This is a compatibility patch that makes Pripyat Reborn 1.01b, Arsenal Overhaul 3.1 and the best dynamic hud mod (CoP - HUD Reworked 2.0) run together. Beside Atmosfear 3 + Absolute Nature 4.01, and surround sound, these great mods all together provide a truly refreshed experience for all S.T.A.L.K.E.R. fans.
Credits go to the mods creators, i have just put the little patch together (still WIP, if you find a bug please report it back and i will try to fix it).
PRIPYAT 2016: PRIPYAT REBORN VERSION
Over a clean install of S.T.A.L.K.E.R. Call of Pripyat, patched to version 1.6.02:
1- Copy the content of Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b (link below, Atmosfear 3 is already included) to game dir, following the install instructions of the mod.
2- Install Absolute Nature 4.01 (link below), with the options of your choice.
3- Copy only the "gamedata" folder of CoP - HUD Reworked 2.0 (link below) to game dir, overwrite files when asked.
4- Copy all the content of this patch to game dir and overwrite files when asked.
5- Start up the game, adjust all options and there should be a new sound device showing up in the sound settings menu, called "DirectSound". Select that and restart the game.
Note:
A- Don't forget that you must modify the "fsgame.ltx" file, found in game dir, in order for any changes of these files to work in-game. Once you open "fsgame.ltx", change the "$game_data$ = false| true|" statement into this one: "$game_data$ = true| true|"
B- To enjoy surround sound, make sure that you have OpenAL (link below) installed.
Download links of the required mods and OpenAL:
Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b - Moddb.com
Absolute Nature 4.01 - Moddb.com
CoP - HUD Reworked 2.0 - Moddb.com
OpenAL - Openal.org
Recommended addons (100% compatible):
NanoCell Inventory - Moddb.com
Clear Sky Combat Music - Moddb.com
Bonus:
No HUD patch (disables the HUD but keeps the bleeding effects and hunger notifications) - Mediafire.com
Beard sells all weapons and outfits - Mediafire.com
My user.ltx file, tweaked for gfx quality (DX10, 1920x1080) - Mediafire.com
Screenshots:
![xrengine 2016 09 17 23 39 25 08]()
![xrengine 2016 09 18 07 48 19 65]()
![xrengine 2016 09 18 00 29 36 72]()
![xrengine 2016 09 18 00 43 44 36]()
![xrengine 2016 09 18 07 54 43 68]()
![xrengine 2016 09 18 00 35 13 54]()
![xrengine 2016 09 18 00 24 10 92]()
![xrengine 2016 09 17 23 40 03 99]()
![xrengine 2016 09 18 07 45 05 38]()
![xrengine 2016 09 18 00 03 52 29]()
![xrengine 2016 09 02 09 10 48 17]()
That was fast, thanks.
Enjoy m8.
Any chance of you doing a merge with just AO 3.1/AO3.1+PR with AN4.01? Not a fan at all of the dynamic hud mod due to the constant breathing noises and really obtrusive overlays when using helmets, and the game crashes on start if you use the existing merge without the mod.
Also there doesn't appear to be inventory icons for looted body parts from mutants.
Went ahead and fixed the missing mutants parts. Turns out, there were two problems. One not so big, and one pretty big. The small problem was itms_monster.ltx was all kinds of ****** up and the coordinates were pointing to empty space in ui_icon_equipment.dds, so I corrected the coordinates where applicable.
The bigger problem was that inside ui_icon_equipment, there were only the vanilla monster part icons, which means no meat of any kind and about 1/4 of the monster parts missing. To fix that problem, I ripped icons from Misery (and ended up having to create one for the controller brain), and added the coordinates to those as well.
We now have working monster part icons.
Download: Mega.nz
Spotted a typo in itms_monster.ltx, (1) instead of (21), resulting in the "Dog Meat" having the icon for the Bloodsucker Jaw. Fixed it.
Download: Mega.nz
I know this is an old post but thank you! My OCD was kicking in and that was my only issue with this MOD, the missing textures.
Ahh boo, link doesn't work.
I found an easy solution. You should copy ui_icon_equipment.dds from mod Asernal Overhaul 3.1, over the same file in textures folder, and everything work fines. No need to edit anything.
Can you reupload your fix ? This link is dead.
Thank you very much,
I will be installing this whole package with the hopes that it will work with "Call of Pripyat Variation Mod" and "Call of Chernobyl HD Models Addon". I will post a new comment if there is a confliction.
Call of Chernobyl HD Models Addon
Moddb.com
Call of Pripyat Variation Mod
Moddb.com
Call of Chernobyl HD Models Addon is compatible.
Call of Pripyat Variation Mod is compatible.
(both of the above mods installed after the Pripyat 2016 package)
This is a dream come true. I kind of want to upload an archive with all these mods together just so people don't have to go through the hard time to find em all.
Do I have the author's permission to use his patch file in an archive? That is, if all the other authors are down as well...
I'm also using SweetFX for Call Of Pripyat + Presets
Moddb.com
Excellent, gonna try it.
I just start yesterday with this awesome mod, and ZASCA CTD in the early missions, when you find a wheel artefact, and someone ask if you can bring tio them, yeah i bring it and go with he to the beardbarman, and when he brings the artefact to barman BOOM game crash, there is the log :
FATAL ERROR
[error]Expression : assertion failed
[error]Function : xrServer::Perform_destroy
[error]File : D:\prog_repository\sources\trunk\xrGame\xrServer_sls_clear.cpp
[error]Line : 12
[error]Description : object->ID_Parent == 0xffff
stack trace:
0023:69737365 wintypes.dll
Please someone got any idea?
Anyways, i avoid that situation and i can continue the game, but i notice that exo suit and otherones that have mask integrated dont show the hud mas properly, what can i do to solve it?
Mercenary suit crashes the game, excelent.
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