Enemy Territory public source code.
Wolfenstein™: Enemy Territory™ Source Code
This is the source code for Wolfenstein: Enemy Territory. This source code is
not officially supported in any capacity by id Software, Activision or Splash
Damage. Below you will find very basic instructions on how to get the source
code working so that you can create your own Enemy Territory mods. For online
help and resources, please visit www.castlewolfenstein.com or
www.splashdamage.com
The first thing you have to do is run the installer. Do this by
double-clicking on the WET_Source.exe. By default, this will install the
source code to the C:\WET_Source folder.
To use the source, you must have Visual C++ version 6 or greater installed.
The source has been found to work with .NET edition of Visual C++, but Visual
C++ 6 is recommended for better compatibility.
1. Open the src folder.
2. Double-click on the wolf.dsw file to open the project workspace.
3. In the build menu select the “Set Active Configurations” option.
a. Note: for .NET this will appear as “Configuration Manager”.
4. Select Win32 Release for all versions of the code.
5. At this point, you should be able to compile the code.