Description

Lost to the Zone for CoC 1.4.22 adds new dialogues, quests, npcs, artefacts and items.

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Lost to the Zone v1.7 [CoC 1.4.22]
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mnemonick
mnemonick - - 208 comments

Ooh, this all sounds pretty cool. I like the quest titles. :)

I've been thinking that I should add some story to my wandering The Zone and I already have Questlines (just haven't installed it yet).
Also works with the good Dr.'s Dynamic Faction Relations, I'm guessing?
And I assume that a new game is also required? (note: I'm not playing story mode right now...)

Last (and most important!) question:
Can I keep the puppies? Can I?! Can I?!! They're so cute when they're little! :P

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SarisKhan Author
SarisKhan - - 349 comments

Yup, new game required. Works with Dynamic Faction Relations, I use them as well. You might be asked to collect badges from your newfound allies every once in a while, though ¯\_(ツ)_/¯.

Well, I suppose you can "take them for a walk" when they run about the barge :D

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mnemonick
mnemonick - - 208 comments

Badges, eh? Ah well, I don't really like those guys anyhow.

Plus, they have some really sweet gear... ;)

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Kayneth
Kayneth - - 35 comments

The new dialogues really add a lot to NPC interactions. Excellently done!

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Amoch
Amoch - - 1,541 comments

Yes! This is exactly the kind of addon we need. Will this be updated to work with CoC 1.5?

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SarisKhan Author
SarisKhan - - 349 comments

I plan to do so.

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Amoch
Amoch - - 1,541 comments

Thanks!

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monolithwarrior1996
monolithwarrior1996 - - 54 comments

Aww, pseudodog puppies!!!! I'll definitely come back for this addon when I need a break from/get bored with Call of Misery!

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Guest
Guest - - 689,353 comments

hmm some of the tasks are appearing weirdly. whenever i go up to a stalker and ask him for a job he responds with task_simulation_39_text or something similar with no description, same when i press tab to view the objective. Other than that nice mod really liking it!

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Guest
Guest - - 689,353 comments

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Cenner5899
Cenner5899 - - 41 comments

Happens to me too.

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Tronex
Tronex - - 894 comments

This is amazing, i will try it right away.

One question: there is a problem with DrX Questlines where all members from a faction end up giving you the same quest over and over again.
Did this problem get fixed with this addon?

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SarisKhan Author
SarisKhan - - 349 comments

Unfortunately, I'm not competent enough to fix such an issue :(

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Tronex
Tronex - - 894 comments

It's fine thx for this anyway.
So this includes the last version of Artefact Expansion (v1.2) right?
Are you planning to release a CoC 1.5 version as well?

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SarisKhan Author
SarisKhan - - 349 comments

It includes a custom version of AE 1.2, yes.

I plan to create a CoC 1.5 version of the addon in the future.

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ColonelRH
ColonelRH - - 770 comments

well thats something nice , ill give it try , good work mate

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Guest
Guest - - 689,353 comments

does this come with an option to not use the new artifacts or the walking dead city? good mod btw

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rattlemebone
rattlemebone - - 27 comments

furthermore, can you make barkeep actually GIVE quests?

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SarisKhan Author
SarisKhan - - 349 comments

New artefacts are relevant to some quests and dialogs, so they're here to stay. I may include the option to restore bandits to the Dead City, though.

Giving Barkeep some quests sounds like a good idea.

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rattlemebone
rattlemebone - - 27 comments

of all the spawns in dead city, zombies could be useful since there are some areas where they can roam. Bandits would keep fighting for the other building, monolith will stay in the school and maybe the zombies can roam the houses or apartments.

Also is there someway to make it compatible with immersive fast travel?

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Merc-
Merc- - - 356 comments

"Giving Barkeep some quests sounds like a good idea." Yay!, i would like to see "SoC" styled quests, like killing a master stalker or get a document from a "X" lab

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SarisKhan Author
SarisKhan - - 349 comments

I gave Barkeep 4 quests: find artefact, fetch a mutant part, capture important documents and kill a stalker :D

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CaptainSquid
CaptainSquid - - 95 comments

I get a crash when I click the dialog option "I might be able to help" when ask to help to find a new artifact for the scientist in Yantar.

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SarisKhan Author
SarisKhan - - 349 comments

Found and solved the issue. Expect a fixed version uploaded soon.

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Guest
Guest - - 689,353 comments

Se needs a new game right?, but i can continue my old saves without crashing or something?

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PitGaming
PitGaming - - 14 comments

no, you'll need a new save.

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-HUN-Riot_Gin
-HUN-Riot_Gin - - 206 comments

Looks Cool, I didn't try yet. :) (MLR compatiblity?)

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SarisKhan Author
SarisKhan - - 349 comments

Lost to the Zone is sort of "MLR Lite", actually. They aren't compatible, but my addon already includes some of MLR's features.

