Inspired by the Indie game of the same name by Cactus and Every Day the Same Dream by Molleindustria, this map tells the story of an Aperture Science employee who gets trapped in his own dream. Instead of puzzles, this map focuses more on exploration and finding different ways to go than the path laid out in front of you.
Too much black space.
What do you mean? Is it too dark, or do the stars not show up in the main room and the pillars in the maze?
So much space, need to see it all.
Hmm the picture just shows a dark space with a few abstract textures(?).
That doesn't really excite me...it sounds good anyway but the picture...
Dunno if I will test this map.
How the hell do you complete this map???
(Spoilers: I know how to get through the star seizure giver, I get to the room with weird gravity and get some colors on the star seizure giver, but then I'm stuck. Is there an order for these?)
There is no exact order or anything. Most of the colors you should be able to find just from exploration, but others require a bit of cunning and attention to subtle hints. Just remember that the cube doesn't exclusively have to be put on a button...
Also, what do you mean by star seizure giver? Do you mean the main room like in the picture? Does it really bother you in some way, or are you just saying it's psychedelic or something?
Interesting ideas, but awful design choices.
What do you mean? Why do you people never answer my questions?
I absolutely ADORE this map. A tiny bit more light would be nice, though. Keep it up! :)
Thank you for posting the first positive comment on here! I understand that there's a lot wrong with it and it's not the most praiseworthy thing out there, but it's the first map I've ever created and it's an extremely good feeling to get a little encouragement.