Description

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a base. It is a complete overhaul of the way you interact with Doom. This has been revamped in every way I could, as far as added particles, dynamic lighting, fixed reloading animations, synced sounds, all sorts of good shit. (read description.)

Preview
Operation: Inhuman (BD20b READY! infinitely beta!)
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Valherran
Valherran - - 2,443 comments

The download has an "Invalid Archive" error.

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cortlong50 Author
cortlong50 - - 295 comments

whew, thanks for the heads up!

lemme see if i can fix that.
does it just not unpack or what?

i just downloaded it and it upacked just fine man.
whats happening when you go to download it?

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Valherran
Valherran - - 2,443 comments

It won't open/reveal what's in it, it just gives me that error and that's it. I re-downloaded it 3 times, all of which are the same result.

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TheUnbeholden
TheUnbeholden - - 3,599 comments

Seems to be working now.

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cortlong50 Author
cortlong50 - - 295 comments

okay cool. was it ot working for you earlier?

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cortlong50 Author
cortlong50 - - 295 comments

what program are you using?
ive downloaded it from all the links and mirrors and it opens with 7zip and winrar.
sorry it isnt working for you fam.
if worse comes to worse ill send the whole damn thing piece by piece haha

seriously lemme know if you still cant get it.

ad that goes for anyone, if you have problems let me know, ill fix that ****.

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Valherran
Valherran - - 2,443 comments

I downloaded it from a mirror and it worked. For some reason the archive conflicts with Winzip Pro on the main download. I opened the WinRAR archive from the mirror and was able to extract it.

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cortlong50 Author
cortlong50 - - 295 comments

Glad to hear you got it figured out.

IF ANYONE IS READING THIS. DOWNLOAD FROM A MIRROR.

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TheBordiShot
TheBordiShot - - 7 comments

Where can i download the hud?

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Guest
Guest - - 688,627 comments

Try downloading again you just ended download before it finished

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Quaker540
Quaker540 - - 2,150 comments

Holy ****, it's been a long time since the previous update. Thanks for the upload brotha, I will go play this bad boy all day >:)

Where's the changelog, though?

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cortlong50 Author
cortlong50 - - 295 comments

Hey man, lemme know if you dig all the little changes and stuff...especially the blood..it took forfuckingever to figure out how to do it right hahaha.

and its in the zip file...did you get it unpacked alright? the dude who commented earlier had me concerned haha.


also: sorry for all the flamewar **** earlier on other peoples mods...life has been a little crazy and i was being mean to every ******* person i came across, so im sorry for talking **** on other peoples mods haha.

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Quaker540
Quaker540 - - 2,150 comments

Dude it's okay! Your feedback actually made me think of how to make my stuff in the future. If you don't believe me... Well, just wait for V18 :D

I did not downloaded it yet, but I will right now!

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GaySteamBath
GaySteamBath - - 240 comments

"Like Call of Dooty without what made Call of Dooty suck"
-IGN

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mastermaniac
mastermaniac - - 599 comments

I haven't forgotten about this little gem. Good to see an update. I'm so on this.

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cortlong50 Author
cortlong50 - - 295 comments

well ive been up all night working on BD20 tests for compatibility...and its ****** righteous. stay tuned for that bud.

and glad to see you back for more haha.

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Quaker540
Quaker540 - - 2,150 comments

So played the latest version, here's my feedback.

The mod is EVEN MORE SATISFYING than the previous update (It was still satisfying, but now it's just perfect!). Effects, recoil, all work flawlessly! Seriously, I saw multiple of demons coming in ma face, then I pulled out a Shotgun and blow them away. The explosions... Just like you said, with shrapnel and ****, it looks just perfect! I can not think if the mod can get any better than that.

Bug reports;

1. All weapons can be reloaded even when they are full. Kind of funny at times, but annoying because I lose ammo.
2. Some times the animations on a few weapons messes up. This completely happens at random, but when I grabbed the Dragunov and reloaded the animation messed up. This did not happen anymore after awhile.

Suggestions;

-When I aim down the sights of a weapon my running speed is decreased. Please remove that, it kills the badass feel and it is just not Doom.
-Remove the "screen spam" (WELCOME TO REAL GUNS HARDCORE!!! CHOOSE A CLASS FROM THE INVENTORY MENU!!! etc) I just want to have fun. Personally I think that instructions are childish and should be removed forever.
-Remove the weapon limit. If it has been removed already I apologize, but everytime I try to pick up a weapon the screen prints "WEAPON 1 OUT OF 8" or something.

