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Old versions of Dots and reticles extravaganza for BaS.

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Old dots and reticles extravaganza for BaS
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TheTazDJ
TheTazDJ - - 275 comments

Hey nice I may give this a try when we add BAS 2 into TAZ. I always thought some of them were a little bit big like eotech

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Hope you going to use bigger than 0.45 HUD_FOV :)

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Looking nice :))

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Kuez Author
Kuez - - 171 comments

Thank you very much! ๐Ÿ˜

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ร†nima
ร†nima - - 41 comments

Is this still working with the latest version of BAS? And also, the download link isn't working :/

edit: Nevermind found another mirror

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Kuez Author
Kuez - - 171 comments

Provided Mich hasn't changed the files from which the scopes get the reticle textures, everything should work just fine.

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Guest
Guest - - 689,323 comments

I didn't see anything about the ACOG scope in your notes. With such a dirt smudged, bulky and obstructive scope I'd imagine it would be one of the first to be tweaked.

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Kuez Author
Kuez - - 171 comments

Hey! I presume you have the 2D one on mind, don't you? The high resolution with green (lime to be more exact) TA31-CH reticle? That one was rather awesome looking the last time I was using it, so that might be the one reason why I haven't changed it.

I recall one version that just covered the whole screen with black, with a circle opening as an imitation of a scope with a red TA31-D-100288 reticle in it. That one was really bad.

On the other hand, if you have 3D one on mind, I don't think I have even seen texture for it.

If you'd be willing to upload a screenshot of the scope you've got on mind I could take a look at it when and if I take some further action with this little addon - no promises though. ;)

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M4K5P0W3R
M4K5P0W3R - - 284 comments

It looks good, is it possible to make an instruction on what exactly needs to be installed from the archive, there are a lot of files and there is no description of what and how

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Kuez Author
Kuez - - 171 comments

I was thinking about adding a small "how to install" note when updating the description. Gonna add it right up. :)

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Guest
Guest - - 689,323 comments

is it hard to make BaS sights hallographic?

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Kuez Author
Kuez - - 171 comments

Hey! Do you mean Youtube.com this?
Because if so, I have absolutely no idea.
And as far as I know there aren't any holographics in BaS - at least yet.
Let's say that what I do is just replacing files that Mich (the BaS creator) puts on top of systems. I don't make the systems myself. ;)

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Oh great work ๐Ÿ˜€ Thanks ๐Ÿ‘Œ๐Ÿ‘

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Kuez Author
Kuez - - 171 comments

I wasn't even planning on doing much more for some time, but when I got my hands on those pip scopes I couldn't resist. It sparked the want to do some more with it. LOL ๐Ÿ˜…
The fps drop is harsh in some cases and the sensitivity is very unpleasant, but still - awesome work. ๐Ÿ˜Œ

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Mich_Cartman
Mich_Cartman - - 3,795 comments

U say couldn't resist - looks like you are real artist ๐Ÿ™‚
Sensitivity - yes that's why I am not taking it seriously, for me the pip scopes still not really playable even with my 2070. Despite all of this, you did really nice stuff.๐Ÿ™‚

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Kuez Author
Kuez - - 171 comments

Thank you, however, I'm just adding a tiny bit onto your masterpiece of an addon. ๐Ÿ˜‡

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Hi, I going to upload new small update today. Now all textures have different names for example if it was mepro_dot now is wpn_mepro_dot. Actually if I not mistaken there is only this file needs to be changed โœŒ๏ธ

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Kuez Author
Kuez - - 171 comments

Thank you for letting me know! Sounds great. Maybe I'll finally be able to make that standalone Micro T1 dot smaller. ๐Ÿ˜
It will take some time to update though because... Well... Cyberpunk. ๐Ÿ˜‚

EDIT: The part about Cyberpunk aged like milk, ngl.

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fieldsoffire
fieldsoffire - - 12 comments

Is this still working with 1.5.1?

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Kuez Author
Kuez - - 171 comments

This whole addon of an addon isn't code based - it's DDS (image file) based, thus it's not going to have any problems working on any of Anomaly versions - as long as Mich doesn't change the way BaS works, that is.
That being said, some of the files were recently changed, fliped and mixed. Some of them still work, some of them don't.
I'm working on the next update at the moment as well as fixing some of the missing stuff. :)

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DeadliestBush
DeadliestBush - - 18 comments

Any chance of making 21:9 monitor versions that arent streched?

