This is Quake Sound Bulb; the successor to Sean's Better Quality Sounds for Quake. Enjoy fully remastered HIGH FIDELITY AUDIO for this legendary game. Basically, this mod makes the game's age seem even less than ever before.
If you guys remember Sean's Better Quality Sounds for Quake, then you'll want to get this right away, as this is a complete overhaul from what that was. The instructions are included within the zip file. Sounds were remastered and/or recovered. This includes the main game, along with the two official mission packs. Don't ask for a trailer, just download it. If you don't trust me, then I dunno what to tell ya. This is a mod that is to be taken 100% seriously; unlike that April Fool's mod from a couple years back that claimed it remastered all the sounds, when in actuality, it just make them distorted and at 48kHz. This mod isn't like that at all. If you have any issues, please tell me in the comments. Your comments won't go unnoticed. I promise.
BE SURE TO ADD sndspeed 44100 into your autoexec.cfg.
Those do sound really neat!
Except maybe for the Enforcer's sight sounds.
They have an odd noisy sound fragment at the beginning and end each.
Is that by design or the result of some encoder mismatch?
That fragment is from Quake 2, I wanted to make it sound like they are talking through a walkie-talkie or something. That was no mistake, that is 100% intentional.
Hi, I've realized that in the mean time, and I've grown to really like it now!
does this work with the Quake 1.5 mod?
It is for Quake 1.5. Dummy.
Woah woah woah! Let's not get rude. It isn't FOR Quake 1.5, but it DOES work with it. I just decided to group it with Quake 1.5 to get more recognition.
@[PRinceBhai](members:princebhai:4251866)
You need to learn to think before you comment.
zaidanmuhammadfadhil
Well i didn't meant to be that rude that's why i just wrote Dummy not something more offensive. Also it seems that i was wrong that the author didn't make this Mod for Quake 1.5 in mind. So i apologize.
Hello! I placed the PAK file into the "Id1" folder and renamed the file into "PAK2", but I haven't noticed a difference in the sounds.
It says in your description "BE SURE TO ADD sndspeed 44100 into your autoexec.cfg." but I don't have an autoexec.cfg in the Quake folder. I tried making one and adding the line but nothing happened either. Any ideas what I'm doing wrong?
(Btw I opened up the PAK file and listened to your remastered sounds and they sound amazing!)
Perhaps try to add it into the "quake15" folder's autoexec.cfg?
I know that this is an old comment, but are you sure you saved your autoexec as a .cfg file instead of a .txt (like "autoexec.cfg.txt" by mistake)? By the way, the autoexec.cfg file should be placed inside the Id1 folder, not the Quake's root folder.
Hi, only for my curiosity you have used ffmpeg ? If yes a command like this:
ffmpeg -i 11kHz_to_22Khz.wav -af aresample=22000/1.0293:resampler=soxr:precision=33,asetrate=23000 -c:a pcm_f32le 22Khz.wav
Any news about AD (1.80 +patch 1) support?
Instructions unclear on where the line "sndspeed 44100" is even supposed to go inside the autoexec.cfg. There are multiple lines and the details on where were never specified....
Just.. put it anywhere in autoexec lol? Place it at the very end, or beginning, just make sure it's on it's own line.
Instructions unclear. Trent Reznor broke into my house
The instructions of the mod are very unclear. What the actual hell do you mean by "rename PakSB.pak to Pak(highest number).pak (NO PARENTHESIS)."
What number is it? Or should i literally rename the file to "Pakhighestnumber.pak"? Also the command in the console is "snd_speed" not "sndspeed". Please be more careful and detailed about the instructions
Just like with any other Quake mod, you're supposed to rename the Pak so that it's the next highest number compared to all the other Paks in your id1 folder. If you only have a PAK1.PAK and PAK2.PAK, then you would rename the mod to PAK3.PAK.
Followed the instructions but don't work. Any help?
I am trying to get the sound mod working but struggling, I am not familiar with the following step "BE SURE TO ADD sndspeed 44100 into your autoexec.cfg."
Can someone please advise me more on this?
"autoexec.cfg" is a configuration text file that goes inside the "Id1" folder and other game folders, like "hipnotic" and "rogue". If you can't find one located in these folders, you can create one from scratch using a text editor. Windows Notepad or Notepad++ is enough to do that. Make sure the file is saved with that extension and not as "autoexec.cfg.txt" by accident.
You just need to write "sndspeed 44100" (without quotes) in your autoexec.cfg file, save it and there you go.
I tried using it on quakespasm but it says "you must have the registered version to use modified game" what does it mean exactly ? can I use quakespasm or not ? I tried adding sndspeed 44100 but since I wasn't sure how I was supposed to do it, I just edited it with notepad++.
Also, that only happen when I replace the higher pak1 by the new paksb that I rename pak1, but if I rename it pak2 and keep the original pak1, the game works but the sound is not different.
I don't know if it's relevant, but I installed quakespasm following this guide Steamcommunity.com
Following the non-steam option.
You must be using the shareware version, that's why it's telling you that you can only modify your game if you have a registered version (a full copy of the game).
Bro thank you so much! It works great with darkplaces but does not work with remastered steam version. How can i make it work with steam remastered version?