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redrei97
redrei97 - - 5 comments

Some quests seem to be missing names and descriptions, when I ask a Stalker for work is sometimes says "simulation_task_38_about" or task_39.

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SarisKhan Author
SarisKhan - - 349 comments

Yeah, I messed up the quest id titles for simulation tasks. Download and instal again, it's been already fixed. Doesn't even need a new game for this to work.

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redrei97
redrei97 - - 5 comments

Hey, me again. So, after finding an important document for barkeep, I go to hand it to him, hit "the job is done" and then the game crashes. I tried reinstalling the mod but it made no difference.

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SarisKhan Author
SarisKhan - - 349 comments

Could you send me the crash log?

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redrei97
redrei97 - - 5 comments

I don't get a crash log, the application just stops and I'm back to desktop :/

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Kane-Lives-in-Fish
Kane-Lives-in-Fish - - 7 comments

>Designed for use with DoctorX Questlines.
Lovely

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Sn4ily
Sn4ily - - 22 comments

FATAL ERROR

[error]Expression : m_pItemDataVector->end() == t_it
[error]Function : CXML_IdToIndex<class CPhraseDialog>::InitInternal
[error]File : E:\STALKER\X-Ray Source\X-Ray_CallOfChernobyl\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 183
[error]Description : duplicate item id
[error]Arguments : jup_b220_trapper_about_retire

I'm using AO3v5, OA, SKAT 9M armor, DoctorX questlines, dynamic factions and dynamic anomalies.
The first version of your addon was working fine but now my game crashes at start :(

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SarisKhan Author
SarisKhan - - 349 comments

Ugh, thanks for letting me know. I distinctly remember fixing that but somehow I didn't include the fixed file in the upload :(

Anyway, I've just uploaded the fixed version. Download, instal and, hopefully, enjoy.

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Sn4ily
Sn4ily - - 22 comments

Thank you, it works now ! Love your mod btw, great work :)

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NOMADs_Reviews
NOMADs_Reviews - - 179 comments

Awesome sounding addon, keen to give it a try :-) Is this compatible with weapon addons such as AO 3.1? Cheers.

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SarisKhan Author
SarisKhan - - 349 comments

Yes, it's got compatibility patches for weapon addons + Outfit Addon.

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rattlemebone
rattlemebone - - 27 comments

is it possible to add immersive quick travel compatibility?

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SarisKhan Author
SarisKhan - - 349 comments

I'm currently working on version 1.2. I'll see what I can do when I'm done with all the planned changes.

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PrincePAUL87
PrincePAUL87 - - 6 comments

Just about to give this a try now... Any opinions on using the Walking Dead City option or not? Mad props for how fast you've been updating this btw!

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PrincePAUL87
PrincePAUL87 - - 6 comments

Update: It seemed to be going smoothly, though I have kept the Dead City in its original state so far. I started at the Rookie village in Cordon and noticed I had a Bear Detector rather quickly... Did that given to me upon talking to Sidorovich about artifacts?

Also got an instant crash when accepting a quest from Sidorovich, no idea how to check what caused it though.

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SarisKhan Author
SarisKhan - - 349 comments

I didn't change the availability of the Bear detector. I plan to reduce the availability of the Svarog, though.

I gave Sid just one additional quest which should work all right. I've been working on a thorough revision of the additional quests anyway, so that might help.

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PrincePAUL87
PrincePAUL87 - - 6 comments

Oh, no worries then. I just didn't recall picking up a detector and I was so early in my playthrough... Also can't say I recall looting a detector off an enemy before. Also I might not have a grasp of the CoC/CoP engine but I found an artifact and I'm unable to equip it...

P.S Is there anything I can check to see what caused the crash? I am unsure if it could be beneficial for you to troubleshoot anything related to your mod as well, as I'm only using a few add-ons and they should all be compatible as far as I can tell.

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SarisKhan Author
SarisKhan - - 349 comments

There is a .txt file in appdata/logs that should contain some useful info.

You might be unable to equip an artefact because your current outfit hasn't got a slot for it.

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PrincePAUL87
PrincePAUL87 - - 6 comments

Yes, I think that is it... I haven't played much of CoP so was unsure that artifacts were tied to outfit slots!

I found the file and will PM the info to you just in case it has anything to do with your mod and its tweaks. If not, I apologize for wasting your time!

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Guest
Guest - - 689,353 comments

I had the same problem with Sidorovich.It crashes when I accept the new mission.

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SarisKhan Author
SarisKhan - - 349 comments

The biggest update yet. Features a thorough revision of quests, some additional ones, Immersive Fast Travel support and more.

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Guest
Guest - - 689,353 comments

my game don't want to launch when i'm using this mod

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SarisKhan Author
SarisKhan - - 349 comments

Sounds like you've got an incompatible addon installed. Could you list which ones have you got?

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