Lord Raven... A new noble with a fresh supply of Loot, has just moved into his new private estate and has nicely invited the city's finest to a dinner party. I know I'm not a fine noble but I sneaked in whilst the guests were arriving and hid in the cellar until dark... The perfect time for some Thieving. I'm here to steal three valuable Statues that Raven has that would fetch me some nice booty on the Black Market. The Statues will most likely be on display where everyone would be able to see them. Along the way I'll pick up a few things for the Pawnshops and do some general snooping. I hear doors being shut and the sound of servants cleaning...Time to get stealing.
Lord Raven's Mansion
A 'Thief 3 - Deadly Shadows' Fan Mission
Author : DarkDragon
Contact Info : (removed)
Homepage : Saleck.net
Version : 1.2.2
Date of Release : 9th October 2005/17th August 2008
Scripts Required :
Lord Raven... A new noble with a fresh supply of Loot, has just moved into his new private
estate and has nicely invited the city's finest to a dinner party. I know I'm not a fine
noble but I sneaked in whilst the guests were arriving and hid in the cellar until dark...
The perfect time for some Thieving. I'm here to steal three valuable Statues that Raven has
that would fetch me some nice booty on the Black Market. The Statues will most likely be on
display where everyone would be able to see them. Along the way I'll pick up a few things for
the Pawnshops and do some general snooping. I hear doors being shut and the sound of servants
cleaning...Time to get stealing.
Game : Thief 3 - Deadly Shadows
Mission Title :
Mission File Name(s) : LordRavensMansion_Version_1.2.2.zip
Difficulty Settings : YES
Equipment Store : NO
Map : NO
Auto Map : NO
New Graphics : NO
New Sounds : NO
New Objects : NO
Multi language support : NO
Readme Language : English
Difficulty Level Info : Easy, Normal, Hard, Expert
Known Bugs : Saving is broken on Normal Difficulty only.
Video Briefing Length : N/A
Video Briefing Size : N/A
Base : Scratch
Build Time : many months overall
Thief3Ed is a pain in the backside to tame at first but a great tool overall.
Version 0.10 - Had Basement Done.
Version 0.30 - Had First Floor Done.
Version 0.70 - Had Second Floor and Garden Done.
Version 0.93 - Added Static Meshes to pretty up the Place and fixed a lot of problems.
Version 0.95 - Final Fixing.
Version 1 - Release! (9/10/2005)
Version 1.1 (12/10/2005)
-The map can be saved and loaded.
-Fixed Display Cabinet problem.
-Fixed being able to swipe things through crates without unlocking them.
-Fixed a door on the second floor opening opening the wrong way.
Version 1.2 (23/7/2008)
This is a big update for this mission. I did this because I wasn't happy with how it turned
out so I decided to go back 3 years later and fix a load of problems and to make it more
flexibly changeable on my end.
-Updated many key files so that I can make this mission both standalone and be part of a
-Completely Remade objectives and made them work,
-Improved performance by about 500%. Probably not noticeable on high-end machines,
-The Loot Percentage now works - Total Loot is 7675!
-Removed the lights in the basement and made them Torch lights instead,
-Removed / Replaced Subtract Navmesh volumes,
-Moved a pillar near the staircase 1 Unit over to prevent clipping,
-Replaced 4 small wooden beams with 1 large wooden beam on the second floor hallways,
-Items will NOW behave properly in locked chests,
-Removed 2 wooden beams in the Dining Room,
-Completely re-designed and built every fireplace in the level,
-Removed Chandelier from Lord Raven's Bedroom,
-Added some decorations around the first floor corridors to make them look less bland,
-Added some decorations around the basement to make it look more like a real storage room,
-Removed unnecessary Portals in the Stairway, decreased the height of the room and added some
-Fully implemented Zone Properties in each room,
-Added EAX Sound Effects to each Zone Property,
-Added crates to the first floor storage room,
-Added tables and bookshelves to the library,
-Cleaned up the Stairway by moving unneeded brushes and resizing brushes to specific sizes,
approx. 80% reduction in brushes from 12 to 3.
