Various changes to make death drops and item degradation more realistic.
1.4: 1.1606 Update update
1.3: reduce disassembly and cooking item degradation.
1.2: heat damage to guns and degradation of axes was a bit ridiculous, so I made it less extreme and more realistic.
1.1: Some people reported problems with the weapon explode fix. This is a different way to disable it and should work better.
Only three changes here:
1. Drops of ammo are anywhere from 1 to 10x what they used to be. This is designed to make the ammo drops a bit more realistic. It makes no sense for NPCs to drop 5-6 bullets!
2. Every NPC now carries a bottle of water. I can't imagine someone going out in the zone without so much as a bottle of water!
3. No more exploding guns! The only times I've heard of weapons exploding was with ammunition issues, not with weapon condition issues. Typically people either use a slug with a bigger diameter than the barrel or they overcharge the gunpowder quantity without accordingly reducing the slug mass. I have heard of failure due to overheat (firing too many rounds too quickly), but this was someone intentionally trying to achieve this result, fired more ammo than you'll ever be able to find in this game, fired it without any jams (impossible in this game at low conditions), and it didn't even fail in a catastrophic explosion.
All changes are marked "misterkat" so if you want you can use Notepad++ to search for all instances of this line and you'll find all of my changes.