MH-MELTTOWN Version Final8 for UNREAL TOURNAMENT by KAAL979 (All monsters hd plus serverside working skybox deko!) Who doesnt know the movie F.A.K.K.2 and the MeltingPot graphic novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
for themselves" abit much. So its wise to use the SYF mutator as well.
consider that they get stuck at spawn when the assault command is used!
dont know if all graphic cards allow correct masking of the lavapit grate but
it works with medium detail only what isnt so bad since I actually
always preferred this.
Sometimes monsters seem to disappear but they also
appear again what isnt too bad.
Feel free to edit the map in any way but
release only different names.
I wish I had more cool pawns to choose from
but its still absolutely stunning!
If you are a mapper checkout the new made
skins in the genestpawn
package which may be good additions for future maps.
(In memory of the 2011 fukushima cathastrophes victims.)
Recent changes and additions:
> New pawns: cyborg plus U97 big/little man and krall.
> New superweapon: weaponmage pulsecannon - find it!
> All monsters now appear in hires what means you can play the
with medium world detail and the pawns stay high resolution.
> Changed the dekoplanets so they should definitively
be visible for
server clients (thankis wormbo).
> If you like to host the map make sure you dont use a redirect
old genestpawn package because then it wont work at all!
Tip: In case the timelimit
reverts to 20 type in the console:
set Botpack.TeamGamePlus TimeLimit 0
P.S.. All required
Should work 100% if Unreal1UT works.