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Kuez Author
Kuez - - 171 comments

Done.
I must warn you however, as written in the "patch notes" the resolution and accuracy might be... Scratch that... IS going to be bad. ๐Ÿ˜‚
Even in 16:9 versions these reticles use 1024x1024 canvas to get the image from - just the nature of the beast.

Please let me know if they even appear remotely correct in 21:9 resolution - aspect ratio-wise.

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DeadliestBush
DeadliestBush - - 18 comments

Holy ****, thanks man!!! Need to test this out. =)

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akrju8
akrju8 - - 36 comments

This is actually really great, sights had been bugging me for a while now. By the way, is there a similar mod (that makes sights overall better, dots smaller/crispier/etc.) for vanilla Anomaly?

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Kuez Author
Kuez - - 171 comments

I have never really seen any that change the vanilla sights.
And since Blindside's weapon reanimation I would definitely not mind playing with i.e. AK74M PK-A, but that dot on it... That thick, white dot... Always drove me crazy. ๐Ÿ˜‚

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akrju8
akrju8 - - 36 comments

Exactly that one is one of the biggest offenders, yeah. But they all are just way too thicc, which is not only unrealistic it also pretty much defeats the whole point of the sight.

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Kuez Author
Kuez - - 171 comments

That being said, when scanning through unpacked db files, I do see some dots that could be remade, but the biggest - hehe... get it? ...biggest - offenders are made in a way that go beyond my ability to change them, unfortunately.
It's actually the case with few in BaS as well.
The rest are just vanilla 2D scopes and we already have nice 2D vanilla scope addons.

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Mich_Cartman
Mich_Cartman - - 3,795 comments

OMG, you did MarchF.. This is one I wanted to ask for..๐Ÿ˜…

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Kuez Author
Kuez - - 171 comments

Did what I could with the base that was there. ๐Ÿ˜…

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DeadliestBush
DeadliestBush - - 18 comments

21:9 Scopes work fine, there is just vertical line in rightside of some scopes. its outside of scopes but its not that bad, minor problem. Some dragunov/SVO scopes are stilla stretched. Thanks for great work!

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Kuez Author
Kuez - - 171 comments

Must have not filled them completely with shading. Will take a look!
Thanks for letting me know.
When it comes to PSOs, I know, I haven't converted any of them... Might as well. It's literally few minutes. ๐Ÿ˜…

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Kuez Author
Kuez - - 171 comments

After a small inspection I don't see anything that could cause that line on the rightside on any of the scopes. Could you specify which scope exactly has this problem and maybe share a screenshot? ๐Ÿค”

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DeadliestBush
DeadliestBush - - 18 comments

Sorry I think, I messed up install first time. Now they seem to be gone. Love your mod!

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Kuez Author
Kuez - - 171 comments

After asking about it, I actually realised that I can check it myself. ๐Ÿ˜‚ Was confused for a second because there aren't in fact any gaps. ๐Ÿ˜
Thank you for the kind word!
I'll drop two 21:9 PSOs shortly as well - the same that received the desaturation package: PSO-1M (no eyecup) and PSO-1M2-1.

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DeadliestBush
DeadliestBush - - 18 comments

So ******* cool! Thank you very much!

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HugeCat84
HugeCat84 - - 14 comments

Thank you for update!!! Excellent work stalker...

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Kuez Author
Kuez - - 171 comments

Thank you Stalker! ๐Ÿ˜‡ May these aid you on your hunts!

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DeadliestBush
DeadliestBush - - 18 comments

There seem to be problem with 2d acog sight in 21:9 resolution. Sight is squeezed too much in horizontal axis, but works normally after I deleted your acog files.

Few sights still would need your love in 21:9 =)
They are:
1PN93-1 Night Sight
PN-23 Night Sight
1P29 "Tulpan" (no Eyecup)

its funny how 1P29 "Tulpan" doesn't look right but almost same 1P29 "Tulip" Scope works nicely.

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Kuez Author
Kuez - - 171 comments

I need a screenshot from you to check how to change it. ๐Ÿ˜
Does the rest appear to be fine?

