Description

The second mappack for COD made by Leon Brinkmann.

Preview
Leon's COD mappack 2
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Stoof
Stoof - - 116 comments

Awesome, I've played the first set of Leoncod maps but now I find this. Wow, thanks a million.

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EmoLevelDesigner
EmoLevelDesigner - - 57 comments

We start in a nice snowy trench that oozes winter atmosphere. It is, howewer, a little spoiled by some seams that are too sharp for a snow, especially the seam right in front of us.

Well done trees, snow textures and gunshot sounds make us feel cold of the winter and heat of the war.

As a strange coincidence, the wooden barracks we enter later have collisionless crates which look very similar to the one from the beginning of LeonCOD1 pack.

Then we enter the town. The design is very interesting, realistic, various and detailed. It gives a feeling of being in a real place. Choice of positions the enemies attack from is pretty imaginative.

Building with yellow paint that partially came off, showing big bricks with round edges, staircase that leads down, small snowy terrain with well made contrast of light and shadow... This picturesque view alone makes the map worth playing. And there will be more beautiful sceneries on our way.

Howewer, not enough thought was put in some places: if you jump there, you can see outside the map. Holes in geometry can also be noticed.

The end of the first level has slower progression than I would like it to be: there are too many enemies everywhere, and taking them all down is time consuming. It seemed that the author couldn't see the line between taking the most of the level and protracting it.

At the beginning of second level, the pace, thankfully, becomes faster as we get down to the courtyard through the moody ruins. Sunlight does a great job at decorating the buildings.

Then, after clearing a street, we once again get into some moody ruins (another time there are too many enemies attacking from all directions) to reach a welcome change of scenery - rooftops, which are level 3. But lack of complete thought is shown here again - it's easy to get up and see hole in geometry and the fact that there's nothing around the building.

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EmoLevelDesigner
EmoLevelDesigner - - 57 comments

The combat encountered later is where I didn't have difficulties. It was well designed and required heavy usage of CoD character's abilities to lean and lie down. Best example of that was a place where I could hide behind thick low fence made of stone and pillars. Author's good find was to place barricades of crates with small holes in them, which could be used to direct bullets at enemies. It was pretty challenging to find a way out of there. Probably because the exit door looked like some big locked door that is not worth checking.

Last level. That beautiful cityscape seen on the preview screenshot. There's a pleasant surprise in the gameplay, too: an enemy tank appears, complete with destructible environment for it to break. What an excellent way to end the map pack with a bang - both literally and not.

Some parts of it are confusing, though: it doesn't seem like a good idea to run past the tank, and the player might choose to go through nearby roof instead, which doesn't seem to be intended path since it is partially covered by invisible wall.

It seems like somewhere I didn't do something that author intended, because when I took the Panzerfaust, objective of finding it wasn't marked as complete, and it was only marked when I went through the tunnel nearby, then an artillery attack destroyed the fence it was behind. And in the ruins, there's a ladder approaching which causes some enemies' spawn out of the air.

Besides the confusing parts, layout is very complex and well thought out, using the most out of the location. It is a very long level thanks to cleverly designed layout.

Making us shoot enemies through the bush is an interesting idea which brings more variety to firefights.

Overall, despite the minor flaws, this map mack delivers visually pleasing locations it promises on the preview screenshot, and has challenging battles that help unlock Call of Duty's potential. So your will have a good time if you spend it playing this campaign.

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SPY-maps Author
SPY-maps - - 2,906 comments

Thanks for this second review you did write about this early work of mine,
much apriciated!

Leon

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ice_trey
ice_trey - - 1,106 comments

that door at the end, how to destroy it without killing the captive? Im totally stumped

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