An update to the Next Generation Shaders mod. The only change in this version from the previous is a more metallic/less plastic look to some surfaces.
Next Generation Shaders v1.2 for Doom 3.
Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher !
Try the kp_slash key to put the gfx modes to your taste (default is the best).
Thanks to TheRealSceneGraphManager for let me use they're Chromatic Shaders.
v1.2 - More metallic and less plastic light environment.
v1.1 - Some bugs fixed and added a better ambient light !
v1.0 - Initial release.