This mod adds over 100 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire.
Spells of Aurum
This mod adds over 100 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire. This mod has several goals...
- Extend the Magic system of Oblivion without disturbing the current spell system
- Maintain the balance of the combat system
- Add a completely different way to obtain these spells from the normal system
To obtain these spells talk to the Vendor Midas. His shop is located to the Right as you enter the Arcane University Court Yard. Before you enter the University itself.
WARNING: There is a special way you get these spells so make sure you listen to the shop keep and read his book
Midas' Astral Mark/Recall
Use Astral Gates to travel through space and time.
Midas' Astral Combat
Lock Horns with your foe "mano a mano" on the astral plane.
Buff your strength and knock your foes throught the air with your weapon or fists.
Midas' Breath of Fire (1)
The Caster breathes flames for the duration of the spell.
Midas' Chain Lightning
Casts a bolt of shock damage on the target. This bolt has a chance to jump to another nearby target based on the casters luck.
Midas' Chest when called summons an other-worldly storage apparatus in which the caster can place his or her wares. Ever so handy for the burdened adventurer.
Midas' Column of Fire (1)
A powerful burst of flame descends from the heavens to engulf your opponents.
Midas' Comet (1)
Hurls a Mighty Comet down from the sky on your target.
Midas' Death Ray
This spell casts a beam of dark energy that damages the vicim's health. If the victim is killed, the spell will create a soulgem in the victims inventory
Midas' Detection Mastery
A Detection spell that allows you to distinguish friend from foe and see items and containers.
Midas' Entangle is a ranged attack that summons entangling vines to restrain your foe. The vines can only hold one enemy at a time and if the enemy's agility and speed are high enough they may break the bindings.
Midas Fire Burst
An Explosion of flame centered on the caster sends your opponents flying through the air.
Midas' Force Ball
Midas' Force Ball is a projectile based attack that explodes in a blast of pure magical force when it intercepts a target. Although this spell doesn't do magical damage, victims can receive impact damage from the fall resulting from the blast.
Midas' Force Burst
Midas' Force Push casts a wave of magical force outward from the casters position. Any object within it's range will be forced away from the caster. If the caster wanders outside of the eye of the blast he may feel the effects as well.
Midas' Force Push
Midas' Force Push summons and impenetrable ball of pure magical force in front of the caster. Those caught in it's wake are temporarily rendered helpless and blown aside by the blast.
Midas' Freeze Ray
Midas' Freeze Ray cast a beam of concentrated frost energy. Opponents caught in it's path must resist frost or become frozen solid for a period of time and receive frost damage. While frozen, they cannot move or be harmed.
This spell hurls a disk of spinning blades at your opponents that ricochets of the physical environment until the spell effect dissipates.
Midas' Hail Storm
A mighty burst of hail pelts your opponents to death, dealing frost damage.
Midas' Heat Beam (1)
Midas' Heat Beam cast a beam of fire magic at the target, instantly causing fire damage. The concentrated power of this spell can burn through solid objects to hit the target.
Midas' Holy Burst (1)
Midas' Holy Burst is an area effect spell on the caster. The effects are similar to that of Holy Ray but affect all in the area of the caster. If no one else has been affected by the spell, it will heal the caster.
Midas' Holy Ray (1)
Midas' Holy Ray casts and instant hit beam which causes divine damage to undead or daedric targets and restores health on non-evil targets. It has no effect on evil mundane targets of dremora.
Midas' Ice Burst
A blast of ice eminates from the caster, freezing your opponents.
Midas' Ice Walk (1 2)
This spell creates a magical walkway of ice beneath the caster. While active, the caster may walk through the air in any direction he pleases.
Midas' Lightning Bolt (1 2 3)
Midas' Lightning Bolt casts an instant hit bolt of shock energy at the target. It will continue to strike in a tight dispersal pattern until it connects with a target or dissipates.
Midas Lightning Storm
An incredibly destructive barrage of lightning bolts descend on all enemies in sight.
Midas Magic Missiles
Midas' Magic Missiles casts 3 small projectiles of pure magic at the target. These missiles move unhindered by physical objects and will hit all targets in their path.
Midas' Magic Seeker
This casts as an intelligent magical projectile that hovers above the ground seeking out its target. There are Ice & Fire Versions as well.
Midas' Magma Ball
Midas' Magma Ball launches a physical projectile of magma. This projectile will ricochet off the environment until it impacts a target and detonates in a ball of fire damage. The magma ball will eventually detonate on it's own if no target has been hit.
Casts a powerful meteor from the casters fingertips, causing physical impact and fire damage to unlucky foes.
Midas' Meteor Storm (1)
Calls an incredibly destructive hail of meteors from the sky. Can only be used by Masters of Destruction, and only outdoors.
Midas' Missile Shield
Midas' Missile Shield surrounds the caster with a translucent magical shield that blocks all arrow and projectile attacks, and protects the caster from falling damage. It does not block magical or other physical attacks however.
