This is an update to the Occupation: Source mod. This is a single and multiplayer mod that attempts to add realism to the HL2 skeleton.
WELCOME TO THE OCCUPATION
Occupation is a HL2 combat simulation mod that implements a unique bullet, damage and game rules system. It creates a new and innovative approach to Multiplayer Gaming using ownership as the principal objective and controlled transport reinforcement as the principal means of respawning. Occupation also provides a Single player training mode pitting two HL2 AI run Factions against each other with you in the middle.
Occupation seeks to enhance the FPS by creating a realistic game play environment where the bullets don't just penetrate and exit the target but also expand and fragment inside them causing the target not just to die but weaken, collapse and even pass out.
If you like Realistic FPS's you should check out the beta, I know you will not be disappointed.
External and Terminal Ballistic Modeling:
In Occupation Bullet behavior is based on real world physics. The bullets ability to move and penetrate depends on its physical characteristics such as energy, diameter, mass, shape and material composition to name a few. As bullets are projected through time and space their interaction with the world cause them to slow, drop, expand, fragment, deflect, lodge and obliterate during their short life. The end result is both amazing and terrifying and most importantly realistic.
Player Biometric Modeling:
Having realistic projectiles with a simple tally damage system would have been pointless so Occupation implemented a health-damage system equal to that of the Ballistic Modeling. The Game uses a Composite health system that captures the complexity of the human bodies operation and most importantly its failure due to trauma.
The primary form of projectile damage to players and NPC's is caused by cavity damage. The extent of the cavity made by the projectile, the energy lost in making that cavity and the body parts the cavity passes through all are factors in the calculation of overall impact damage. The truly unique aspect of Occupation is that the cavity damage is not limited to a single hit location but can intersect many locations along the path of the projectile and can involve multiple entry and exit wound tracts. A summary injury report is available in-game (Body Status) and a complete breakdown of these injuries both sustained and inflicted is available after death in the Field Hospital.
The game uses the HL2 models and weapons to provide a combat experience unlike any you have ever played. In Occupation everything is designed for realism from the armor you wear, to the weapons you buy and pick up (with hands), to the bullets that are discharged from those weapons, to the objects those bullets impact and damage. Even reentering the theatre uses a realistic deployment system to achieve a plausible and sustainable combat scenario.
Occupation: Source is a Multiplayer Half-Life 2 Mod that can be played as a Single Player, Coop or Team Player-only game.