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DeadliestBush
DeadliestBush - - 18 comments

So acog scope is about 266 pixels from left/right to center (measured crosshair lens length). Up/down to center was about 348-352 pixels.

Here is Acog scope: Imgur.com
1P29: Imgur.com
1PN93-1: Imgur.com
PN-23: Imgur.com

Noticed there was 1 more scope which is stretched. Its 1P78 Kashtan (link: Imgur.com)

Here is 1 normal looking scope PSO-1M (No Eyecup):
Imgur.com

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Kuez Author
Kuez - - 171 comments

Thank you for the screenshots!
I am really confused, because the ACOG and PSO when overlapped have pretty much the same aspect ratio. ๐Ÿคจ

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Kuez Author
Kuez - - 171 comments

I have also taken a screenshot of the 21:9 ACOG now, squeezed it from 2560x1440 to 2560x1080 and it's just slightly streched horizontally, which is fine. WhAt Is ThIs WhIcHeRy?! ๐Ÿ‘€

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DeadliestBush
DeadliestBush - - 18 comments

Hey man, don't know whats up. Here is what it looks like without files wpn_crosshair_acog and wpn_crosshair_acog_rmr.
Imgur.com

Using Modpack by Boss v 1.2 based on BaS (21.02.21) as base, don't know if that should matter?

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Kuez Author
Kuez - - 171 comments

Hmm... Have you tried the normal ACOG then (the 16:9)? ๐Ÿค”
Because I know this ACOG - the one you have shown me - and I'm starting to wonder whether the game all of a sudden knows that "no strechy strech, strech" when it comes to this particular scope. ๐Ÿ˜‚

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DeadliestBush
DeadliestBush - - 18 comments

I think I have might found problem in my end. I was using BaS and Anomaly Tacticool Scopes 1.3.9 and didn't remember it. So I just tested normal 16:9 Acog and it works fine and looks very nice! =)

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Kuez Author
Kuez - - 171 comments

I took a look at the Boss' modpack and at TCS. I saw a mention of it being based on Anomaly code now, that supports all aspect ratios, but my question was... How, what changed..? There weren't any files other than DDSs in there so I just don't understand, but anyway. I'm just thinking out loud. ๐Ÿ˜‚

Glad to hear it works for you now! ๐Ÿ™‚

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DeadliestBush
DeadliestBush - - 18 comments

Thanks for the update! Almost all scopes fixed now for 21:9. Altough needed to move 2 pso scopes from normal 2d reticles (wpn_crosshair_pso1 and wpn_crosshair_vss). Anything I could do to make integrated ak-12 monolith acog scope (wpn_ak12_custom_mono_kit) not stretched? Normal acog works fine now.

Also 1 more thing, I can't get both 1P29 sights workin are they using same reticle?
1P29 "tulip" looks wrong but
1P29 "tulpan" (No Eyecup) looks good.

Thank you so much for doing this!

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Kuez Author
Kuez - - 171 comments

Oh my goodness, the other mods are adding quite some fuss. ๐Ÿ˜…
In your case you are going to have to go to:
1. 2D Reticles for 21 by 9 monitors
2. 2D Acog
3. "Option 1-4"
4. Keep opening all the folders that pop up.
5 When you see two DDS files, copy "wpn_crosshair_acog_rmr" ONLY into: ...\Anomaly\gamedata\textures\wpn

Also please explain what "looks wrong" means when it comes to the Tulip.

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winnderator
winnderator - - 9 comments

The Green Eotech vortex doesn't work on some weapons example Scar it stays Red, thought i might let u know.

Edit: Tested some more, and it only works for M4 Tactical, Ds Arms and Ruger. The rest Nato weapons are the standard Red eotech

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Kuez Author
Kuez - - 171 comments

It was never meant to work on all of the weapons. This addon is directed towards changing contents of BaS addon.
Neither SCARs nor the EoTech you're talking about (there are two) are a part of it.

I'd gladly just copy the file that changes the BaS EoTech and apply it to the one that vanilla Anomaly uses, however I don't have access to this latter file - it's buried a bit deeper in the game files. ๐Ÿ™ƒ

Thank you for letting me know though!

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