Midas' Oblivion Portal
Summons a Portal to one of the worlds of Oblivion.
Midas' Pebble Blast
Midas' Pebble Blast cast a shower of magical heated stones at your opponents. These stones do physical damage and ignore magical resistance.
Midas' Plasma Shards
Midas' Plasma Shards launches 1 to 5 high velocity projectiles. These projectiles will penetrate physical objects and upon impacting a target inflict a small amount of shock damage.
Midas Prism Spray
Midas' Prism Spray casts 5 streams of magic from the caster's fingertips, each carrying a different effect. This spell can affect all targets in it's path.
Red 20pts of Fire Dmg
Blue 40pts of Frost Dmg
Yellow 80pts of Shock Dmg
Green Paralysis for 10 sec.
Violet 5pts Speed Dmg
Midas' Poison Cloud
This cloud moves slowly in front of the caster. Inflicting fatal poison damage to all that fail to resist.
Midas' Rose of Kindness
Midas' Rose of Kindness cast a magical flower as a projectile towards a target. Enemies are calmed by it. Friends are charmed by it. And assailing guards are just confused and walk away.
Midas Ring of Fire
Midas' Ring of Fire surrounds the caster with a defensive ring of fire. Anyone entering this ring sustains fire damage.
Midas' Sharing allows the caster to exchange inventory with friendly characters. Any item transferred into the possession of another becomes their property permanently. You may or may not be able to access the targets items.
This spell also renders the friendly "less than fully dressed" at first.
Midas' Slime Ball
Midas' Slime Ball casts a projectile that coats the target in thick, viscous slime. The target's movement is hindered; making it difficult for it to walk, jump or fire arrows.
Midas' Snow Ball
Midas' Snow Ball launches a physical projectile of ice. This projectile will ricochet off the environment until it impacts a target and detonates in a ball of frost damage. The snow ball will eventually detonate on it's own if no
target has been hit.
Midas' Sparks is a low level spell that casts a erratic barrage of electrical sparks at the target doing a small amount of shock damage.
Midas' Spirit Hammer
Conjures a Holy Hammer to beat back the undead.
Midas Spirit Warrior
Creates and ethereal duplicate of the caster.
Midas' Stone Storm (1)
Midas' Stone Storm summons a vortex of stones centered on the caster. Those caught in its path receive physical damage and may be knocked unconscious for a period of time.
Midas' Stun Gas
Midas' Stun Gas casts a cone of gas in front of the caster that damages targets fatigue and has a chance of rendering them unconscious.
Midas' Summon summons an avatar of Midas himself. Although he will not engage in combat, you may barter with him while you are in the field. One of his more valuable characteristics is that he carries a supply of repair hammers and lock picks.
Midas' Summon Carpet (Improved!)
Midas' Summon Carpet calls to you a magic carpet that allows you to travel Tamriel at blazing speeds. The carpet now flys! Toggle run/walk to activate flying.
Midas' Summon Jelly (Improved!)
Midas' Summon Jelly manifests a very aggressive, amorphic blob of goo to fight by your side. Now in 5 fruity flavors!
Midas' Thunder Cloud
Midas' Thunder Cloud summons as small but potent lightning storm that moves slowly in front of the caster. Anyone caught in it's wake will be struck by a bolt of shock damage.
A whirlwind of force precedes the caster inflicting force and shock damage to all in its path.
Midas Touch imbues the living target with 50 points of fire and normal weapons resistance. When cast on a corpse, it will turn the corpse into gold. In moments, the corpse deteriorates into a cascade of coins.
Midas Tractor Beam
Bring Items or enemies in for a closer look.
...transfer the obscure powers of the legendary Wabbajack staff to a magical beam.
Midas Water Globe
Imprisons your Target in a Ball of Water.
Midas Water Globe
Midas Shock Burst
Midas Prism Missiles
Midas Rock Toss
Midas Summon Lava Blob
Midas Acid Cloud
Midas Smoke Screen
Even More spells can be found in the "Midas Magic for Dimmies" Handbook!
Balrog (1 2)
Centurion Prime Centurion, motorcycle and boat all in one.
Enchanted Ebony Claymore
Cheese Atronach :)
White Tiger (1)
I've added the Aurum Assimulator in version 0.810. It lets you convert jewelry into it raw components and get the gold and other metals out. It will also let you recombine Gems into more valuable Gems or break them down. Hopefully this will help make up for the severe lack of gold nuggets :)
Midas Spells (Jelly, Heat Beam, Lightning Bolt)
Midas Summon Carpet (original)
Midas Summon Carpet (extra crispy)
Midas Force Ball
Midas Prism Spray
Midas Thunder Cloud
Midas Magic Missiles
Midas Fire Ring
Midas Magma Ball
Midas' Stone Storm
White Tiger Mounted Combat
Original Centurion Video
Instructional Video on Spell Making
Pretty cool Montage by Amandeep1
Unzip in your Oblivion Data Directory and add the mod. Make sure you are running Oblivion 1.2 or higher.
