Pseudodogs are not the problem. Psy-dogs are. I think he means the illusions they create. Just 5 annoying little ***** jumping around while you are having what I think it is an LSD trip. And the way they stick you to the ground when something that literally doesnt exist bites you. Horrible.
ah yes, psy dogs on the other hand...i think a good idea would be to lower the amount of illusions they can spawn and if possible, make it possible to clip through the illusions. psy dogs are so annoying and you find so many of them in areas like red forest, its an absolute pain.
edit: turns out i cant change too much of what the phantoms do but i can lower the number and increase the respawn time. someone let me know if this is a fix they want
I find psuedodogs annoying in this game because despite the fact that all the hunters say, "They're not that much more dangerous than a regular dog," they seem to do five times the damage of a normal dog. They also have this insanely irritating jumping attack that can randomly launch them 30 feet into the air and knock you high enough into the air to do fall damage. This would be okay with pseudodogs were large and heavy, but they're no bigger than a medium sized dog.
Thank you so much. I ******* hate snorks. Pseudodogs are arguably more annoying, but snorks are the most broken enemy in all of the STALKER games.
you're welcome. how are pseudodogs more annoying? if you're specific, maybe i can look at the config file and come up with a tweak ;P
Pseudodogs are not the problem. Psy-dogs are. I think he means the illusions they create. Just 5 annoying little ***** jumping around while you are having what I think it is an LSD trip. And the way they stick you to the ground when something that literally doesnt exist bites you. Horrible.
ah yes, psy dogs on the other hand...i think a good idea would be to lower the amount of illusions they can spawn and if possible, make it possible to clip through the illusions. psy dogs are so annoying and you find so many of them in areas like red forest, its an absolute pain.
edit: turns out i cant change too much of what the phantoms do but i can lower the number and increase the respawn time. someone let me know if this is a fix they want
I find psuedodogs annoying in this game because despite the fact that all the hunters say, "They're not that much more dangerous than a regular dog," they seem to do five times the damage of a normal dog. They also have this insanely irritating jumping attack that can randomly launch them 30 feet into the air and knock you high enough into the air to do fall damage. This would be okay with pseudodogs were large and heavy, but they're no bigger than a medium sized dog.
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appreciated! but can this be applied to chimeras also?
i can upload an update that includes it :)
Sorry, I don't speak English very well, what do you mean by "aimbotting"?
When snorks jump, even if you move out of the way they will follow you in the air. With this mod they can't do that and only jump in one direction.
Thank you very much mate! Sounds a great addition.
Thank you for making this! You are a god sent, to this somewhat broken game :D
I don't like your ****** avatar.
Also thanks for the addon, but could you write more information about what has exactly changed?
i like your avatar :)
it stops certain mutants from being able to lock on to you in the air during a jump attack
Now all we need is an addon that gives the AI some more brains
I mean, gl with that. Gotta wait to Stalker 2 i guess haha
ai scripts are a nightmare to deal with in xray
cool Addon, but how the hell do you install it. I'm new to modding.
sorry for late reply. if you havent already figured it out, you put the "gamedata" folder in your main folder
looking forward for all mutants update
Is this compatible with 1.5.1?
I'm probably late but finally... i noticed something was wrong with snorks, i couldn't dodge their jumps but i didn't gave them too much attention.
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Do you plan to update it to version 1.5.2?
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