NOTD Aftermath map version 1.4c has been released.
General Themes of Change
- Storyline Development
- Deathmatch Mode Improvements
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Bug Fixes
- AI Marines now will not drop armor during death in Chapter 3.
- Fixed a problem where town minimarines in Solo mode would not follow the convoy. (max)
- Hades will not spawn in Ravenholm.
- Fixed Monofilament Cartridge buff. (Demon12)
- Sound limitor placed on Smoke Grenade. (Demon12)
- Fixed a problem where reloading pistol magazines did not adjust ms appropriately. (Ukyo)
- Added a countermeasure to prevent double running of wave triggers.
- Used a more reliable fade filter during EM Sphere activation to minimize server splits.
- Fixed a typo in Surveillance Sentry item description. (human4lyfe)
- Fixed an animation problem with helicopter missile height.
- Fixed White Phosphorus buff inaccuracy. (Anubis Fremén)
- Inaccurate Flare Gun effect removed from Illumination Rounds.
- '-cancel' is disabled during EM firing. (Demon12)
- Fixed some skill problems with the initial Hero in Deathmatch.
- Added a failsafe to prevent multiple Chapters running. (DronZ)
- AI Corpsmen will not cauterize Marines with less than 20 HP. (Deftmana)
- Fixed a problem where Lt. Rasczak may rifle grenade Convoy units.
- Fixed some continuity errors with Airfield Defense.
- Sound limitor placed on MD5 Mine.
- Removed 'this item cannot be pawned' text. (Monkonspd(scr))
- Fixed a serious Hero exploit. (thunda.)
- Changed mana text to energy in Flare ability. (Monkonspd(scr))
- Corrected boot camp message text. (Shattered_Blade)
- Removed food description text. (Shattered_Blade)
- Marine class selection hotkeys removed. (Losing.Sanity)
- Fixed multiboard problems in Deathmatch.
- Fixed a problem where initial spawn Corpsmen in Deathmatch had two RMS-8 Benellis. (Demon12)
- Fixed a formation rank issue with MQ-3 Predator. (Demon12)
- Fixed a stall problem with End Sequence C.
- Fixed a problem where using the combat knife causes alliance issues in DM.
- Increased Burst Fire range to match animation. (ReCon)
- Marine from town during Solo games now moves away from Black Hawk landing area in town during BHD evacuation. (SRGPI)
- Arclite Hecate's Burst Fire fuel consumption issue fixed. (Dano6655)
- Fixed Gargoyle typo in Delta Operator's transmission in Airfield Defense. (Anubis Fremén)
- Fixed a potential crash issue with the mini-Marine ammunition system. (Pipedream)
- Fixed a problem with Force Recon sight range loss after first auto-reload. (Achorus)
- Fixed a devour range issue. (manze)
- Adjusted Article 15 explanation by Major Grimes. (Losing.Sanity)
New Features and Improvements
- AI functionality retained in Prometheus showdown when all Marines are dead.
- You will now automatically jump to the furthest distance you can if your target point is out of range.
- Jump range increased with momentum.
- Designated Marksman gets 40 bonus damage and 100/80/60/40/20 ms reduction when using Optical Scope. (max)
- Control Aircraft and Repair ability added to Pilot. Pilot added to pool of possible mini Marines. (John_S)
- Sight radius reduced by 300 when reloading for all classes except Designated Marksman and Delta Operator. (John_S)
- Light Weapons Training 3 removes sight range reduction during reload.
- Machine Gunner's sight range reduced by 500 during reload.
- Machine Gunners now have a different attack sound.
- Destroyed Helicopters will now deal AOE damage to nearby units. (xtoilet)
- Combat Engineer kill factor increased to 1.5. (hopeng2001)
- Updated rifle round sound effects. (illidan92)
- The Cloud will now not appear during Convoy mission. Nerfed Zulu dogs and civilians. (Demon12)
- More Zulus now go after the crash site survivors in Black Hawk Down mission. (JUNKIE)
- Updated Marine skin. (illidan92, kann[nIx])
- Navy Corpsmen now available to Privates. Combat Engineer rank requirement upgraded to Private First Class.
- Shared Vision removed from Boot Camp. Armor bonus and creep HP reduction reduced.
- Parasite Spores now have anti-air attacks.
- MQ-3 Predator is now strictly targeted as an air unit. Most ground Zulus will not be able to target it.
- Forward Observers are now pinged a different color in Deathmatch.
- GLPS increased to seven levels. (Demon12)
- Town Buildings now cannot be actively targeted. You can also maneuver inside them.
- Chapter 3 intermission will not occur if Eris is not killed.
- Combat Medal factor of absolute hits taken changed to kill/hit ratio. (EvilKid)
- In Deathmatch, Ravenholm is now a viable LZ spot and you can replenish XML-9C ammunition at the Power Generator.
- Perimeter Intelligence now does not work in DM. (DronZ)
- Reduced basic Zombie damage by 50%. (Anubis Fremén)
- Increased MD5 Mine cooldown. MD5 Mine sight radius decreased from 350 to 100. (USMC-Delta)
- Basic alternative intro added.
- Focused Fire movement speed reduction reduced from 30% to 20%.
- FPS Target ability and Pebble added.
- Marine Tier system implemented in Deathmatch. (Demon12)
- Fire Missions and CAS now do not ping or have markings in Deathmatch. (Demon12)
- M9 Exoskeleton Lights added to Riflemen and Flamethrowers.
- Units too near a Helicopter wash-off will now receive damage and be slowed for a moment.
- Marine Sniper now does not do splash damage. Attack type similiar to Delta Operators. (Yupp)
- Medal award messages are now displayed 30 seconds later.
- 'miss' combat text removed.
- Designated Markman's attack speed improved slightly.
- Experience code renewal implemented.
- The Cloud will not appear if the average rank of the squad is below Corporal.
- All units you control now contribute to hits taken calculations. In the past, only Heroes affected it.
- Optimized Deathmatch
- Combat Engineer now does not appear on Radar in DM
- Combat readiness and Drill Instructor Ribbon added into code information
- Improved officer proficiency test aesthetics
- Allied vision with Fox Company removed
- -mymedals and -showmedals changed to -stats and -showstats.
- Kilo evacuation implemented. (Ætherbeast)
- Crepitus renamed to Amphisbaena. (Arganoth)
- Civilians will now drop Anti-Venoms and Fibrin Bandages with remaining charges after use. (Achorus)
- Added a rare alternative Wave 3c.
- Winning team now earns 200 XP and losing team earns 150 XP in Deathmatch.
- Destroying the Communications Tower in Deathmatch will disable radar.
- Reduced survivor rescue XP. Added Marine corpses in BHD crash site. (xtoilet)
- Quick Fire added to MQ-3 Predator. (Whisper)
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