Backsteingotik is a single player map for Quake 1. I wanted this map to feel tall, to have walls of brick stretching upwards into darkness and to feel like they could support the world. This is monolithic Gothic, there are no curved archways, no round windows, just simple timeless shapes and mountains of bricks! Often maps use teleporters to solve logistical design problems because they are quick and easy to implement. This map is designed to use wind as the primary form of travel between areas, there are no teleporters, just a consistent theme and continuous experience.

Q1SP - Backsteingotik
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