This mod allows for even MORE blood options for you to smack at! It is SidDoyle's more blood droplets addon for doom vanilla! Just load it after Project Brutality, Brutalv20, Brutal Pack, and others, along with using the latest GZDoom/ZDoom build and you're set! (im not sure about Zandronium and others, but it should work) i will make this compatible for more mods in the future, just ask and you shall receive! For now this should work with any BD. How this works is that there's an option on the options menu that ads a little more blood for your liking. Such as bigger blood pools, farther spraying, and even how fast and how much for everything! even transparency! (i prefer max everything like in the screenshot, but that's just me) if there's any bugs or changes should be made just tell me! (i recommend running this with Nice blood on Walls and "overdrawn at the blood bank" as shown here, if you have a slow PC, just turn on janitor) PLEASE CLICK READ MORE FOR MORE INFO ON NEW UPDATES!
Make sure to use the latest GZDoom dev/beta build to get this to work. Nice upload.
Just fixed description and double thanks!
Are you planning on doing BD20 compatibility?
yes indeed! i'll make a whole new upload with compatable versions
Just updated
Gun mod name please?
That is Project Brutality's rifle. You can download PB in addon section.
Thanks!
i think that it needs just a little bit more darker color,and the color its too plane,looks better than the vanilla ones for me,but can be better.
thanks!
im planning on making multiple colors, however for most of the figures lighting will make it look off set and almost a blackish color
yes,some tones of red can make it looks better,remember,its not just clean blood jaja,sound good man,its a veeery good mod and with the "nice blood on the walls" its fantastic,just i hope that "nice blood on the walls" get a update soon,i dont know,maybe more optimization.
Just updated!
NICE! LETS ROCK!
hmmmm....
hmmmm?
Execution could not continue.
Script error, "Droplets PB v21.pk3:decorate/pools" line 13:
Invalid state parameter nodelay
i have this error can you help me? i put the pk files to zdoom right?
how are you loading this?
too much contrast between the two tones of color? i dont know,it doesn't looks convincent,its hard add texture to the blood,the others blood pools looks good,i just say it about the principal and bigger one,i also see it in slade,but i dont know how to use it hahaa
hahahaha ohh i just use Adobe Photoshop and PDN for all my sprite fixings, and the other blood darker too? well...i'll see what i can do, and contrast wise for the pools, i tried to use a variant of colors and shape for what angle you were looking at when you shoot an enemy, and it splats/leaks out back from the spewing wound, but i'll add like 5 more colors if possible, this week has been real big as it is but i'll see what i can do, an update should be expected tonight or tomorrow
yes,not to agresive tones of color,and try that the difference between tones can be smoth,not like a like "red-dark red" hahaha,and sorry for my inglish,you can send me a PM of the work and see how its going to give you my opinion.i really like this mod,the v20 pools are a little...ugly.hahaha
I definitely see what you mean, i will look into it, and your English is fine, i understand-anyways, i am currently fixing up those wall sprays and fix the pools ;)
nice!!
done!
Test those new looks boiiiii
Im sorry to anyone who doesnt like the new blood look, it was not interperated as to what i wanted, if you want, please wait until tomorrow and i'll make the pools more evenly colored and have a ring light effect in a way
if anyone wants me to change it (besides m4cron, i know bud i'll get to it ;P) please tell me in what way and what style the pools should be color wise, i want to make this look good in everyones eyes and make as much improvements as possible :)
fixed now, hope its good!
fixed major bug, sorry everyone!!
looks really nice now!
Nice but it seems to be toning down the nice blood on the walls mod. What is the best load order then with project brutality and the nicebloodonthewalls mod?
oh! alright! i would say load PB first, then the droplets, and the niceblood after so the effects should stay in place for the most part, tell me how it works!
Confirmed.
PB
Droplets
Nicewallblood
Now it works better.
great!
Yea its strange, I found out even though I am using ZDL that came with my Zan no matter what if I don't click and drag PB first lots of mods screw up or won't load at all. Even loading Wads first would screw things up and I thought map wads needed to be loaded first :p.
the little drops of blood when you are hurt,the v20 ones are better
how so?
well i see that if an enemy dies in acid they leave a big smoke but that also happens on water fix please?
its supposed to do that, and the smoke effects i dont touch, sorry man!
