A new map by Megadude.
Map start date: August 2008
Construction time: 7 months (on and off (more off than on))
Map name: pl_not_named_yet_beta01 (Haven't come up with a final name yet)
Finished status: Gameplay - 100% finished. Aesthetics - 50% finished.
Current version: Beta v1.1
Place the files into your team fortress 2tfmaps folder.
Team Blu have decided to try to put Team Red out of business by setting up their own mining company. Team Red have responded by setting up their own bomb making company. Both teams are fighting for domination of the mining industry, and are looking to bomb the opposition into submission.
Both teams must push their own coloured bomb to the opposing team's base, while stopping their opponents from doing the same. First team to push their bomb through the entire course wins the round, and the rights to mine for coal and copper in Antarctica!
Beta version 01 - This map has been set up to, (hopefully), work in terms of gameplay. There will be some areas that are little or no detail, or only basic lighting and texturing. It's possible to get stuck in the cart if you are on top it when it starts going up or down steep slopes. It's also possible to get stuck inside parts of the map if you are on top of the cart, when it goes under a low ceiling. If in doubt, jump off and walk.
This map will finish when one cart reaches the marked area near the team's bases. There are several routes and areas that will only become available once the cart has reached ceratin points.
Updates to come in future versions:
Texturing and detailing finished.
Overall height clearance raised throughout map.
Extra spawn room exits.
Sparks coming from cart when it moves backwards.
Ending scene/explosion when cart reaches end of map.
Custom models - Valve
Custom skins/textures - Valve/Megadude
Changes made in Beta Version 1.1 -
*Fixed blue team not being able to capture points after the first point.
*Fixed blue team being told they needed to capture a previous point, when they had already done so.
*Fixed issues with riding blue cart - should now be very unlikely to get stuck to cart when riding it.
If this map is redistributed, this readme must be included.