Battlecraft Vietnam map editor v1.1.
Battlefield Vietnam by Digital Illusions - Battlecraft Vietnam map editor v1.1
The Battlecraft map editor for Battlefield Vietnam shipped with the game, but
now you can download it as an individual file and begin making maps
(Battlefield Vietnam requied for making maps).
Battlecraft Vietnam Release Notes
-Fixed bug with default texture set
-Added support for BFV terrain lightmap generation
-Added support for BFV terrain lightmap merging
-Added support for BFV object lightmap generation
-Added new BFV patch 1.1 vehicle support
-Added support for new BFV 1.1 .SM file format.
-Fixed crash bug when OLM does not complete task.
-Added an include command to the .lst to include other .lst files.
-Added back in support for large maps in BCV.
-Add definition in .cfg to specify executable name.
-Changed RFA compression algorythm. File size should be about 1/2 the size.
-Redid object list for new objects in BFV B3
-Added new SkyFog paramter to available skies in .cfg. SkyFog from specified
sky set will now be used as fog color.
-Disabled shadow generation processes
-Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a
-Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading
Growth..." and never finishes loading or crashes
-Added Load Error logging.
-Fixed Landing zone albany says it can not find overgrowthmap file on load,
then load of map completely aborts.
-Fixed Transparency detection on objects
-Upgraded detail texture from one of the BFV maps for default and urban
-Fixed Khe Sahn displays assertion failed in spawns.cpp on load
-Changed game.setViewDistance to game.ViewDistance in init.con.
-Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
-Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
-Added water.color setting
-Added water.watercolordepth setting
-Added native terrain shadow rendering system
-Updated Battlecraft Users Guide
-Removed fog rendering in the object browser
-Fixed Vespa land vehicle mesh in .lst
-Fixed Zsu land vehicle mesh in .lst
-Fixed Mig21 air vehicle mesh in .lst
-Fixed Purple object spawns
-Added option to auto-select items in the OB when edit from properties dialog
-Removed CQ check from Soldier and object spawn dialogs
-Changed tips for BCV
-Fixed credits dialog to have BFV graphic
-Added undo for Growth Mapper
-Fixed team change to write insignias and such
-Added option to abort an application closure
-Added new shadow color drop to shadow properties
-Added option to growth tools to switch multi texturing mode