Both SP and MP: This version of PX merges Sean Ellis' great mod "The Cry Effect." This introduces: -A bullet time effect aptly named "The Cry Effect" -New particle effects -Many sound enhancements -Better special effects. -6 New weapons added. New single shot modes for P90 and Pancor shotgun. -Added new rocket launched proximity mine. -Added hands as melee weapon to use. Though much of the scripting remains the same, some of it was changed to suit other functions of PX. Additionally, some sounds were changed and some textures were enhanced for better visuals.. see description for specific changes to only SP or MP.
Both SP and MP:
This version of PX merges Sean Ellis' great mod "The Cry Effect." This introduces:
-A bullet time effect aptly named "The Cry Effect"
-New particle effects
-Many sound enhancements
-Better special effects.
-6 New weapons added. New single shot modes for P90 and Pancor shotgun.
-Added new rocket launched proximity mine.
-Added hands as melee weapon to use.
Though much of the scripting remains the same, some of it was changed to suit other functions of PX. Additionally, some sounds were changed and some textures were enhanced for better visuals.
SP changes:
-Added physicalization of weapons and various objects.
-Fixed the AI to hear the impact of the proximity mine and they now walk towards it setting it off.
-Added energy timer to the CryEffect. It only stay on for a limited time now and the amount of energy needed to activate it is increased with your chosen difficulty level. For Easy difficulty, you only need 20% or greater energy. For Realistic, you need at least 95%.
-Enhanced blood effect texturing for more realistic gore level.
-Changed some terrain textures for more lifelike look.
-Many skyboxes changed to look better with HDR enabled.
-Modified vegetation textures to revert closer to originals. The forest is much less yellow now.
-Many user interface graphics updated including menus, font, loadscreens, save points, etc.
MP changes:
-Added physicalization to ammo and health packs.
-Changed most weapon stats to patch 1.4 levels. The exception is the M249 which performs somewhere between patch 1.33 and 1.4 levels.
-Removed Benelli shotgun.
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Known Issues:
Both SP and MP:
-The new gauges for the vehicles require textures to be set at medium or above.
SP specific issues:
-In order to have hands as a melee weapon, you must give them to yourself in DEVMODE. Several different methods were tried to have players spawn with hands automatically but I ran into C++ constraints (conflict with Xplayer.cpp.) Once you have the hands, you do not have to play in DEVMODE.
-When you have your hands enabled and you walk up to a weapon not in your inventory, it still prompts you if you want to drop your hands for the new weapon.
-The new weapons in the game have to use old drop models in order to be physicalized.
-The Uzi model does not drop.
-Cooler level: Sometimes two of the engineers spawn dead.
-Catacombs level: Sometimes one of the mutant spawns dead.
-River level: There's an script error in the first fight between the Fat Boy and mercs. The mercs are invincible. You have to bypass this fight.
-The AI sometimes go prone in the water and are able to survive indefinitely.
MP specific issues:
-Due to the file structure with the new scripts, making a .pak file for the mod cannot be done any more. Therefore a dedicated server is no longer supported. You can create Internet servers from desktop PC builds though.
-Weapon selection/kill icon errors.
-No sounds when throwing C4 and med packs.
-No sound when swinging wrench.
-New physicalized objects sometimes disappear into corners or edges of objects. This looks to be engine related.
-The new vehicle gauges interfere with bottom HUD messages.
--end 4.4
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Change log for v3.3 Extra Content (EC):
Menu changes:
*Removed the @ symbols from appearing in server browser filter list
*Rcon now works for dedicated LAN server
Voting:
*Majority passed votes now works properly
*When voting to kick a player, the onscreen message lists their player's name instead of slot number
*TK punish/forgive buttons now come up for TDM gametype (alpha)
Gameplay:
*Merged most of K9 mod textures into this mod (alpha)
*Merged some of K9 mod sounds
*Scoreboard now properly displays ping
*Using mix Original/K9 hud (alpha)
*Sniper rifle run speed increased 25% from 2.7 (This is now only 25% less than 1.33)
*M4 accuracy decreased from 2.7 (Now somewhere between 1.33 and ProjX 2.7)
*Enemy names no longer appear on crosshair; only teammates
*Added red dot in middle of sniper rifle scope
Known Bugs:
RL scope does not appear randomly
TK punish/forgive buttons still need work in TDM
C4 alignment incorrect on internet servers, but not LAN
-- end 3.3
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Change log for v2.7:
Sniper rifle run speed decreased 50%
*Server browser list:
*Updated to comply with patch 1.33.
*Removed patch filter
*Added favorites menu (adds a profile called fav)
*Server admin panel now public
*Teamkill punish/forgive system added
*Voting system added
Known bug: Have to hit escape twice to access TK forgive/punish buttons.
-- end 2.7
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To start a dedicated server:
1) Use the provided projx_server.cfg
2) Make a shortcut with the target:
%Install Path%\Far Cry\DedicatedServer.cmd "SProfile_run projx" "-MOD:ProjectX"
at the minimum...add IP and port as needed.
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Installer is not working
I've reuploaded it. Tell me if it works.
FC Classic has the problem.
I've reuploaded FC Classic.
Now it works.
Does this mod is compatible with FCAM ?
How do you activate bullet time here? I can't find the button for it.
It should be the "M" key, but from what I experienced it actually causes the game to speed up rather than slow down.
Not sure if anyone else has had this problem but the Cry-Mode bullet time is bugged, basically causes everything to speed up instead of slow down when used. Aside of that seems like everything else works.