Description

Blur out pixlated skybox textures and reduce NVG bloom effect. Beef's Shader Based NVG REQUIRED.

Preview
OPFOR_ NVGs tweaks for Beef's shader based NVG
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Grokitach
Grokitach - - 895 comments

Great fix, 10/10

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EnyoNomad
EnyoNomad - - 100 comments

Huge improvement, but did you also change the colour tone of the GPNVG from a bluish to green?

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OPFOR_ Author
OPFOR_ - - 4 comments

I did, I found the bluish color made it more difficult to spot targets. Uploading optional files for original color soon.

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EnyoNomad
EnyoNomad - - 100 comments

Awesome thanks, I like the blusish colour so I can roleplay as Captain Price.

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phagnito
phagnito - - 4 comments

You can easily change this with Notepad++, the RGB values are in the night_vision.h file. This also means you can have amber or color night vision if you really wanted to, I'd assume.

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BravoDeltaWilco
BravoDeltaWilco - - 3 comments

Much needed, 10/10.

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morgannoor1991
morgannoor1991 - - 469 comments

work on DX 8 ???

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Simbrave
Simbrave - - 216 comments

Somehow is not working now

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mace13939
mace13939 - - 4 comments

can't use this at all. it always crashes saying "shader compilation failed" I installed this mod and beef's nvgs with mod organizer 2. the load order is correct. here's the error in the log:

g:/anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000110222113010000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'

I cleared shader cache and everything, so I'm sure i installed it right.

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Spigot
Spigot - - 133 comments

Same issue. Followed the instructions precisely. DX11. Oh well!

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