-Cleaned up unnecessary brushes in a bedroom on the second floor, approx. 80% reduction in
brushes from about 15 to 2.
-Cleaned up outside and made a load of brushes better sized and placed. Removes 60% of the
brushes in this area. Looks better from a design stand point.
-Fixed Double Doors having 2 Brushes for each door,
-Deleted extra brushes that shortened all the doors,
-Changed Floor and Ceiling Textures from stone to wooden on the first floor,
-Cleaned up some truly awful carpet placements on the first floor and made all hallway
carpets nice and aligned,
-Fixed a Zone Property not playing m16hum when it was supposed too,
-Added more furniture to some bedrooms,
-Given the guard outside a Front Door Key. In return, his health potion has been moved to a
-Given the outside area a completely new Sky Box with moving sky,
-Fixed a set of pillars outside not touching the ground properly,
-Added a pair of pillars go to on the other side of the pillars currently there making them
look more complete,
-Added a roof to the building,
-Created a new Loading Screen to represent the newly changed exterior to the building,
-Fixed the floor in the plants and trees sections outside being made of concrete. They now
have a nice grass texture,
-Fixed a Rope Arrow Head being in the middle of the floor in the Front Entrance,
-Added a Carpet and a Table to the Servants Quarters,
-Fixed the Main Doorway stonework being a bit too big for the doorway it was in,
-Added building meshes outside to make it look like its in a city and not in the middle of
-Added more furniture to the dining room,
-Moved the Vases in the Library around onto the tables,
-Moved a wooden beam at the bottom of the stair case,
-Altered lighting in the servants quarters,
-Turned Shadows ON on 2 trees in the first floor corridors,
-Added a load of boxes, crates and barrels to the basement,
-Fixed a patrol route of a servant in the Library,
-Fixed the (null) text in the Pause Menu,
-Fixed the Dove and Phoenix Statues having mixed up Inventory Names,
-Replaced The Battlehorn and a Special Battlehorn so it registers as being a Special Loot
-Fixed a Shelf in the servant's quarters being too far away from the wall,
-Fixed a problem with the Special Loot whereby the Battlehorn was not registering as a piece
of Special Loot,
-Added a missing window outside and changed the light colour of the windows on the outside
from Blue to Yellow,
-Fixed pillars outside being too deep into the ground,
-Added two more pillars with lights on nearer the exit,
-Moved a Torch outside that wasn't properly touching the pillar it was mounted too,
-Moved several objects around ourside for better alignment and symmetry,
-Fixed all spelling mistakes in all readable content in the Fan Mission,
-Altered wordings in several readable content slightly,
-Updated this readme with new information.
-Keys should now work again!
-German Translation added courtesy of Beleg Cuthalion.
This is the 1st in a line of Missions I have planned. This is Part 1. Part 2 is called
Komag - For his Great tutorial! I wouldn't have known where to start without it.
Potterr - For GarrettLoader, Beta Testing and the GIF he provided me with.
Ziemanskye - For his great instructions on how to make people in game do things and Beta
doctormidnight, jay pettitt, Rantako (for discovering how to make Custom Loading Screens).
massimilianogoi - Beta Testing.
Fleshworks Wiki - For More Guidance.
All the people at TTLG who aided me in my time of need.
Looking Glass Studios for Thief I, Gold, II and the System Shock series.
Ion Storm Austin for Deus Ex I, II and Thief III.
GarrettLoader Ready (Created for version 1.41) . DO NOT UNZIP THIS FILE!!
"This level was created by DarkDragon 2005 - 2008
Distribution of this level is allowed as long as it is free and the package is kept intact.
You may not include this level to any map pack without my permission. No one may edit this
mission or modify it in any way.
This level was not made and is not supported by Looking Glass Studios, Ion Storm or Eidos