**meaning the smoke is a BDv20 problem on its own and i cant fix that
well that smoke effect wasn't there before i installed this...i am talking about when i kill someone its blood mixes with acid making a huge smoke and that never happend before
wait do you mean that huge green smoke patch that appears over water? :o
So the only thing i'm confused about with this is, I don't know which to use. There are 4 that come in the download so. I usually use the UDV mod, but with the new update to Project Brutality it comes with tradtional mode, I use another HUD for that. Here's my usually setup with the UDV mod:
Path=C:/Users/Tyler/GZDoom/Improved Doom 1-2 Brightmaps.pk3
Path=C:/Users/Tyler/GZDoom/brightmaps.pk3
Path=C:/Users/Tyler/GZDoom/zdoom-dhtp-20150723.pk3
Path=C:/Users/Tyler/GZDoom/Project_Brutality_Final.pk3
Path=C:/Users/Tyler/GZDoom/Droplets Any BD UDV v21.pk3
Path=C:/Users/Tyler/GZDoom/NiceWallBlood.pk3
Path=C:/Users/Tyler/GZDoom/lights.pk3
Path=C:/Users/Tyler/GZDoom/Allow_SV_Cheats.pk3
Path=C:/Users/Tyler/GZDoom/UDV_v1.61_A_BASE_GZDoomOnly.pk3
Path=C:/Users/Tyler/GZDoom/UDV_v1.62_B_ADD_IN_Mod_ProjectBrutality.pk3
So I just want to know which ones I should be using for when I use the UDV and when I don't. Thank you for your time and patience.
hey any questions im always here to answer! also, load that in the order "PB, PB Droplets, NiceWallBlood, UDV A, UDV B, any other mod you have" and use the PB UDV version of the droplets! also if theres any conflict with the traditional menu i will fix that!
I'm loading this way:
Path=C:/Users/Tyler/GZDoom/brightmaps.pk3
Path=C:/Users/Tyler/GZDoom/lights.pk3
Path=C:/Users/Tyler/GZDoom/zdoom-dhtp-20150723.pk3
Path=C:/Users/Tyler/GZDoom/Improved Doom 1-2 Brightmaps.pk3
Path=C:/Users/Tyler/GZDoom/Allow_SV_Cheats.pk3
Path=C:/Users/Tyler/GZDoom/Project_Brutality_Final.pk3
Path=C:/Users/Tyler/GZDoom/UDV_v1.61_A_BASE_GZDoomOnly.pk3
Path=C:/Users/Tyler/GZDoom/UDV_v1.62_B_ADD_IN_Mod_ProjectBrutality.pk3
Path=C:/Users/Tyler/GZDoom/Droplets Any BD UDV v21.pk3
Path=C:/Users/Tyler/GZDoom/NiceWallBlood.pk3
Working fine in this order.
Then load your maps afterwards.
If you add Fearrific, load it after PB but before UDV and blood mods. Then it works fine.
thats a strange order, i load mine in the order in the PB PDF, and the fearific just after anything else and its fine
Did you notice less floor blood with droplets mod added? I retested with the above load order, minus droplets mod and I get more floor blood pools from nicewallblood mod.
But I don't have as intense blood sprays. With droplets, blood spray is phenomenal. I have everything maxed out.
oh i didnt notice much! because i added 3 NEW floor textures so they were bigger! but i can fix that if need be!
Please do. It makes a huge difference on the amount of blood pooling on the floor after a huge battle. More gibs and blood is a good thing when slaying demons. :D
Hey! Do you still have floor blood issues? :o
Excellent. Thanks for the help guys, much appreciated! Great work BTW Barge, adds flavor to the blood effects a ton.
hey i do what i can ;) im currently working on lots of things :o
hey im here to say im sorry but any effort to change the blood sprites isnt possible, because a randomizer for sprites cant be made for the decals, and the BD dead bodies and their dismembered pools are non exsistant, so i cannot fix the problem as its a BD problem itself