* * * ATTENTION * * *
If you're having problems (spells not working). Make sure you have upgraded to oblivion version 1.2. Spells like Force spells, berzerk, & summons won't work without it. Also, the shop itself may not appear. If you are posting here concerning one of these issues, please indicate that you are running 1.2 or higher. If you are experiencing problems, having trouble creating a spell or finding an ingredient. Read the FAQ before posting here. It could save you a lot of time.
Version 0.931 8-26-2007
- Adds 3 New Holy Spells, Spirit Warrior, Spirit Hammer and Holy Flare
- Incorporated Improvements to the Balrog Sword and fixes for the Oblivion Portal Spell
Version 0.930 8-14-2007
- Adds 11 New Spells like Oblivion Portal, Shock Burst, Water Globe, Purify
- Adds a Quest for the Prime Morpholith in which you Battle a Balrog!
Version 0.920 Patch B 7-21-2007
- :NOTE: This patch requires Midas Spells 0.920 Replaces A, you don't need both
- Fixed Recipe for Comet in Aurum Incantatem
Version 0.920 Patch A 7-21-2007
- :NOTE: This patch requires Midas Spells 0.920
- Added Spell Midas Crushing Stones
- Improved Tornado Spell Hit rate
- Fixes to Column of Fire Recipe
- Sound fixes to Column of Fire, Lightning Storm & Comet
- Summons now Dissapear when killed as supposed to
Version 0.920 7-17-2007
- Added 15 New powerful spells like Column of Fire, Lightning Storm, Tornado & Comet
- New Beholden Creatures with a unique challenge to kill the Hive Mother
- Added the new "Sigil Essence" ingredients distilled from Sigil Stones
- Tons of fixes and balances and ingredient changes
Version 0.910 6-3-2007
- Added Flight to the Magic Carpet
- Added animated jellies with 5 varieties.
- Added new spells like Magic Seeker & Ice Walk
- Minor Fixes
-- Modifications to the astral mark/recall to work with SI
-- Increased Caster level requirements for summons & Rose of Kindness
-- and more...
Version 0.900 5-20-2007
- Added Centurion Prime Tranformer
- Minor Fixes
-- Changes to Summons Script to stop Fast Traveling Problem
-- Adjustments to Reactor to remove items correctly
Version 0.890 5-6-2007
- Adds 2 New Spells Breath of Fire & Fire Burst
- Adds multiple levels to Heat Beam, Lightning Bolt & Chain Lightning
- Gave the White Tiger a force attack while being riden
- Fixes to avoid problems with Autosave
- General Spell Rebalancing
Version 0.880 4-29-2007
- Adds 9 New Spells including Tractor Beam, Astral Combat, and White Tiger
- Fixed Prism Spray Creation Bug
- General bug fixes and cleanup
Version 0.870 4-22-2007
- Adds 5 New Spells including Ice Burst, Mark/Recall, and Berzerk
- Fixes reliablity issues with Force Ball & Stone Storm
Version 0.860 4-15-2007
- Added 5 New spells including Meteor, Meteor Storm & Chain Lightning.
-- Thunder Cloud now angers victims
-- Wall penetration spells no longer work in Arena
-- Death Ray now creates Soulgems
-- Slimeball texture and code updates
-- Sparks spell fixed & updated
Version 0.850 4-7-2007
- 7 New Spells (WabbaBeam, Force Blast, Holy Blast)
- Including 4 Unique Summonable Creatures
- Fixed unreliablity in Missile Shield
Version 0.821 3-26-2007
- Added 4 New spells including the Forceball :)
- Made this mode "auto-compatible" with Arcane University 300
- Made Multiple Levels of Plasma Shard and Fire Ring Spells
- Various Bug Fixes
Version 0.810 3-22-2007
- Added Aurum Assimilator
Version 0.800 3-18-2007
---Another Major Release
- Added 3 New Spells (Freeze Ray, Pebble Blast, & Stone Storm)
- Improved Fireball & Snowball range & accuracy
- Improved accuracy of all Beam Spells
- Improved Range on Plasma Shards
-- Fixed Hole in Missle Shield
-- Attempt to fix conflict with Harvest[Containers].esp
- Major Rewrite of Most Spells
-- Removed "Placeatme" and referenced arrays of persistent actors instead
-- Should cut avoid Save Game bloat from Null Refs
-- Fat Free
- Improved Range and accuracy of MagmaBall, SnowBall & Sparks
- Can Fire projectile spells while using Missile Shield
- Removed Debug Hack
- The Ohm Quat Ohm Frat House is open for business
- Better model for the Aurum Reactor
- Improved collision chance of Magma Ball and Fire Ball
- Aesthetic Changes