile it. Just look at the ACS script and add/replace monsters as you see fit, and make sure to update the array for the #define sections as well. And you MUST compile the ACS script after making changes before anything will work.

If you need assistance understanding how to compile the script, check out the zdoom forums.

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PRinceBhai
PRinceBhai - - 500 comments

You know a mod's good when it's uploaded by saegiru.

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Guest
Guest - - 689,380 comments

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shadow_gao
shadow_gao - - 33 comments

saegiru_enemyspawner.pk3:hangman.wad:MAPINFO" line 6:
DoomEdNums: Unknown top level keyword

can you fix this?
(i use zandronum)

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slayerscre1568068753
slayerscre1568068753 - - 5 comments

Same problem as in the last comment. Script error, "saegiru_enemyspawner.pk3:hangman.wad:MAPINFO" line 6:
DoomEdNums: Unknown top level keyword

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Suicide49
Suicide49 - - 21 comments

um why is this on the brutal doom addons section?

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