This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
MOD BY KAINZORUS PRIME!
(For screenshots visit Deadlystream.com considering they are too big to include here (and not in the mood to resize now ;))
Author:
Kainzorus Prime
Mod Name:
NPC Overhaul Mod
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Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
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1. Info
===========
This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
2. Installation:
=========
Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
3. Credits:
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Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Hassat_Hunter, could you double check your 208TEL.mod file? There appears to be a thug named Nahata that spawns as invisible, and crashes the game if interacted with (He is target-able). He is in the room with Benok and this entire room automatically becomes hostile, so it crashes the game. Reverting to the backup created by TSLPatcher fixes the issue.
DS Thread:
Deadlystream.com
does this mod affect drops? Since I downloaded this ive been getting many advanced items its seems
You'd have to ask Kainzorus.
It could be he (unintentionally?) made some weared items droppable while they shouldn't...
Ditto. Missing heads on female dark jedi on Dxun
Please PM Kainzorous on DS about this. I don't think he reads here...
Anybody have any clue as to why some NPC's are semi transparent? I had this happen before when using a different mod (but it then stopped for some reason) and I get it with this too.
i hope i dont see any of the bugs that have been mentioned.. but they probably wouldnt bother me much anyway
im having trouble installing, the patcher keeps reporting errors due to files not being in a certain location, 'Modules/001EBO.mod' and such. there arent any .mod files in the Module folder, but there are in a folder 'lips', with names like 001EBO_loc.mod and so on, all with '_loc' in the file name
i dont have much experience installing mods, TLS is my first game on a pc instead of a console
i have the recently updated version of TSL from steam (w achievements and native widescreen support) along with TSLRCM and a few other changes that seem to be working fine
any help?
Same thing here as above, using the steam version and there are no .mod files in the modules folder. Is there another way to install this, or any one know of a fix? Thanks, LB
This installation is brutal.
Installing is harsh.
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