Description

This is Quake Sound Bulb; the successor to Sean's Better Quality Sounds for Quake. Enjoy fully remastered HIGH FIDELITY AUDIO for this legendary game. Basically, this mod makes the game's age seem even less than ever before.

Preview
Quake Sound Bulb - Remastered Sound Pack for Quake 1
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pinback1579506635
pinback1579506635 - - 2 comments

Those do sound really neat!
Except maybe for the Enforcer's sight sounds.
They have an odd noisy sound fragment at the beginning and end each.

Is that by design or the result of some encoder mismatch?

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SoundBulb Author
SoundBulb - - 77 comments

That fragment is from Quake 2, I wanted to make it sound like they are talking through a walkie-talkie or something. That was no mistake, that is 100% intentional.

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pinback1579506635
pinback1579506635 - - 2 comments

Hi, I've realized that in the mean time, and I've grown to really like it now!

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clocky4847
clocky4847 - - 60 comments

does this work with the Quake 1.5 mod?

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PRinceBhai
PRinceBhai - - 500 comments

It is for Quake 1.5. Dummy.

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SoundBulb Author
SoundBulb - - 77 comments

Woah woah woah! Let's not get rude. It isn't FOR Quake 1.5, but it DOES work with it. I just decided to group it with Quake 1.5 to get more recognition.

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zaidanmuhammadfadhil
zaidanmuhammadfadhil - - 31 comments

@[PRinceBhai](members:princebhai:4251866)
You need to learn to think before you comment.

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PRinceBhai
PRinceBhai - - 500 comments

zaidanmuhammadfadhil
Well i didn't meant to be that rude that's why i just wrote Dummy not something more offensive. Also it seems that i was wrong that the author didn't make this Mod for Quake 1.5 in mind. So i apologize.

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Vrabo
Vrabo - - 47 comments

Hello! I placed the PAK file into the "Id1" folder and renamed the file into "PAK2", but I haven't noticed a difference in the sounds.

It says in your description "BE SURE TO ADD sndspeed 44100 into your autoexec.cfg." but I don't have an autoexec.cfg in the Quake folder. I tried making one and adding the line but nothing happened either. Any ideas what I'm doing wrong?

(Btw I opened up the PAK file and listened to your remastered sounds and they sound amazing!)

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Guest
Guest - - 688,627 comments

Perhaps try to add it into the "quake15" folder's autoexec.cfg?

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Muleke_Trairao
Muleke_Trairao - - 248 comments

I know that this is an old comment, but are you sure you saved your autoexec as a .cfg file instead of a .txt (like "autoexec.cfg.txt" by mistake)? By the way, the autoexec.cfg file should be placed inside the Id1 folder, not the Quake's root folder.

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Guest
Guest - - 688,627 comments

Hi, only for my curiosity you have used ffmpeg ? If yes a command like this:

ffmpeg -i 11kHz_to_22Khz.wav -af aresample=22000/1.0293:resampler=soxr:precision=33,asetrate=23000 -c:a pcm_f32le 22Khz.wav

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lowenz
lowenz - - 1,054 comments

Any news about AD (1.80 +patch 1) support?

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StealthySquirrel
StealthySquirrel - - 2 comments

Instructions unclear on where the line "sndspeed 44100" is even supposed to go inside the autoexec.cfg. There are multiple lines and the details on where were never specified....

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ZachFett
ZachFett - - 161 comments

Just.. put it anywhere in autoexec lol? Place it at the very end, or beginning, just make sure it's on it's own line.

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swaggyswog
swaggyswog - - 16 comments

Instructions unclear. Trent Reznor broke into my house

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victordecastrod
victordecastrod - - 3 comments

The instructions of the mod are very unclear. What the actual hell do you mean by "rename PakSB.pak to Pak(highest number).pak (NO PARENTHESIS)."

What number is it? Or should i literally rename the file to "Pakhighestnumber.pak"? Also the command in the console is "snd_speed" not "sndspeed". Please be more careful and detailed about the instructions

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ZachFett
ZachFett - - 161 comments

Just like with any other Quake mod, you're supposed to rename the Pak so that it's the next highest number compared to all the other Paks in your id1 folder. If you only have a PAK1.PAK and PAK2.PAK, then you would rename the mod to PAK3.PAK.

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RachaCuca
RachaCuca - - 343 comments

Followed the instructions but don't work. Any help?

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Guest
Guest - - 688,627 comments

I am trying to get the sound mod working but struggling, I am not familiar with the following step "BE SURE TO ADD sndspeed 44100 into your autoexec.cfg."

Can someone please advise me more on this?

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Muleke_Trairao
Muleke_Trairao - - 248 comments

"autoexec.cfg" is a configuration text file that goes inside the "Id1" folder and other game folders, like "hipnotic" and "rogue". If you can't find one located in these folders, you can create one from scratch using a text editor. Windows Notepad or Notepad++ is enough to do that. Make sure the file is saved with that extension and not as "autoexec.cfg.txt" by accident.

You just need to write "sndspeed 44100" (without quotes) in your autoexec.cfg file, save it and there you go.

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Core-Poration
Core-Poration - - 3 comments

I tried using it on quakespasm but it says "you must have the registered version to use modified game" what does it mean exactly ? can I use quakespasm or not ? I tried adding sndspeed 44100 but since I wasn't sure how I was supposed to do it, I just edited it with notepad++.

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Core-Poration
Core-Poration - - 3 comments

Also, that only happen when I replace the higher pak1 by the new paksb that I rename pak1, but if I rename it pak2 and keep the original pak1, the game works but the sound is not different.

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Core-Poration
Core-Poration - - 3 comments

I don't know if it's relevant, but I installed quakespasm following this guide Steamcommunity.com

Following the non-steam option.

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Muleke_Trairao
Muleke_Trairao - - 248 comments

You must be using the shareware version, that's why it's telling you that you can only modify your game if you have a registered version (a full copy of the game).

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blaster054
blaster054 - - 3 comments

Bro thank you so much! It works great with darkplaces but does not work with remastered steam version. How can i make it work with steam remastered version?

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