4 player high detailed map made by Gerold Bierbrauer.

Mortal Combat

Yet another all blue tiberium map by Gerold Bierbrauer.

This map is best played has a 2 vs 2, left vs right. This is because the map is only has resource and capture symmetry left to right, not up and down.

In terms of tiberium, there is a starting medium sized blue field and a medium sized blue expansion field for each of the four sides.

Each side has one incontestable spike, and then 2 highly contestable spikes each that face their side.

There are no fewer than 10 tech gun platforms to be captured (4 of which are pictured above), but since this is an all blue map, they will do nothing to stop the immense spam that can be expected.

This is a reasonably well made map, although if the central contestable spikes are destroyed, then it is possible for the spawned tiberium to grow in an area that the harvesters AI cannot reach, which will of course stall a lot of the relevant sides harvesters in turn. Ideally there should be enough space around the spikes for the tiberium to spawn on flat areas, or tiberium blockers should be placed.

If you like all blue maps, then there is no reason for you not to like this one.
PS: no you cannot use crates on this map!


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