Description

Some people were waiting for them ... and now you will be able to gib them in pieces.

Preview
QC:DE Quake 1 3D Models (Q1 3D) v1.1.2
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svcino
svcino - - 61 comments

finally have 2 Quake 1 and 2 3d pack there

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azino777
azino777 - - 35 comments

This mod doesn't need another hero.
It needs more monsters!

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JD513 Author
JD513 - - 71 comments

Funnily, Bitterman is an exclusive enemy in this theme, just like Ranger was in Q2 3D models, so there you have another hero.

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azino777
azino777 - - 35 comments

Thank you very much!
I like this addon, I like Q1-style HUD. Well, only thing I'm missing now is classic sound of Quad Damage. Brought me goosebumps.

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svcino
svcino - - 61 comments

if do make a Q1 player model for quake stuff

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svcino
svcino - - 61 comments

make QCDE 3d weapon model,Quake 1 and 2 player 3d model not monster theme pack came 2 version one without quick weapon switch another one with QWS

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JD513 Author
JD513 - - 71 comments

About the weapons in 3D, if you can rip the models, the textures, convert the models to any format supported by Zandronum and also do the definition of the models, I COULD think about that, otherwise DON'T tell the others to make the things you want.

And the last part ... I don't and probably won't care to understand what you mean in the last sentence, judging that your first request isn't that smart, so probably the second isn't smart or meaningful for this thread either.

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svcino
svcino - - 61 comments

there some issue 1. the Zombie Gibbing sound are wrong and sonud had Q1 zombie gibbing sound instead Q1 standard Gibbing sound 2. Scarg health should be 80HP

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JD513 Author
JD513 - - 71 comments

I appreaciate for pointing out first bug, as for Scrag's health, not a bug, it does replace Cacodemons, therefore, their health should be around 400. Otherwise, you will be most likely gunning them down as if they were mere flies. This is obviously for balance reasons regarding Doom's maps, not towards Quake's 1:1 maps if there were some out of there.

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JD513 Author
JD513 - - 71 comments

Just an small update, mostly regarding performance, cosmetic stuffs and few balances. Enjoy.

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Skullz64
Skullz64 - - 1 comments

Hi,

Is this addon still compatible with the latest QC:DE version (2.7)?

I am not managing to load it, it always gives the same error:

#######################
Execution could not continue.

Script error, "QCDE--Q1--3DModelsv1.1.2.pk3:actors/wrath/wrath.txt" line 186:
Expected '{', got 'SeeSound'.
#######################

Source port tested: GZDoom 4.5.0, 4.4.2 and Zandronum 3.01 dev.
Load order: right after the main QC:DE file.

Edit: I tried the previous version (1.1.1) and it seems to run fine, both on gzdoom 4.5.0 & Zandro 3.01 dev.

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eld@rion
eld@rion - - 21 comments

Hi JD513. First of all, thanks for the great work!

I think you have a problem with version 1.1.2, where i get this:

-------------------
Script error, "QCDE--Q1--3DModelsv1.1.2.pk3:actors/wrath/wrath.txt" line 186:
Expected '{', got 'SeeSound'.
-------------------

In the Actors\Wrath\Wrath.txt you have a portion of code that should not be there (probably a wrong copy-paste)

To everyone with this issue, just edit that file and remove the lines from 185 to 216.

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JD513 Author
JD513 - - 71 comments

I really appreaciate the comment and so sorry that I didn't check it properly. Will try to fix it as soon as possible. Maybe this weekend.

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Guest
Guest - - 689,083 comments

You made tons of mods, thanks for that.
If you find some time could you try to get this to work for the latest QCDE again pretty please?

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OA_Mr.JJ
OA_Mr.JJ - - 4 comments

eld@rion's fix does work well

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