Anyway, this is HIGHLY satisfying and badass and I aprove. 10/10.

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cortlong50 Author
cortlong50 - - 295 comments

yeah the reload i left open because i wanted it to ot feel too stiff, but yeah it does zap you one bullet...i might switch to a clip based ammo system soon, so be careful on that reload finger haha

DUDE! the ****** dragunov thing did the same thing to me! and i dont know how the hell to fix it, because it only happens like once in a blue moon, if you see it again let me know.

roger that, been thinking about removing the reload thing for a minute, i think im on that.
and the screen spam unfortunately cant be removed, i can get rid of the operation inhuman dialogue...unless you know of a way to unpack ACS stuff....if you do then ill definitely get rid of that because its ****** me off forever.

thanks man. stay up and ill see you for bd20.

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Quaker540
Quaker540 - - 2,150 comments

Well, the Dragunov must be drunk at times.
Haha okay bad joke.

Ah, ****. I don't know how to unpack ACS yet because it's not possible at the moment. There was a tool that could decompile old ACS libraries, but not the new ones. I saw you on the same thread over ZDoom forums.

You are welcome! Keep working on this! :)

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prime79
prime79 - - 611 comments

just saying, would be a good thing to add. if you toss a loaded magazine to the size you can come buy and pick it up by hand (simply hitting the use key) would make quick reloading in combat to re-up your weapon would be nice.

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Soviet_KGB
Soviet_KGB - - 145 comments

i'm against to remove the weapon limit, personally i prefer to carry only a few weapons it´s more hardcore

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dandisama
dandisama - - 3 comments

not working.... :(

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Quaker540
Quaker540 - - 2,150 comments

How did you loaded the mod and what's the error that comes out?

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cortlong50 Author
cortlong50 - - 295 comments

more details if you want help.

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Marinator
Marinator - - 2 comments

I have an issue with the mod.

When I drop a weapon, i can´t pick any other weapons, even the same i just dropped...

For the rest of the mod is simply awesome!!

Sorry for my english.
I´m from Spain.

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cortlong50 Author
cortlong50 - - 295 comments

your english is better than the majority of americans bud dont worry.

okay, go into the options and bind the drop key in the "opinhuman" section. that should clear that **** up.
lemme know if you need anything else bud.

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Marinator
Marinator - - 2 comments

Ok, thank you!

I didn´t realize there was a sub-menu in the controls...

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cortlong50 Author
cortlong50 - - 295 comments

yeah, its kind of a pain in the ***, but thats the way it has to be done.
good luck fighting, lemme know what you think.

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Quaker540
Quaker540 - - 2,150 comments

Did I mention that the new version also runs hellishly smooth? I remember running older versions of the mod and get around 10-20 FPS. But now I'm running on steady 60 FPS.

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prime79
prime79 - - 611 comments

hey bud, issue real quick, when loaded by itself it gives "Could not find script lump 'CASING'" and with latest v20 test (may of course) BEFORE it, it gives "3 errors while parsing DECORATE scripts" and when loaded AFTER it gives "1 errors while parsing DECORATE scripts"

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Quaker540
Quaker540 - - 2,150 comments

DON'T use Brutal Doom V20 before it gets out of the bug state. Use V19 at the moment.

Just make sure you select Brutal Doom V19 first then select this mod and toss them on GZDoom.exe. You can use the batch that is provided with the mod for a quick access.

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prime79
prime79 - - 611 comments

ahh, good deal. i got everything to work fine i ****** up somewhere myself :D

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cortlong50 Author
cortlong50 - - 295 comments

yeah man, im actually working on the bd20 version now, its gonna have a lot of kick *** effects (like bullets hitting dirt shoot dirt everywhere and ****).

i just need to get some other things in life going, its actualyl going super well and there isnt a lot of conflicts going right now, but i cant for the ******* life of me find the water explosion function anywhere...so when i do ill probably drop a beta for BD20.

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Quaker540
Quaker540 - - 2,150 comments

The water effects are seperated into multiple files. It was a REAL pain in the *** for me to find them out. The files that contain the effects are TERRAIN.WAD, DECORATE.Water, and PUFF. There is also an ACS script that is running to make the effects to work so don't forget to check them out too.

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cortlong50 Author
cortlong50 - - 295 comments

which one controls the ******* water splashes for explosions?

