Replaces many of the weapon sounds with HQ recreations of the classic Doom weapon sounds.
Replaces the following weapons:
-Ballista (uses what might be the root sample for Quake III Arena's Railgun)
-Unmaykr (uses what might be the original root sample)
-Heavy Cannon fire switches between unmodded and modded sounds, so I used the Pistol Burst Fire slot instead.
-Chaingun sounds are unable to be located in any sfx.snd, so I used the Pistol Hand Cannon slot instead.
-Grenade explosion sounds are unable to be located in any sfx.snd
-BFG9000 does not play back correctly, a limitations of how Doom Eternal's sample replacements work.
These sounds are copyrighted by Per Kristian. Use of these assets fall under fair use laws for non-profit usage.