hello again
This is a map of medium difficulty, inspired by my first love with video games, I bring a representation of the famous house.
Sorry, little error the textures folder is resolved
Thanks and I enjoy it
The map is already acting. But she is too simple. Of player are sitting on repsawn zombii. As if you added from 2-3 points respawn zombie and more close to enter on the map. Points respawn they are too far distant from entries to the map to players, at me on the server I have placed 30 sek protect_respawnzombi still it is easy to kill zombie for these players what are standing by these entries. He walks here so that players escape before zombii rather than so that the player chases zombii. And now something like that, twice he has appeared on the server, on this map of Lagg Creases, only when I killed zombie with command it lagg yielded. I am not reliable, whether lagg a zombie was caused by a lot on the map at that particular moment, whether because zombie entered the building to very top. There are a few maps, on which as the zombie they will climb a mountain, then then are lagg. But if I wrote earlier, I am not sure about it. Perhaps if you could lower the building, it would be then better.
P.S. And I apologise for my English, I am not knowing this tongue well and I am using for writing the Internet translator
Hello
If the map is easy because I do not want to complicate a lot
and a three-story building had many problems,
so divided into 5 sectors to reduce the lag (lag is not excessive)
spawnpoints reduced the number of the inner house, and the cancellation of the basement.
Originally it was just the house, but the game was very difficult
so add all the external and helps to increase so too fps.
layers in the future I will make some strategic changes to the map. but I do not change much to this.
I also use the googlenglish because my English is not understandable
thanks for the comment, I have them always consideresion
For me just depends on difficult maps. And best, in order to on such maps, how the most to limit Glitch. So that no player can sit on Glitch. Then the game is more interesting. On this your map, as if you added 2-3 respawn zombie and took from two floors of the building, it it would be well. Perhaps do this map as the second version? - mp_surv_maniacmansion_v 2. More respawn zombie and to lower the building.
Error. Couldn't load image 'loadscreen_mp_surv_maniacmansion'
little error the textures folder is resolved
redownload Thanks
The map is already acting. But she is too simple. Of player are sitting on repsawn zombii. As if you added from 2-3 points respawn zombie and more close to enter on the map. Points respawn they are too far distant from entries to the map to players, at me on the server I have placed 30 sek protect_respawnzombi still it is easy to kill zombie for these players what are standing by these entries. He walks here so that players escape before zombii rather than so that the player chases zombii. And now something like that, twice he has appeared on the server, on this map of Lagg Creases, only when I killed zombie with command it lagg yielded. I am not reliable, whether lagg a zombie was caused by a lot on the map at that particular moment, whether because zombie entered the building to very top. There are a few maps, on which as the zombie they will climb a mountain, then then are lagg. But if I wrote earlier, I am not sure about it. Perhaps if you could lower the building, it would be then better.
P.S. And I apologise for my English, I am not knowing this tongue well and I am using for writing the Internet translator
Hello
If the map is easy because I do not want to complicate a lot
and a three-story building had many problems,
so divided into 5 sectors to reduce the lag (lag is not excessive)
spawnpoints reduced the number of the inner house, and the cancellation of the basement.
Originally it was just the house, but the game was very difficult
so add all the external and helps to increase so too fps.
layers in the future I will make some strategic changes to the map. but I do not change much to this.
I also use the googlenglish because my English is not understandable
thanks for the comment, I have them always consideresion
For me just depends on difficult maps. And best, in order to on such maps, how the most to limit Glitch. So that no player can sit on Glitch. Then the game is more interesting. On this your map, as if you added 2-3 respawn zombie and took from two floors of the building, it it would be well. Perhaps do this map as the second version? - mp_surv_maniacmansion_v 2. More respawn zombie and to lower the building.