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Quaker540
Quaker540 - - 2,150 comments

On every explosion you have to also paste;

"TNT1 A 0 A_SpawnItem ("BigRicoChet", 0, -30)"

That should get the effect's *** to work.

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cortlong50 Author
cortlong50 - - 295 comments

dude ive tried that like a thousand times and it doesnt work. i cant figure it out.

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cortlong50 Author
cortlong50 - - 295 comments

i even ****** dropped the ENTIRE rocket script into where my RPG goes and it still doesnt work.
i dont know what the ****.
did you have to bring anything over? is there like an ACS module im missing or something?

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cortlong50 Author
cortlong50 - - 295 comments

i even ****** dropped the ENTIRE rocket script into where my RPG goes and it still doesnt work.
i dont know what the ****.
did you have to bring anything over? is there like an ACS module im missing or something?

ALSO, my blood pools are coming in transparent...but i havent changed anything in my modeldefs...what the **** is that?

and when i do actually change anything it come sthrough super opqaue, but then you can see it straight through enemy bodies...seriously, some of the biggest stumpers ive run into since modding.

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Quaker540
Quaker540 - - 2,150 comments

First, I know you are frustrated, but calm the **** down.

Yes, there is an ACS script (I already mentioned) it's name is SSPLASH.

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Doomguy5th
Doomguy5th - - 483 comments

I have a question for you @cortlong50

I've seen your older versions of this mod, even the first one, and I liked it a lot. Would you like to help me with my new project kinda similar to this? I will provide you sounds from MW3 and other sounds you might find satisfying.

Other than that, the mod runs smoothly even with v19, and I will give this a good rating, since I got back to my COD roots.

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Quaker540
Quaker540 - - 2,150 comments

Don't forget who told you about the MW3 sounds :P

Nah. This is more like Call of Duty without what made Call of Duty suck. This mod may be amazing, but Call of Duty is just terrible to me; Screaming babies and pussies, realism, regenerating health, iron sights, all kinds of repetive **** that stayed in the industry for over 8 years.

TL;DR Don't support that crap.

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prime79
prime79 - - 611 comments

TL;DR Battlefield > CoD

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Baberaham_Lincoln
Baberaham_Lincoln - - 14 comments

okay only ONE issue I'm having so far:

I put a drop weapon key in the alternate control area (x), but sometimes I'll drop the weapon and not swap with the one on the ground. Eventually I just end up with nothing but fists and no way to grab some new guns. What am I doing wrong? This mod kicks supreme *** otherwise!

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cortlong50 Author
cortlong50 - - 295 comments

im not sure dude,
okay so you bound it in the operation inhuman key section but whenever you drop a gun it acts like that slot is still occupied?
lemme look into this real quick.
because ive been playing this ****** for like a year now and never had that issue as long as the key is bound in the right place,
also make sure that your "drop weapon" button is unbound in the doom controls section, that might be your problem.

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Baberaham_Lincoln
Baberaham_Lincoln - - 14 comments

Yeah I checked on that too. No dice. Sorry for being so much trouble about it. I just really enjoyed this badass mod. Although I do have an idea. How hard would it be to encode a "pick up weapon" command? That would probably add some appeal, as well as avoid a gun-naked marine when he drops all of his weapons. Just an idea.

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cortlong50 Author
cortlong50 - - 295 comments

holy ****, im sorry i didnt see this dude.

i am actually going to implement one right now, because thats a good ****** idea, and i think it would help epople who think that their inventory gets too cluttered. thanks for the idea.

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brutal-doomguy
brutal-doomguy - - 7 comments

hey dude i cant play it. it says
Script error, "opinhumanbeta.pk3:thecodes.wad:W_DEFAULT"line 358:invalid state parameter nodelay, could you help me please ? im using the batch and im placing brutal 19 before opinhumanbeta i dont know what am i doing wrong

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prime79
prime79 - - 611 comments

nodelay is a zandronum error.

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brutal-doomguy
brutal-doomguy - - 7 comments

ok nevermind i found out whats going on haha, i didnt had the latest version of gzdoom, so i played this new version of opinhuman and i only have 1 complaint, the model 1887 shotgun is now slower i mean come on, was it so overpowered before that it had to be nerfed this bad ? i dont think so, thats my only complaint model 1887 way too slow

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cortlong50 Author
cortlong50 - - 295 comments

yeah, its still beta, and that needs to be fixed, but it still has to match the reload sound.
so use the ksg12 for now.

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