NOTES: This mission takes place even before Thief: The Dark Project. Garrett isn't known to the City Watch yet. So you won't be harmed unless the bluecoats catch you with drawn weapons, while picking a lock or in the company of other criminals. Some people might not like you entering their private buildings or areas and some of the more dangerous fellows won't ask questions if they already catch you inside a forbidden place.
Thread: Ttlg.com
NOTES: This mission takes place even before Thief: The Dark Project. Garrett isn't known to the City Watch yet. So you won't be harmed unless the bluecoats catch you with drawn weapons, while picking a lock or in the company of other criminals. Some people might not like you entering their private buildings or areas and some of the more dangerous fellows won't ask questions if they already catch you inside a forbidden place.
FURTHER NOTES ON TDS GAMEPLAY: Make sure you know how to let TDS-Garrett jump and climb (for instance forward key and shortly after jump key, both held, to make him mantle a trim or something (or vice-versa with the trim directly in front of you); also that you need to face an edge straight on but without touching it for mantling to work. Plus, you can move Garrett during falling, e.g. towards a ladder). You'll probably need it often and sometimes in a hurry. The AI awareness is significantly increased in comparison to vanilla TDS, so don't expect wall-hugging to be as powerful. Likewise, sneaking without crouching is not silent anymore. The automatically raised blackjack is removed (one of several Minimalist Project features that I used), so blackjacking requires good timing. Knocking out sitting AIs was not successfully implemented.
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