Credits go to my brother Roarke who help me in making the .qrk addon file.
This is how you acces the prefabs within the Quark editor.
First, download the editor from Quark site:
Quark.sourceforge.net
Then, the coresponding compilation tools for Quake 2:
Quark.sourceforge.net
Download the new ones from there.
Editor used:
QuArk editor 6.6 beta 5, but you can use the latest vesion.
PC used to compile, test and play : Intel Pentium 3.30 Ghz Dual Core with 8 gb memory.
Credits go to:
My brother Roarke who helped me a lot.
Copyright:
Keep this readme file and give credit when is neccesary.
Our Homepage and Moddb links:
Quake2-dawn-of-darkness.blogspot.com
Moddb.com
Dawn of Darkness .qrk v.2 :
- Bounding boxes fixes.
- Prefabs included with screenshots and explained. Those prefabs that have a * on the end, are made by Anssi and are used with permission from him (they retain their original name). Those without, by me and my brother. Those who have a ** are extracted to from .map files too, but didn't have a name, so i put one. Some doesen't have textures, and you probally need to add and scale the textures to your own needs.
In some prefabs images, you can see the player have a line, which shows the angle he is looking. In some images, the player is without the angle, which happens if you click somewhere in the Quark 3d windows, but not on the player or some poly you made.
- Informations for many type of items etc. added.
-Edited the functions, items etc. in the Dawn of Darkness .qrk in a alphabeticall order.
Dawn of Darkness .qrk :
Credits go to my brother Roarke who help me in making the . qrk addon file.
I have added monsters and npc and other objects, items, corpses, plants, monsters and npc and their possible effects (moodname, guard_distance, etc) that the editor did not add. I have added in the Dawn of Darkness.qrk file, their description (when you hover with your mouse over the little book of help), and their corresponding model and skin so you can see them in the 3d view. Also, i added the bounding boxes, but you must go in 3d view and adjust them as you want.
Added "This is how you acces the prefabs within the Quark editor." with a image.