This mod allows you to add separate enchantments to weapons and items, including items that are already enchanted.
Multiple Enchantments V4.0
Now without Leeroy Jenkins or any need for other mods.
The Elder Scrolls IV: Oblivion
The Oblivion Script Extender v0014 or higher
This was born out of my frustration at the existence of some awesome kit but a complete inability to make it myself, even by the end of the game. The vanilla game doesn't allow for it but the OBSE has "Phenomenal Cosmic Power!" and its creation marks the difference between a modder and a coder.
So, once you have the necessary equipment and have found the right location you will be able to create some truly awesome kit that guarantees your status as a demi-god. Particularly as apparel can now be given multiple effects. Weapons are also given a boost as the souls you add are cumulative. This is all thanks to OBSE which added the necessary functionality.
If you want to try out the functionality for yourself before going through the quest to earn it, press Ctrl-M to access the menu and click on the Test option. This will make a save of you game so that you may return to it later and then will put you in the right location and give you all the necessary equipment to test it. Please note, however, that this may act as a bit of a spoiler so be warned.
Copy all the stuff to you oblivion\data directory.
Run Oblivion Launcher.
Select Data Files.
Click a cross in the box next to Multiple Enchantments.esp.
If you aren't running OBSE v0014 or higher this mod will not work.
If you are already using a previous version (Less than V4.0) then it will be necessary to uninstall that first. If you had the Leeroy companion, remove anything from him you wish to keep, save your game, then de-activate the mod. Save you game again, this time Leeroy will not be part of your game. you can now start the mod again, this time using Multiple Enchantments V4.0.
This is best used from the beginning of a game or from early on. Before you get really good as an Armourer yourself.
Finding The Forge:
Don't try and look for it. Keep an eye open for the Hammer of the Master Smith. You will find it on an adventurer or on his corpse or on the thing that killed him.
The contributors to the forum and the wiki. The excellent work by Ian Patterson (ianpatt), Stephen Abel (behippo) on OBSE without which Multiple Enchantments would not be possible. I also need to thank Mercer Meka and Blazie151 for their invaluable help with debugging.
Added a system for multiple enchantment effects and a special location for that to happen.
Added functionality to make Leeroy-related stuff optional.
Added functionality to allow Multiple Enchantment testing possible without doing the quest.
Added a "Loot Near Me" option to the Lucius Dialog box.
Squashed some bugs that meant Lucius would still follow you when you told him to stay or guard.
Added the missing chicken textures (D'OH!)
Squashed a bug that only occurred in test mode
Attempted to squash the "doubling" bug that I don't get.
Second attempt to squash the "doubling" bug that I don't get.
Made it impossible to put the Hammer of the Master Smith into the Forge Chest.
Removed all the Leeroy Jenkins Stuff. Added a whole new quest to find the Forge of the Master Smith and moved it from it's previous location. Stopped it being possible to use the Hammer during combat.